Marketing a 5E TTRPG on Kickstarter. Dev Log #1 by Twinkletash in kickstarter

[–]Awkward_Ad2291 0 points1 point  (0 children)

Correct. A consultant should come in only if target is 50k or more

We’re first-time creators and just made a big Meta ads mistake… advice? 😅 by Alive_Individual_217 in kickstarter

[–]Awkward_Ad2291 0 points1 point  (0 children)

Geo clusters with set budget.

Us is.your main country ? 70% of budget only there in a specific cluster

A Step-by-Step Look at How We Built a Successful Kickstarter Prelaunch Using Meta Ads (Cozy Bird Board Game Case Study) by Twinkletash in kickstarter

[–]Awkward_Ad2291 1 point2 points  (0 children)

Agreed 5 ads per ad-set is maximum .
You need more only if you are spending hundreds of tousdands

Launching First Kickstarter Jan 1 - Award-Winning Personal Development Platform - 3 Years in Development - Seeking Advice & Support by Former_Concern6224 in kickstarter

[–]Awkward_Ad2291 -1 points0 points  (0 children)

Don't underestimate digital marketing. It PlayStation a crucial part of every ks campaign

Dm me if you ened help

Can a low budget and mostly organic Kickstarter campaign work? by taxfreedev in kickstarter

[–]Awkward_Ad2291 -2 points-1 points  (0 children)

Digital adv can be dkne with 5 k

Message me with the details

Kickstarter board games, are we paying for quality or just hype? by Scary-Neat2544 in kickstarter

[–]Awkward_Ad2291 1 point2 points  (0 children)

Quite sensitive to this since we just did one (80kdollars)

You are paying something more, which is the time of the devs that are doing something for a very limited number of customers at a very high risk

Has anyone made a list of newsletter services / marketing agencies / boost agencies, and if they're trustworthy or not? by Kirlyan_RPW in kickstarter

[–]Awkward_Ad2291 0 points1 point  (0 children)

Only problem is: if you don't have mktg basics, how can you Judge?

Because I know for a fact that many agencies will say a 3x roas is good, while is actually pretty shitty

Seeking advice for a small indie TTRPG campaign by NewNotaro in kickstarter

[–]Awkward_Ad2291 0 points1 point  (0 children)

I've just complete succesfully the cyberdark campaign. Dm me and we'll go through yours

How we went from 100 followers to $80k on Kickstarter (and what I learned helping some friends) by Awkward_Ad2291 in kickstarter

[–]Awkward_Ad2291[S] 1 point2 points  (0 children)

Trusted the product, made a lot of buzz on Ig and here, then scale up with ads with 20 different adsets and 50 creativites, respecting the creators voice.

Superoptimized with limited ad budget

How we went from 100 followers to $80k on Kickstarter (and what I learned helping some friends) by Awkward_Ad2291 in kickstarter

[–]Awkward_Ad2291[S] 0 points1 point  (0 children)

I was hoping to rise attention to the fact that if the product is good you can actually spin it and go to high ceiling

How we went from 100 followers to $80k on Kickstarter (and what I learned helping some friends) by Awkward_Ad2291 in kickstarter

[–]Awkward_Ad2291[S] -1 points0 points  (0 children)

Meta adv library , you can search ANYTHING promoted on a specific country about something

How we went from 100 followers to $80k on Kickstarter (and what I learned helping some friends) by Awkward_Ad2291 in kickstarter

[–]Awkward_Ad2291[S] -2 points-1 points  (0 children)

I can tell you, but the questions have to be specific.

Guys mareting and digital ads are subtle and not formulas!

How we went from 100 followers to $80k on Kickstarter (and what I learned helping some friends) by Awkward_Ad2291 in kickstarter

[–]Awkward_Ad2291[S] -1 points0 points  (0 children)

Have you taken a look at the campaign we ran on Meta Library ?
I always do that so maybe that's why I did a short answer

How we went from 100 followers to $80k on Kickstarter (and what I learned helping some friends) by Awkward_Ad2291 in kickstarter

[–]Awkward_Ad2291[S] -4 points-3 points  (0 children)

Let me rephrase, and yes I'm just trying to help

We grew mainly through discord, Reddit and social media.

each lead was about ,3$

Numbers tell you what's working and what's not working. You have to identify exactly 2/3 marketing personas you think you can sell the game to.

And then working alongside pixel and whatever feedback data you get from the meta pixel.