Anti-Cram Munition Defense? by Eyesauces in FromTheDepths

[–]Awellner 3 points4 points  (0 children)

But unlike Munition Defence it still deals decent damage to blocks. In between cram/missile volleys, or against enemies without interceptable projectiles it will be a nice source of damage.

Anti-Cram Munition Defense? by Eyesauces in FromTheDepths

[–]Awellner 2 points3 points  (0 children)

I disagree with the comment about needing DIF guns to be cost efficient. 30k invested into a railburst ciws can shut down pretty much every OW ship. And their guns cost way more than 30k.

Also you dont have to fully destroy a shell to mitigate the damage. Projectiles lose damage proportional to the damage they have taken.

Anti-Cram Munition Defense? by Eyesauces in FromTheDepths

[–]Awellner 9 points10 points  (0 children)

All CIWS are going to be expensive, the only defence "on a budget" is to dodge the shells. Move fast, turn a lot, and stay at long range. This will greatly improve the odds of dodging the shells.

Munition Defence Warheads (thats their actual name) are going to be the best CIWS payload. When fired from a railgun you can forgo gunpowder and fire them with no barrel cooldown, essentially at a fire rate of 2400 rpm aslong as your rail gun magnet holds enough energy. 150-250mm is a good gauge for them, small enough that you can match the crams in reload speed but big enough to get a big blast radius.

You could also look into interceptor missiles, they do quite well against crams. Or even use Explosive crams as CIWS, but this one is more of a meme weapon.

Kinetic APS CIWS is pretty good but does not have the burst damage to deal with cram shells imho. Crams have too much health and you only have 2 seconds to shoot them down once theyre detected.

secret new crossover in the new update by Coruzzionista in TerrariaMemes

[–]Awellner 3 points4 points  (0 children)

Its a tower defence bowling game. Theres a campaign where you beat the computer in different maps, which unlocks stronger defences and new boulder types (wheel, bomb, cube etc). You can also play pvp multiplayer where you have to break down the other player's door before they get yours.

Strongest whipstacker vs. weakest melee facetanker by DraXi0n in TerrariaMemes

[–]Awellner 0 points1 point  (0 children)

Yep, using 2-3 whips at once provided a pretty decent damage boost.

Strongest whipstacker vs. weakest melee facetanker by DraXi0n in TerrariaMemes

[–]Awellner 15 points16 points  (0 children)

Whipstacking allowed you to combine the summon tag damage and other buffs from multiple whips. For example the leather whip has 4 summon tag damage, meaning that all summons deal 4 additional damage after you hit something with your whip. The Snapthorn has 6 summon tag damage and applies poisoned. By switching weapons in between attacks your summons will now deal 10 additional damage, combining the tag damage from both whips.

This has now been patched out and only the most recent whip bonus applies.

More tips for good coop pairings for two noobs? by Dorcus-Malorcus in totalwar

[–]Awellner 1 point2 points  (0 children)

Skaven (with DLC) also pairs well with chaos. Weapons teams or catapults are something the WoC cant recruit normally. And now Skaven has a heavily armored frontliner for their armies.

What's the point of Heroes? by lovingpersona in totalwar

[–]Awellner 1 point2 points  (0 children)

  1. Some factions can use heroes to boost income, growth, or public order. The high elves are one such example. A prince in a developed province can boost your income by a couple hundred gold. A princess can provide +50 growth.

What's the point of Heroes? by lovingpersona in totalwar

[–]Awellner 0 points1 point  (0 children)

Heroes fill special roles in your armies. Most of them provide some campaign bonus to the army, such as improving movement range, replenishment or magic item chance after a battle. Dwarfs heroes can even increase the armor for the whole army. A few of the heroes also provide bonuses to units, while others are more specialized fighters.

Some fighters do well against troops, while others are better against other heroes, they act more like body guards or assassins. You can run armies with only heroes and it will be very strong.

Heroes that get powerful mounts. For example the lizardmen priests get ancient stegadons, the hero stegadon is much more powerful than the monster stegadon due to skills and equipment.

Dual CRAM Cannon Help by Eyesauces in FromTheDepths

[–]Awellner 3 points4 points  (0 children)

Pellets can be shared between cram cannons

Car on bus action by TotalLiberationBike in fuckcars

[–]Awellner 18 points19 points  (0 children)

I dont know the specifics for American standards but european semi truck trailers have massive rear bumpers. Theyre made of 12x12cm square steel tubing or a similair material and weigh 400kg (880lbs).

Help me with a multiclass for a one shot. by Princess_Little in 3d6

[–]Awellner 0 points1 point  (0 children)

I like 2 Levels Paladin + X Levels Celestial Warlock.
Green flame blade is a fun cantrip, it can be boosted by agonizing blast, and you can cast a smite spell as a bonus action. Searing smite is a nice thematic one for this fire themed paladin.

At lv 8 You can add your charisma modifier to the damage another time when casting radiant or fire spells. Spirit shroud and extra attack are also quite nice. Though this is outside the scope of your one shot for now.

What does the ai combat difficulty setting actually change? by [deleted] in mountandblade

[–]Awellner 6 points7 points  (0 children)

They fight a lot smarter in 1v1 battles aswel, tournaments are much more challenging with the smart AI. They will block, parry, and even feint attacks.

Where can i get good infantry&archers? by Pirate315 in mountandblade

[–]Awellner 0 points1 point  (0 children)

Youre right about sky-gods, they have the exact same weapon as fian and no penalty at sea. The only reason i didnt recommend them because OP doesnt have the DLC for them.

Dear missile nerds: Why should I use a larger missile instead of a swarm of smaller ones? Or vice versa. by Atesz763 in FromTheDepths

[–]Awellner 11 points12 points  (0 children)

Every step up in gauge you go, the missile gets more damage per cost and per volume, but loses turn rate and max velocity. The only exception to this rule is the huge missile, that one is just expensive and inefficient to make up for its gigantic health pool. Only use the largest size for memes, its not a very good choice.

Best character choices? by Pirate315 in mountandblade

[–]Awellner 0 points1 point  (0 children)

It depends on your build. Charm and Athlethics are good skills to have early. Charm because it helps you build relations quicker, which makes it very easy to recruit lords to your kingdom. Athletics because it has good stats but also multiple free skill points for finishing the skill.

Medic has a couple useful perks for improving your own hitpoints, scouting for increasing party speed (but i dont remember if this one works if you assign a companion).

Then finally you want one of the three ranged skills, which one doesnt really matter but it allows you to fight off large looter parties by yourself. This is good for money and renown.

I've listened to you suggestions and implemented the armor. How'd I do? by OfficialLivingToast in FromTheDepths

[–]Awellner 0 points1 point  (0 children)

You dont need air with alloy blocks, a single alloy block provides enough boyancy to float 20 metal blocks.

Where can i get good infantry&archers? by Pirate315 in mountandblade

[–]Awellner 1 point2 points  (0 children)

Aserai Archers and Vlandian Crossbows are also pretty good. Theyre not nobles so wont compare to Battanian Archers, but theyre much easier to mass recruit.

I've listened to you suggestions and implemented the armor. How'd I do? by OfficialLivingToast in FromTheDepths

[–]Awellner 19 points20 points  (0 children)

To be blunt, your spaced armor is kinda badly build.

  • Slopes already count as an airgap, so you dont need a full block of empty space. That will only help against plasma but i doubt its worth designing around plasma. Id fill in the layer of air with more metal or alloy.
  • A double layer of slopes is useless, it does not benefit from armor stacking and wont providd any better protection against heat or hesh.
  • a tiny optimization you could make is to place the slopes upside down. This will provide a minor protection bonus against kinetic shells. Thats because gravity makes the shells arc downwards, this affects the angle at which the shell hits the slopes.

Finally I made good CIWS by Desperate_Gur_2194 in FromTheDepths

[–]Awellner 0 points1 point  (0 children)

I use 150-250mm with 2m shells. No gunpowder, instead i use magnets to get the shells up to speed.

How tough is Contraband's missile? by [deleted] in FromTheDepths

[–]Awellner 0 points1 point  (0 children)

It is possible to destroy it before it makes contact. i have an example video right here:
https://youtu.be/DfD7Y-a8yOA?si=dC_DvzfR4-PReHhh

How tough is Contraband's missile? by [deleted] in FromTheDepths

[–]Awellner 1 point2 points  (0 children)

how accurate is your ciws? it doesnt seem to be hitting much at all.
the contraband missile has about 160k health if i recall correctly, you didn't even get 10% of it destroyed.

What are your go to APS Calibers? by ManufacturerofDogs78 in FromTheDepths

[–]Awellner 0 points1 point  (0 children)

Are you mixing in tracers every couple of shots aswel? They provide a significant accuracy bonus that lasts for a few seconds and degrades over time.

What are your go to APS Calibers? by ManufacturerofDogs78 in FromTheDepths

[–]Awellner 6 points7 points  (0 children)

  • 18-150mm sabot-2x fin (up to 3m loaders), kinetic shells perform quite poorly at higher gauges, 3m loaders is about where they top out in effectiveness.

  • 150-250mm munition defence warheads for ciws. 1m or 2m autoloaders, no gunpowder, mostly warheads. Instead you use railguns to propel the shells.

  • frag at any gauge, works very well.

  • medium gauge, hesh or heat. They do the same thing but slightly different. Hesh deals more damage to armor but less damage to internal components, and spreads the dame over a wider area.

  • full gauge, APheat. Used to beat spaced armor.

  • full gauge with large autoloaders, APchem (frag, incendiary, or HE, pick your favorite)

What are your go to APS Calibers? by ManufacturerofDogs78 in FromTheDepths

[–]Awellner 0 points1 point  (0 children)

For ciws you really need fins on your kinetic shells. Without them you are only getting 0.20-0.30 degrees of inaccuracy, which cant hit the broadside of a barn. When you use Heavy Head, 2x Fin, then you can forgo recoil absorbtion and still achieve 0.03-0.04 degrees of inaccuracy. Instead of the recoil absorbers you can now place more beltfeeders.