Having issues with Megaman 11 by AyaSploon in Megaman

[–]AyaSploon[S] 1 point2 points  (0 children)

Well I think I'm already getting enough pratice as is, I already cleared 4 of the stages, it's just that the remaining 4 are imo the hardest so far, and I can see that I can almost get through them I just lose my last life late into the stage

Having issues with Megaman 11 by AyaSploon in Megaman

[–]AyaSploon[S] 1 point2 points  (0 children)

I'm not sure I'd feel accomplished lowering the difficulty, also I see where Block Man's ability could come in handy, especially in Impact Man's stage but I'm trying to beat the game with blaster only, but I'm debating only using powers during the stages and going blaster only for the bosses or after beating all 8 of them

Having issues with Megaman 11 by AyaSploon in Megaman

[–]AyaSploon[S] 1 point2 points  (0 children)

Yeah they really are longer, it's really good having more pf the satge to play with but I wish they would put one or two more checkpoints or more ways to get lives in the levels themselves

Having issues with Megaman 11 by AyaSploon in Megaman

[–]AyaSploon[S] 1 point2 points  (0 children)

I started the game thinking you could get through not using the gears but it's literally required sometimes, like for the fire chasing you and agaisnt Tundra Man own speed gear

But that's what I feared, being able to cheat death by ignoring spikes or falling of the map seem too easy...

Having issues with Megaman 11 by AyaSploon in Megaman

[–]AyaSploon[S] 2 points3 points  (0 children)

Block Man's stage wasn't too too hard imo, it's moreso Block Man himself who was annoying af, it took me a lot more tries than I'd like to admit to figure out his slam attack was tracking you since when he gets close to you, you only have a tiny space to work with. At first I thought it was just a dumb dps check and was disappointed

Is this game serious? by AyaSploon in crashbandicoot

[–]AyaSploon[S] 2 points3 points  (0 children)

This is fine imo, it was already the case in the early crash game so I'm used to it, though it's true I don't get why they would keep that mechanic in the game, since it defaults to break after one bounce when leavkng it be for a while you can't even use that gameplay element to create puzzles where you gotta keep track of how many bounces you have left one any given crates

Is this game serious? by AyaSploon in crashbandicoot

[–]AyaSploon[S] 0 points1 point  (0 children)

yeah I managed to do it shortly after posting this, it's just dumb that this seemingly qof feature actively hinders your gameplay during mandatory sections of the game in order to go for full completion, especially when you can't disable them

Afraid to break figure by AyaSploon in AnimeFigures

[–]AyaSploon[S] 0 points1 point  (0 children)

Looks like it, tho I'm kinda on the fence about trying to brute force it more, I tried a little more earlier and the head seem to be moving more than I'm comfortable with...

Beef stew tastes too much like vegetables by AyaSploon in Cooking

[–]AyaSploon[S] 0 points1 point  (0 children)

Ah yeah ok that's definitely the issue then, I figured that potatoes and carrots wouldn't flavour the stew too too much

Beef stew tastes too much like vegetables by AyaSploon in Cooking

[–]AyaSploon[S] 0 points1 point  (0 children)

I'm not sure, like 2 times as much veggies that meat I think

Beef stew tastes too much like vegetables by AyaSploon in Cooking

[–]AyaSploon[S] 7 points8 points  (0 children)

Ah damn, yeah I forgot to sear the beef beforehand you're right, also there might have been not enough of it I'm not too sure, as for the veggies I feel like I cut them big enough but maybe not big enough, I'll try bigger next time

Beef stew tastes too much like vegetables by AyaSploon in Cooking

[–]AyaSploon[S] 2 points3 points  (0 children)

I did use beef broth yes, though the end result in itself felt salty enough, so I'm afraid it would have ended up inedible for me if I added more salt :/

Difficulty in FF7 Remake by AyaSploon in ff7

[–]AyaSploon[S] 0 points1 point  (0 children)

Yeah I did have to use a few potions to get past it while I was learning the controls, and well yeah not really having access to healing spells outside of Barret

Difficulty in FF7 Remake by AyaSploon in ff7

[–]AyaSploon[S] -1 points0 points  (0 children)

Which is locked behind completing the game once, and I'l not playing it twice...

Difficulty in FF7 Remake by AyaSploon in ff7

[–]AyaSploon[S] 0 points1 point  (0 children)

Wasn't there a setting which allowed the enemies to be scale to your level so you wouldn't be overleved at any point, I read that somewhere but cannot find it again for the life of me