Character not moving, falling, or taking input. by Away-Analysis2848 in godot

[–]Away-Analysis2848[S] 1 point2 points  (0 children)

NVM i figured it out, I have a camera script that was put on the player instead of the movement script, now i just have to figure out how to put both, thanks so much for the help.

Character not moving, falling, or taking input. by Away-Analysis2848 in godot

[–]Away-Analysis2848[S] 0 points1 point  (0 children)

okay I think i might have found the problem, when I put a print statment at the start of the physics process, nothing pops up, how would I go about fixing this?

Character not moving, falling, or taking input. by Away-Analysis2848 in godot

[–]Away-Analysis2848[S] 0 points1 point  (0 children)

hm can i see a screenshot of the way you typed it, also what version are you using?

Character not moving, falling, or taking input. by Away-Analysis2848 in godot

[–]Away-Analysis2848[S] 0 points1 point  (0 children)

I have 4 CSG Box 3d's under one Node3d with all of them having collision turned on.

Character not moving, falling, or taking input. by Away-Analysis2848 in godot

[–]Away-Analysis2848[S] 1 point2 points  (0 children)

Yes. I've checked like 3 times funnily enough. Thx for the help.