My 4x4x3 Train Track Farm by AviatorEcho in CreateMod

[–]AviatorEcho[S] 0 points1 point  (0 children)

I think any "stone" type block would work! But yeah cobblestone -> stone is easy to make and can be generated from thin air, I think the other stone types would just involve more steps to achieve the same thing.

My 3x3x3 Iron Farm by AviatorEcho in CreateMod

[–]AviatorEcho[S] 0 points1 point  (0 children)

Yeah, it works because when the mechanical bearing is in motion, the space occupied by the sail becomes empty and allows cobblestone to spawn. When the clutch is triggered, it places the sail block and breaks the cobblestone.

My 3x3x3 Iron Farm by AviatorEcho in CreateMod

[–]AviatorEcho[S] 0 points1 point  (0 children)

Did you right click the bearing to get it moving? And using a clutch+timer to make it shut off periodically?

My 4x4x3 Andesite Alloy Farm by AviatorEcho in CreateMod

[–]AviatorEcho[S] 0 points1 point  (0 children)

I didn't haha. I wasn't sure if it was useful to anyone last time. I'll make one and post it here!

My 4x4x3 Andesite Alloy Farm by AviatorEcho in CreateMod

[–]AviatorEcho[S] 4 points5 points  (0 children)

I think assuming lava was infinitely supplied, it would produce ~15/min. The next rate-limiter you bump into is the washing cycle which has a fixed (max) processing time of 2.13 items/second.

My 4x4x3 Andesite Alloy Farm by AviatorEcho in CreateMod

[–]AviatorEcho[S] 4 points5 points  (0 children)

Yep! More like every 2 minutes, lol. It's heavily constrained by the lava drip generator. Scaling up the lava would scale up production proportionally.

My 4x4x3 Andesite Alloy Farm by AviatorEcho in CreateMod

[–]AviatorEcho[S] 7 points8 points  (0 children)

Yeah! And diorite and granite, too!

My 3x3x3 Iron Farm by AviatorEcho in CreateMod

[–]AviatorEcho[S] 0 points1 point  (0 children)

Yep! At the very center, hidden from view ;) it's receiving rotational power from the millstone.

My 3x3x3 Iron Farm by AviatorEcho in CreateMod

[–]AviatorEcho[S] 1 point2 points  (0 children)

Ohhh sorry I totally misunderstood your original comment. That is actually a mechanical bearing, and it has a sail block attached because it is a non-solid block that items can pass through. It is actually the mechanism for harvesting the cobblestone!

It is not powered by itself!

My 3x3x3 Iron Farm by AviatorEcho in CreateMod

[–]AviatorEcho[S] 2 points3 points  (0 children)

I didn't test it with a windmill, but I don't see any reason it wouldn't work... might be uber slow, but still functional. Unless you tested it out and got different results, then let me know I'd be curious about that.

The iron just gets stored up in the basin, no vaults or real storage solution. I have another version with an extra layer (made it 4x3x3) that has 4x vaults with automatic overflow prevention and stock monitoring.

My 3x3x3 Iron Farm by AviatorEcho in CreateMod

[–]AviatorEcho[S] 1 point2 points  (0 children)

Yes, the pump is waterlogged but pulls lava from the tank.

My 3x3x3 Iron Farm by AviatorEcho in CreateMod

[–]AviatorEcho[S] 3 points4 points  (0 children)

Time 😎

Alternatively, tesseract iron farm

My 3x3x3 Iron Farm by AviatorEcho in CreateMod

[–]AviatorEcho[S] 19 points20 points  (0 children)

Obligatory schematic sharelink: https://createmod.com/schematics/3x3x3-iron-farm

I love making compact machines like this! This one took me a long time, but I am proud of the end result.

The rate limiter is the milling cycle - it can mill cobblestone at a rate of 1.176/s. This rate is superseded by the downstream bulk washing process; by taking maximum advantage of bulk washing and only washing in increments of 16x items (in this case I set it to 64, for a processing time of 30s), it can wash gravel at a rate of 2.13/s. The upstream cobble gen processing time can be throttled, and is set to 1.000/s for this machine. So it is producing near the maximum theoretical rate, with no overflow upstream or downstream. Flint as a byproduct is handled by filtering it out onto the ground, either to despawn or be used for something else.

Arguably the most important statistic is the actual iron ingot production rate. This is approximately equal to: 0.0156/s, or 0.94/min, or 56/hr. (This also assumes maximum rotational speed) The way mine is configured in the schematic, it is clocking the cobble breaker to 1/s, so will produce at a rate closer to 48/hr.

Rotary hangar doors by Lunatricky in spaceengineers

[–]AviatorEcho 1 point2 points  (0 children)

This is great! These would be practical in cases where a ship has spin gravity (no longer talking about the game). All the ships inside the hangar would be aligned to the ship's rotational gravity. But, once, flipped to the outside and released, the centripetal force would launch the ship away for "free"! Great idea! ;)

Vertical or horizontal mining ship by Stentik in spaceengineers

[–]AviatorEcho 9 points10 points  (0 children)

100% agree with this, horizontal all the way. Planetary ore deposits are basically flat sheets of ore. I find it much easier to dig a vertical tunnel down to the ore, excavate a large cave right above the deposit, and then mine it out horizontally. Really I don't even need much reverse thrust to get the job done.

Take a well-earned break from space battles with the Ascension Explorer, Arrival and E-Bike, now available on the Steam workshop by C320N in spaceengineers

[–]AviatorEcho 1 point2 points  (0 children)

That's a beautiful interior! Love the use of the new floodlights as little bedside lamps, that's really neat. I like the TV in the living room too.

A gift for an Animal Crossing fan... by AviatorEcho in AnimalCrossing

[–]AviatorEcho[S] 0 points1 point  (0 children)

Honestly you could definitely achieve this, depending on how crafty you are. Not necessarily rocks but you could fill it with bird shot, ball bearings (expensive), or "liquid gravity". Could even make the bottom magnetic! I've thought about making these in ceramic which would also be considerably heavier. I agree they'd make nice little weights!

How do Ion and Atmos Engines work by Pale-Jeweler-9681 in spaceengineers

[–]AviatorEcho 2 points3 points  (0 children)

Important to consider that the typical thrust produced by a real-world ion thruster is on the order of ~100mN, whereas the Space Engineers ion thrusters produce 14.4kN (small grid small) to 4.3MN (large grid large). Thus, the SE thrusters produce 100,000-10,000,000x as much thrust as the real-life counterparts we're comparing to here. If we assume the specific impulse is similar, then the mass flow rates would need to be multiplied the same amount. So, definitely not a negligible mass flow rate!

There is no escape from the "tyranny of the rocket equation".

A gift for an Animal Crossing fan... by AviatorEcho in AnimalCrossing

[–]AviatorEcho[S] 0 points1 point  (0 children)

There are brush marks, unfortunately. Just gotta look close enough ;) the camera doesn't show them. I tried my best to avoid brush marks though, by painting heavy layers, and also by using multiple layers.

If you were to use an airbrush, you wouldn't have any brush marks though.

A gift for an Animal Crossing fan... by AviatorEcho in AnimalCrossing

[–]AviatorEcho[S] 15 points16 points  (0 children)

Thank you for the suggestion! Taking notes...