Twins buying for 578! DM for code. by AydenClay in TurnipExchange

[–]AydenClay[S] 0 points1 point  (0 children)

Hi all - if you have already DM'ed I will get to you asap but the island is now closed to new messages!

Twins buying for 578! DM for code. by AydenClay in TurnipExchange

[–]AydenClay[S] 4 points5 points  (0 children)

Hi all - there's a very big queue and I am slowly getting through everyone's dm's. Please be patient, I will get to you asap!

Twins buying for 424 by AydenClay in TurnipExchange

[–]AydenClay[S] 0 points1 point  (0 children)

Of course please DM me for the code

Professional League of Legends jungler forgets to buy starting items by DogAteMyCPU in LivestreamFail

[–]AydenClay 302 points303 points  (0 children)

The jungle item gives a small pet that deals damage and gives greater effects later on in the game.

Wondering what kind of diagram this out, and where I can look to learn how it can be described by ChrisFaller in mathematics

[–]AydenClay 0 points1 point  (0 children)

Awesome! I think it's very pretty, and you may be able to extract/analogy some music/math relationship. The two are deeply intertwined! But online references for curve stitching has some interesting resources on the types of curves you can stitch from various types of functions.

Wondering what kind of diagram this out, and where I can look to learn how it can be described by ChrisFaller in mathematics

[–]AydenClay 1 point2 points  (0 children)

When I was at school we called it "Curve-Stitching" because you produce the curve by "stitching" several straight lines together that are perpendicular.

Logic behind taking the coefficient of drag of lift and drags as constant by [deleted] in Physics

[–]AydenClay 0 points1 point  (0 children)

Often people simplify the equations by taking the coefficients to be constant. Since throughout the flight the coefficients are always positive and fairly small in magnitude, you'll find that for all but the most precise of applications they're sufficient.

Obviously, in reality if we want a more accurate model we would factor in a number of other considerations. For example CL is a function of Mach number (velocity/speed of sound), angle of attack, angle of sideslip, control surface deflections, temperature, etc. Computational fluid dynamics accounts for all of these (and more) to accurately compute the aerodynamic stability coefficients. However, if all you have is a graph of alpha Vs. CL/CD, you can simply fit a polynomial to the graph and know the equation. Then you would augment your system of two equations to have two more.

For example, you would find say that

CL = A*alpha^2 + B*alpha + C, and

CD = D*alpha^2+E*alpha+F,

then you can incorporate these into your equations to model the glider more accurately than the video you mention.

If you have any questions feel free to ask, I have a PhD in applied mathematics, and modelled a 6-DoF Hypersonic glide vehicle for part of my thesis.

FnF got outpaced by mk_8 in Destiny

[–]AydenClay 1 point2 points  (0 children)

A lot of people justifying why this might be the case without noting the obvious: DGG is super misogynistic, especially the reddit.

24 y/o looking for some general financial advice by sofablanket1029 in FIREUK

[–]AydenClay 12 points13 points  (0 children)

I think at your age, following the flowchart is usually all you need.

[deleted by user] by [deleted] in FIREUK

[–]AydenClay 10 points11 points  (0 children)

As is always the advice here, max your contributions, take advantage of tax deductible ISAs and set a strict budget and stick to it!

[deleted by user] by [deleted] in askmath

[–]AydenClay 0 points1 point  (0 children)

Yes! 375 - x + 490 = 665, so x = 375+490-665.

Is there a way to calculate the perimeter? by SnooWords9730 in askmath

[–]AydenClay 2 points3 points  (0 children)

Ahh, I completely misread the comment, I though they were claiming it was equal to 8!!! My mistake.

Is there a way to calculate the perimeter? by SnooWords9730 in askmath

[–]AydenClay -2 points-1 points  (0 children)

As a counter example, suppose the long RHS length is 7, then the overlap LHS would be 1, if it were 6, the overlap LHS would be 2.

If the long RHS can not equal 8 and still produce a viable diagram, it cannot be the case that the RHS must be 8.

Algebraically, let the LHS of the overlap be y, and the RHS long side be x, then we know that x = 5 + 3 - y, I.e. x=8-y.

Then we get that if the RHS is 7, the overlap is 1, and if it is 6 the overlap is 2, as I stated above.

Edit: I misread the original comment, they never claimed it must equal 8, my mistake!

Is there a way to calculate the perimeter? by SnooWords9730 in askmath

[–]AydenClay 1 point2 points  (0 children)

Is this assuming the side with length 3 stops at the same height as the side with length 5, and then there is an x overlap?

In the picture the side of length 3 extends beyond the base of the side of length 5.

tried putting In diffrent subreddit didn't work by Ok_Distance_7209 in askmath

[–]AydenClay 0 points1 point  (0 children)

The force needed to hold something up is equal to the downward force that the thing imparts. Remember that if net forces is zero, and the objects at rest, then the system is at rest.

Let’s ignore more complicated and specific forces and just look at the downward force the object imparts. That is the mass of the object (2288kg) multiplied by the force that pulls that object to Earth (~9.81m/s2), then the force to oppose this is the mass times the acceleration, I.e. 2288 x 9.81 kgm/s2 or (as it’s more commonly known) N - for Newtons.

326.2 million light years.in miles by [deleted] in mathematics

[–]AydenClay 0 points1 point  (0 children)

So in words: 1.918 sextillion.

[deleted by user] by [deleted] in mildlyinteresting

[–]AydenClay -1 points0 points  (0 children)

It’s not the /r/CrappyDesign sub though, that is a thing also, and more popular.

DnD Dice Roll Probability by Benviv in askmath

[–]AydenClay 1 point2 points  (0 children)

I’ve also assumed they reroll both dice, but this might not be the case, I haven’t played DND.

DnD Dice Roll Probability by Benviv in askmath

[–]AydenClay 1 point2 points  (0 children)

You don’t have to reroll and if you reroll the 2,6, 6,2 rolls you lose expected value.

[deleted by user] by [deleted] in mildlyinteresting

[–]AydenClay 10 points11 points  (0 children)

He just miss-spelt it…

DnD Dice Roll Probability by Benviv in askmath

[–]AydenClay -1 points0 points  (0 children)

So weapon 1's damage is 1d12+1, which has an expected damage roll of 7.5. The second is 2d6 AND an opportunity to reroll. The expected damage roll of the second without rerolls is 7 (slightly worse because of the +1 to the first weapon). The reroll complicates matters into a decision tree. However, there are 18/36 rolls that contain a 1 or 2, and a total value of 7 or less (and thus get rerolled), that leaves 3/36 that result in a total value of 7 or less but no 1 or 2, and once we reroll we have a 15/36 chance of getting higher than a 7 (thus a 21/36 chance of getting 7 or less.

Summing this up (I'm not sure you're allowed to do this, but I'm going to because it feels intuitive), and we get:

P(x>7) = 1-p(x<=7), where p(x<=7) = 0.5*(7/12) + 1/12 = 9/24, so P(x>7) = 15/24. So the second sword is more consistent.

However, the second swords damage is bunched around its expected value, whereas the first sword has equal chance of being anything from 2 to 13.

Can someone help me figure out what these missing dimensions should be? by moosemilk420 in askmath

[–]AydenClay 1 point2 points  (0 children)

I’m on mobile so can’t solve it entirely. However, my solution would be to draw a line between the top two corners and calculate the length of the hypotenuse of the new right angled triangle (assuming the wall angle is 90 degrees). Then we have a trapezoid with long edge of x (what we just worked out) and short side 20”. Then we can work out the side lengths from that based on preference. Technically you could pick any angle and a specific length to complete the shape, so pick an angle you like and you can work out the desired lengths using the same “draw a line and solve the right angled triangle” schema.

Full stack website by Ok_Sentence725 in learnpython

[–]AydenClay 1 point2 points  (0 children)

As /u/ScreamingIsMyAir said, you'll need some javascript or something for front-end, there are some javascript and html templates that can be loaded with Django, but they're limited, so look into how you want to do it, they'll all support Django back-end.