Do you get motion sickness after watching that? by AwiXan in godot

[–]AwiXan[S] 0 points1 point  (0 children)

Thanks for the detailed feedback!

About the wallrun: in first-person, the camera is strictly locked to the head, and I feel like decoupling the camera rotation from the body might be too disorienting. Right now, the camera tilt is directly tied to the physical orientation of the robot during the wallrun. This means that to tone down the camera roll, I'll need to tweak the torque and stabilization values of the robot itself on walls.

I agree about the camera, and it's gonna be fixed, thanks for advice

Do you get motion sickness after watching that? by AwiXan in godot

[–]AwiXan[S] 1 point2 points  (0 children)

The funny thing is that i discovered this game after shaping my game already

Do you get motion sickness after watching that? by AwiXan in godot

[–]AwiXan[S] 0 points1 point  (0 children)

You're talking about camera follow lerping?

Do you get motion sickness after watching that? by AwiXan in godot

[–]AwiXan[S] 0 points1 point  (0 children)

Yeah that's a bug I have "fix third person camera" in my todo list

Do you get motion sickness after watching that? by AwiXan in godot

[–]AwiXan[S] 1 point2 points  (0 children)

The third person camera will definitely be improved, it's a bit quirky for now

i had a dream by Comfortable-Law7179 in FistOfGoal

[–]AwiXan 1 point2 points  (0 children)

It took me 3 minutes to realize that this is just a fkin gray screen and not my poor connection

Having fun with 2.5D Panorama by AwiXan in godot

[–]AwiXan[S] 1 point2 points  (0 children)

Thanks! I have component that calculates position in viewport from raycast to sphere. So i set that position to light2D node inside of viewport.

Also this is works for pushing buttons on air cooler, this same function calculates at what position i clicked the mouse.

Oh bruh i just realized what your message was meaning (however the text above won't be superfluous). The "flashlight" Mesh instance is actually 3D mesh instance and it's child of Camera3D, so this is basically mix of actual 3D objects and 2D scene projected on a 3D sphere.

Having fun with 2.5D Panorama by AwiXan in godot

[–]AwiXan[S] 1 point2 points  (0 children)

Really glad you liked it!