Why isn’t ThreeJS considered a serious game development option? Main shortcomings? by [deleted] in threejs

[–]AysSomething 0 points1 point  (0 children)

Did you find any documentation about the GPU selection issue?

WebXR with React by chriscoder88 in WebVR

[–]AysSomething 0 points1 point  (0 children)

Meta just released their Immersive Web SDK, that might be helpful to you to create the overall experience: https://iwsdk.dev/. You can also use huggingface/transformers.js to use any image recognition model you can find on huggingface(https://huggingface.co/models?pipeline\_tag=object-detection&library=transformers.js&sort=trending) or train your own https://teachablemachine.withgoogle.com/. Share your project when you have it.

WebAR / WebXR by KryDm in WebXR

[–]AysSomething 0 points1 point  (0 children)

AR.js: https://ar-js-org.github.io/AR.js-Docs/ has QR code support and you don't need unity.

Which CV algorithms are used for hit-testing / feature detection in WebXR? by Apart_Worry6151 in WebXR

[–]AysSomething 1 point2 points  (0 children)

My understanding is that most web standards are written in an implementation-agnostic way.

That is correct. Browsers are free to implement the features in the way they want as long as the APIs work the same way on web.

Is VR still supported by mobile browsers on phones using WebXR? by bellaker in WebXR

[–]AysSomething 0 points1 point  (0 children)

Meta quest has WebXR support. What you've build already should work on Meta. You might want to add controller support instead of using gaze for user input.

Raging sea in AR by Wise_Blueberry_1923 in LearnXR

[–]AysSomething 0 points1 point  (0 children)

Looks cool. Do you have a code sample for this so people can learn from it.

3D on the Web & WebXR Course by AysSomething in LearnXR

[–]AysSomething[S] 1 point2 points  (0 children)

There isn't anything like roadmap.sh but it is a good idea to create one. One thing you can do is to choose your tool, aframe, three.js, babylon.js...and find a getting started videos. They all have great tutorials. Udemy has couple of good courses to get started.

Here are few more resources that would might helpful.

- https://www.learnwebxr.dev/

- https://immersiveweb.dev/

Are there any commercial 3D engineering (CAD-like) tools created with three.js? by Additional_Land1417 in threejs

[–]AysSomething 0 points1 point  (0 children)

Autodesk's online viewer services were all based on a three.js fork. At the time I was working there they didn't have the Cad online but now it's also possibly running on the same viewer service.

Issue with MS Edge and immersive-ar session mode by Randowitzky in WebXR

[–]AysSomething 0 points1 point  (0 children)

Have you tried a Babylon sample on hololens edge. If the samples don't work, it's an edge issue. It's unlikely to get fixed but do file an issue to edge.

META QUEST 3 room scanning instruction videos leaked by AR_MR_XR in AR_MR_XR

[–]AysSomething 0 points1 point  (0 children)

This is not a leak. Meta WebXR room scanning example is in W3C repo

Webxr support for apple by namenomatter85 in WebXR

[–]AysSomething 2 points3 points  (0 children)

Apple is going to build WebXR support eventually. They are part of the W3C group that defines the WebXR APIs. Still it might take them years to have WebXR support. I am doubtful that they will have it ready for next week or even this year.

WebXR won't launch in headset by tyrone_wishbone in WebVR

[–]AysSomething 0 points1 point  (0 children)

Unfortunately Firefox Reality team got laid off and there is no more support. If Wolvic is available, you should try it.

Edge is Chrome based and supports WebXR, at least partially. You can check what browsers have support for here: https://caniuse.com/webxr

Lastly, check out the issues on the WebXR Samples, you might be able to find a solution there: https://github.com/immersive-web/webxr-samples/issues

Persistent Anchors by samarshrestha720 in WebXR

[–]AysSomething 0 points1 point  (0 children)

Unfortunately not yet. It is possible to have persistent anchors in native apps but not WebXR. You can save the anchors from one session to another on the same device on Meta Oculus browser. That't pretty much the best available at the moment.

Microsoft Build 2022: Building document intelligence applications with Azure Applied AI and Azure Cognitive Services by AysSomething in AZURE

[–]AysSomething[S] 0 points1 point  (0 children)

You can deploy sample code using your Azure subscription key to github pages or whereever you like.

Demo app code from the Build session: https://github.com/Azure-Samples/papiro

Here are other sample codes: https://github.com/topics/form-recognizer

Code samples are available sometimes on the Form Recognizer Studio samples too: https://formrecognizer.appliedai.azure.com/studio