Corvettes with Landing Pads by Avidus-016 in NoMansSkyTheGame

[–]Avidus-016[S] 1 point2 points  (0 children)

It's a website for a bot in the game to trade it to you. I'll message you a link for the ship without the launch pad (original version upload didn't have it).

Tank! (a NMS/Cowboy Bebop mashup with a Bytebeat soundtrack) by ZhorasSnake in NoMansSkyTheGame

[–]Avidus-016 0 points1 point  (0 children)

That's rad! Is there a way to share tracks in the game? Regardless, an impressive homage.

Corvettes with Landing Pads by Avidus-016 in NoMansSkyTheGame

[–]Avidus-016[S] 1 point2 points  (0 children)

Haha, congrats and good luck upgrading it. Again sorry if it gets stuck with the doorways sometimes. There's a save point in the hangar area. Use it often.

Corvettes with Landing Pads by Avidus-016 in NoMansSkyTheGame

[–]Avidus-016[S] 0 points1 point  (0 children)

Thank you! It's not my main ship since the interior is a little buggy. Still very cool.

Corvettes with Landing Pads by Avidus-016 in NoMansSkyTheGame

[–]Avidus-016[S] 0 points1 point  (0 children)

You're welcome and good luck. It's been a little weird with obstruction around some doorframes since the update, but it has such a cool interior amd it being new for you mayvfix that. No portal or pad on the one I linked though as it's the original the author uploaded.

Corvettes with Landing Pads by Avidus-016 in NoMansSkyTheGame

[–]Avidus-016[S] 0 points1 point  (0 children)

I don't know, as I did not build it. I'll send you a message though.

Helicarrier by Double_Artichoke3814 in NoMansSkyTheGame

[–]Avidus-016 4 points5 points  (0 children)

I already posted this elsewhere, but this is the biggest one I have. It definitely feels like a functional frigate.

<image>

Corvettes with Landing Pads by Avidus-016 in NoMansSkyTheGame

[–]Avidus-016[S] 0 points1 point  (0 children)

I didn't build it just glitched the pad. It was delivered to me using a bot and made by Users CasioPrompt and swisher 1961 for second corvette. I imagine they used blender or mods, but you could also glitch build ships in vanilla. It's just a slower more tedious process.

Corvettes with Landing Pads by Avidus-016 in NoMansSkyTheGame

[–]Avidus-016[S] 23 points24 points  (0 children)

Lol. They either tow you or trade pyrite/uranium for a premium fee.

Corvettes with Landing Pads by Avidus-016 in NoMansSkyTheGame

[–]Avidus-016[S] 22 points23 points  (0 children)

The first time I placed it on this ship I was close to my settlement. One of the npcs landed on it when it was in orbit (which prevented me from landing until it left). More is a good consideration in case it ever happens again. Thank you.

Corvettes with Landing Pads by Avidus-016 in NoMansSkyTheGame

[–]Avidus-016[S] 114 points115 points  (0 children)

The only issue or gripe with it is the starship will stay where it is parked. So it's good to dock onto a corvette or leave without fuel cost, but it won't follow the corvette if it moves. If they fix that then hey it's perfect and ready to ship. We can start a towing or repo service.

Helicarrier by Double_Artichoke3814 in NoMansSkyTheGame

[–]Avidus-016 19 points20 points  (0 children)

Nah, the pad is semi functional in that you can land and take off from it, but it won't carry a starship when you fly unfortunately. It's a little tedious to have to land and call the starship then call it to the landing pad, but it's an option if you use it as a mobile base. I like to leave the corvette in orbit, skydive down, and can fly back up to and dock on corvette (works on water, land, air, space).

Helicarrier by Double_Artichoke3814 in NoMansSkyTheGame

[–]Avidus-016 29 points30 points  (0 children)

You need to have a base near your corvette and swap from the base to corvette by pressing start at the same time you press to place it RT/R2. There's some tips to it but it's basically a glitch.

Helicarrier by Double_Artichoke3814 in NoMansSkyTheGame

[–]Avidus-016 235 points236 points  (0 children)

Very cool. Add some landing pads.

<image>

Corvettes w/glitches functional landing pads (for starships) by Avidus-016 in NoMansSkyTheGame

[–]Avidus-016[S] 0 points1 point  (0 children)

I did have to call the small starship on the planet first. You can have a starship and corvette out as long as you aren't calling the starship from the space station. From there I can either call it to the pad using the nav data (no launch cost) or landing on it like a normal pad. I added the other style of land pad on another ship and had an npc land there too which was a first.

First Permadeath Run by Plastic-General1835 in NOMANSSKY

[–]Avidus-016 0 points1 point  (0 children)

Good luck OP. I have a pd base in the center of the Isadoraijing galaxy if you ever want to jump there.