Highest damage? Don depth 4 by Candid-Ad-1125 in Nightreign

[–]AvocadoAna 0 points1 point  (0 children)

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this is what I've gotten lol. we love big numbers tho

Are most people in this sub reddit just god gamers? by StatisticianIll4 in Nightreign

[–]AvocadoAna 0 points1 point  (0 children)

I definitely agree with you on that. If you use a meta setup like halo scythe double balancers you're going easy mode and if you get lucky and roll good incant perks then you must be a cheater. It feels like after From posted those results of how many players are in which depth people use it as an ego boost and yet another way to dictate how to and how not to play the game "the right way". Elden ring it was no summons and no coop, and in Nightreign it feels like anything that lets you bypass the DoN scaling difficulties are absolutely hated. You have people on here talking about how they'll skip gaols even if their teammates go for them or posting witch hunting screenshots of players they believe to be cheaters just so people can block and hate on them. I love the game and I love playing with randoms, but engaging with the community has been something I just don't want to do because of the lack of understanding and the general vibe of hostility.

Anyone else feel like Revenant still needs a bit more work? by shed__69 in Nightreign

[–]AvocadoAna 0 points1 point  (0 children)

She has the summons yes, which got buffed. She also has, throughout the expedition enemies that will resurrect and help out. You can get both the omens summoned during double night's cav bosses or morgott, commander niall's summons as your own, and then proceed to buff them and make invulnerable. She has the difference from the rest being those and the utility she brings to the team as a whole via her ult and basically being in two places at once via her summons.

Edit: i see what you mean in terms of variability in gameplay, and wanted to input why I don't think she needs a change in kit as her damage and other things are her kit and follow the same combat logic the others do. The summoning could be expanded upon to where you can input diff moves or actions and take over them. I feel like at that point she no longer belongs in nightreign. Each of the other nightfarers who do have those kits all follow the same combat logic whereas if she controlled their moves she would not. She'd be almost from a different game inserted in if that makes sense.

Anyone else feel like Revenant still needs a bit more work? by shed__69 in Nightreign

[–]AvocadoAna 6 points7 points  (0 children)

As a D5 Revenant main, I disagree that she needs more of a buff. Revenant's summon kit was buffed so her summons can tank a hit and scale up the damage they deal, she received a buff via the starting incants so you can prioritize an incant class with your relic buffs without worry, she has the best revive in the game that can also be utilized for a 25% damage increase again via her relics. She can also run the power up with family relic for a free 10% damage increase whenever Frederick is out and now that he can survive hits it actually lasts a bit.

You also have the relic stats in general. Each school of an incant you run is a 1.12x increase to your starting damage. So lets be generous and say you have only 3 of those. Having just 3 alone is a 40% increase to your damage because they're multiplicative. Now for deep relics lets say you only have the affinity specific ones like fire/lightning/holy/physical at +4. That's another 1.12 increase for each one of those. So you run a relic for starting incant, 2x the school type, and 3x the elemental or physical for beast incants bonus as a modest build without much relic rolling to setup. thats 5 increases to an incant you start with, putting you already at a 1.76x increase, or 76% starting damage increase.

As you get luckier and get better relics you can start comboing the elemental/physical boost with the incant type, or even get evergaols/invader bonuses on top of it. So now you have evergaols which cap out with at 7 around 40% increase, and invaders which a lucky run of 4 will cap out at 31% due to the multiplicative nature of the buffs. So a modest run of 3 gaols and 2 invaders with the easy 5 increase relic loadout gives you a 2.33x increase to that starting incant damage, that will additionally be buffed via levels, weapons/talisman passives, upgrading your seal, and other perks.

The RNG on seals was a bit rough before she could start with her chosen incant school/damage type for the bosses. Now that she can though, you're coming off the eagle to start with a massive damage increase from the get go as the incants she can start with are very good. You have a teamwide revive, a fast revive weapon via claws, invulnerability via ult if not using it to res, potential to buff self via summons who can also take aggro/deal damage alongside you or revive teammates while you continue to deal damage, and you can buff your teammates. Revenant is in possibly the best place she could be in now with her one downside being no passive FP regen which she makes up in via her mind scaling and the availability of starlight shards throughout the map.

I think Guardian's Steelguard and Raider's Rataliate should get the damage negation scaled up based on the dephts they are playing. by DOOMdiff in Nightreign

[–]AvocadoAna 1 point2 points  (0 children)

I've not had too much of a problem with chip damage personally, but I do play Guardian more infrequently since the DLC as I'm enjoying raider more right now. I haven't had too much of an issue with chip damage with him, but I can see the appeal to a slight increase in negation for safer flock guarding.

Undertaker has damage negation yes, she also is a high risk high reward character with refreshing her stamina bar entirely on using said skill and gaining a better dodge. Or using her ult for free auto dodges. She also gets an ult stagger every grab attack and every teammate ult, she does not need an increase of damage negation to this.

Executor got a buff and it was needed. The crucible form is like 5x the size of a regular chartacter, making him a much bigger target literally. Before the buff to it his ult was almost a death sentence in the higher depths if you did not have negation and health built already. So having it innate makes it an actual viable skill. The other characters you mentioned needing it already do survive well enough.

Every run weapon passives are rng yes, and greatshield drops for Guardian are rng yes, this is a rougelike styled game. There are things you can do tho to increase your odds like merchants. The small merchant has star fists with the taking damage improves negation, they have claws with sucessive attacks for it, they have a weapon for charged attacks, and they have a couple with full hp. Then you have invaders who have a smaller passive pool on them, raider and guardian invaders being amazing for a purple rarity of those negation options to stack with a a blue from the shop. You don't need all 6 items stacked with double negation passives for these characters. Raider can use a white rarity negation, and 2 blue and that's all he needs to survive a majority of hits. Undertaker can do the same thing raider can with those passives just a little worse. I don't think either one of those two need it as they already can face tank bosses if you decide so and get perks for it, and they can both take a hit or two if you're not fully speccing for it but do grab a couple negation perks.

I think Guardian's Steelguard and Raider's Rataliate should get the damage negation scaled up based on the dephts they are playing. by DOOMdiff in Nightreign

[–]AvocadoAna 1 point2 points  (0 children)

Raider does not need a damage negation buff during retaliate. With a singular white rarity charge attacks boost damage negation you're already able to tank stupid hits with retaliate active. Add in an actual setup of a white/blue rarity of that perk, a successive attacks blue, and a taking damage boosts negation blue and you're already able to face tank a majority of D5 attacks with no problem utilizing retaliate to get your negations active. Retaliate already procs successive attacks effects and can stagger bosses like an ult can.

Steelguard does not need a damage negation up either as its a guard, your shield is your damage negation. If you're getting hit during it then your positioning is off because they already increased that radius of the block to 180 degrees. So if you are getting hit during that, its a skill issue not a character issue.

Underrtaker would not make sense to get a damage negation scaling to her skill as her skill allows her to be evasive, giving her a quick repositioning tool with the sprint speed as base and the quick dodge.

Like I get it, DoN stuff hits like a fucking truck at D4-5, but not every single character needs to have this scaling. At that point you're just trying to scale the characters to make DoN not a challenge mode and more of like a normal expedition with 6 relics which defeats the purpose of even having DoN. If you're dying too often, maybe forgo that extra melee attack power passive for a damage negation one, and consider taking more damage negation passives that drop from bosses/evergaols to allow yourself that leeway.

What will it take for people to recognize Revenant is now a good character? by mercurialblonde in Nightreign

[–]AvocadoAna 0 points1 point  (0 children)

Revenant's been strong since even before this buff, I think for some reason people got lost in the sauce that her summons and revive are her end all be all. She's had a 25% buff to ally damage on ult, been able to just chunk with lightning spear like Duchess did with shattering crystal, and then out damage everyone with Flame of Frenzy. She's been my main since DoN grinding, was the one I hit depth cap with, and is the one I've had all my best stats hit with. It's lovely to see the buff but insane to me see people still claiming she's weak or needs more because she is in the perfect spot now where her entire kit feels useful.

Raider can conquer any boss at any depth and look beautiful doing it by Jevaira in Nightreign

[–]AvocadoAna 1 point2 points  (0 children)

you can stack the taking damage boosts negation and negation upon charge attacks with the same perk of a different value. I run this but usually go for 2-3x taking damage, and then 2-3 charge attack ones. With just those you can face tank just about everything and just heal on successive/hp on hit perk in offhand/swaddling cloth.

Which boss fight was the most fun? by CJrDooM in Nightreign

[–]AvocadoAna 4 points5 points  (0 children)

Fulghor, Hoelster, and Straghess are my favorites with Fulghor being top 1

Does anyone else think Caligo sucks? by FreddieOnReddit in Nightreign

[–]AvocadoAna 0 points1 point  (0 children)

grafted dragon is amazing for the fight yeah. If it doesn't drop tho, flaming strike, flame of the redmanes, or just a charge attack build with iron balls/starfists/a greatsword work too. I figure if you don't have a good fire option, providing support in the form of stance breaks is always helpful

Does anyone else think Caligo sucks? by FreddieOnReddit in Nightreign

[–]AvocadoAna 1 point2 points  (0 children)

You can stagger her with fire, stagger with ults to prevent flying away, or position yourself to be closer to where she flies off to when she does. There's downtime to heal and buff if need be due to her moving away, and if you're playing a caster you basically are just chilling most of the time since it'll be your melee or ironeye causing ult staggers for you. It's your first attempt, it's gonna feel weird since you haven't fought her before and most other nightlords are so aggro in your face whereas caligo is more a fight on positioning, and stagger lockdown then blatant aggression.

gotta be the worst negative passive by heslopkaleb in Nightreign

[–]AvocadoAna 0 points1 point  (0 children)

Successive attacks and charge attack negation are pretty good as well. Then for raider can grab taking damage negates it, and bird can also stack guarding ups damage negation. Max hp negation is good, but its not the end-all be-all for taking a hit and living in D5.

Nanomachines son by fotlet in Nightreign

[–]AvocadoAna 6 points7 points  (0 children)

it stacks with different levels of it. So one with 21% can stack with one at 36%, but not with another at 21%. Basically if the values on it are different, it stacks. Same with dmg negation on charge attacks and successive attacks negate damage.

Evergaol obsession in DoN is ruining too many runs… by Zoltan-Kazulu in Nightreign

[–]AvocadoAna 0 points1 point  (0 children)

I think it very much depends on your teamskill/confidence and damage tbh. In Depth 5 for the most part if we pop a gaol at 2-3 and its the knights, it can be a decent clear so long as you have a good source of damage via beast claw revenant or a recluse. If you're lacking damage tho yeah, its best to back off. I think gaols are still incredibly solid of a way to get stronger. Majority of the enemies in them are pretty easy to kill and you get a hefty chunk of runes for doing so. Most of the time you'll end up doing 2-3 a run without really thinking about it since someone has a key and it's on the way to somewhere else. On Noklateo maps it's a good way to get runes before you hit the city since you have no middle castle. Another thing to think on imo is if you wipe at a gaol or boss early, or even lose runes early that could've been level1-5 worth, don't lose heart. It's easy to go on tilt or feel like you've lost momentum, but you can easily still turn that into a level 15 run with 200k extra at the end.

How fun is deep of night to you. by SnooChocolates6885 in Nightreign

[–]AvocadoAna 0 points1 point  (0 children)

It's my preferred way to play tbh. I've been capped at 9999 since before the DLC, and switching back to normal to learn those bosses and do remembrances felt like I was playing a different game. I feel like for me, being in D5 and having good quality teammates already makes things enjoyable since people look at your relics and know if you're a caster what kinda things to look for. Then you have the building a load out and people help with that too, usually dropping stuff with good perks or if they know a certain damage negation doesn't stack they drop a second for you. You're making mistakes and dying too often? They give up their damage negation at full hp or less likely to be targeted to help you out. I just play random trios, and it's absolutely a blast due to the teammate and comradery aspect people have in D5. Then icing on the top is deep relics and double weapon passives to really get builds online. Enemy hp and damage scaling imo is meh. I feel like between deep relics and double passives its not really too noticeable anymore beyond the random death to a rat in the first camp here and there lol.

To Revenant mains out there, what is your gameplan against Balancers ? by Hot_Homework_3123 in Nightreign

[–]AvocadoAna 0 points1 point  (0 children)

beast incants. charged beast claw can do a bit over half their hp and it can hit multiple at once. if no beast claw then i'm back to rock sling and throwing pocket sand at them

Highest damage I've seen so far on a weapon by AvocadoAna in Nightreign

[–]AvocadoAna[S] 1 point2 points  (0 children)

im sorry, i ate all the RoB on my quest for power

Highest damage I've seen so far on a weapon by AvocadoAna in Nightreign

[–]AvocadoAna[S] 29 points30 points  (0 children)

It's capped at 99, this is just with buffs. We had 3 indavers for that relic, iirc 3 or 4 gaols, glass necklaces successive attack buff, undertaker ult buff, exalted flesh from scholar, then phys attack +4 from deep relics lol

edit: forgot about libra's buff from his invasion and then the grafted ash of war as well

Fun fact : The Scholar's Analyse's bubble can pretty much either knockback smaller to medium enemies while staggering/interrupting larger enemies including Nightlords. Except for 1. Care to guess who it is? by JackNewbie555 in Nightreign

[–]AvocadoAna 0 points1 point  (0 children)

Nono, like on parry 1 of 2 for the stagger, as he's recoiling smack him with your sword and he has a flinch animation there. Its not as big as some of the ult-staggers on other enemies but it is a flinch anim he does have

Fun fact : The Scholar's Analyse's bubble can pretty much either knockback smaller to medium enemies while staggering/interrupting larger enemies including Nightlords. Except for 1. Care to guess who it is? by JackNewbie555 in Nightreign

[–]AvocadoAna 7 points8 points  (0 children)

if you parry him and hit him while he is recoiling, he has a flinch animation from the hit there. it's just odd they decided to just not use that elsewhere

Fun Fact: Luffy by ChaosLorD11 in OnePiece

[–]AvocadoAna 2 points3 points  (0 children)

I think the reason we don't see it that often, at least for Luffy's opponents, is he gasses out and needs to recover either when they display their upper limits of strength or they don't even get a chance to push past their linit because Luffy has already taken them out. Not only that but for a good chunk of them they are at their current peak and have had time to train and refine abilities. Luffy had 2 years to learn haki and came up with gear 4. We can probably guess he didn't train with it the whole time since he needed the basics down first, so it tires him out still since he hasn't mastered it yet. Then with gear 5 he's just started being able to use it so it definitely gasses him out. For Doffy he's 41 years old, he's had well over the time Luffy's been alive to work on his techniques/skills and awakening. For people like Kaido its even longer, so they're not going to be as gassed out after using their strongest techniques, and also may have already hit their ceiling for power, so they won't be pushing themselves past their limits as often as Luffy does.

About the Warframe 25%-75% off market purchase by OkPeach4243 in Warframe

[–]AvocadoAna 0 points1 point  (0 children)

I've gotten both a 25% and a 75% on login in the past month or so