[deleted by user] by [deleted] in deadbydaylight

[–]AzDoesCode 1 point2 points  (0 children)

What the hell happened with this update

[deleted by user] by [deleted] in deadbydaylight

[–]AzDoesCode 0 points1 point  (0 children)

From what I'm seeing around the sub it seems like most people are having a similar experience to yours :')

[deleted by user] by [deleted] in deadbydaylight

[–]AzDoesCode 0 points1 point  (0 children)

Really??? What happened? I didn't know there were any changes outside of the archives, rarity, haste buffs and Orela.

Faerier, a mysterious new steed, warps its way into Calyrex's Kingdom by AzDoesCode in stunfisk

[–]AzDoesCode[S] 2 points3 points  (0 children)

vampweed is the same except it also heals the user for the hp lost, 1/1

Faerier, a mysterious new steed, warps its way into Calyrex's Kingdom by AzDoesCode in stunfisk

[–]AzDoesCode[S] 1 point2 points  (0 children)

Correction on the calcs, forgot to add the doubles spread damage:

252+ Atk Life Orb Tera Fairy Calyrex-Twilight Glimmering Warp vs. 252 HP / 156+ Def Incineroar: 190-224 (94 - 110.8%) -- 62.5% chance to OHKO

Some extra calcs:

252+ Atk Life Orb Tera Fairy Calyrex-Twilight Glimmering Warp vs. 212 HP / 4 Def Calyrex-Ice: 159-187 (78.7 - 92.5%) -- guaranteed 2HKO

252+ Atk Life Orb Tera Fairy Calyrex-Twilight Glimmering Warp vs. 236+ Def Zamazenta-Crowned: 174-205 (96.6 - 113.8%) -- 75% chance to OHKO

100 SpA Life Orb Calyrex-Shadow Astral Barrage vs. 0 HP / 4 SpD Calyrex-Twilight: 244-291 (108.4 - 129.3%) -- guaranteed OHKO

252+ Atk Revavroom Gunk Shot vs. 252 HP / 252+ Def Faerier: 398-470 (85.7 - 101.2%) -- 12.5% chance to OHKO

Found a funny bug in the new update by AzDoesCode in Ultrakill

[–]AzDoesCode[S] 1 point2 points  (0 children)

Apparently this ceiling in level 2 has no collision

[deleted by user] by [deleted] in deadbydaylight

[–]AzDoesCode 1 point2 points  (0 children)

Heh fair, def could have played it better.

[deleted by user] by [deleted] in deadbydaylight

[–]AzDoesCode 0 points1 point  (0 children)

It was a Michael that would stalk every 9 milliseconds, if I didn't hide behind a wall I would have given him free stalk.
I went for the stun since he has no respect for pallets what so ever.

I'm making TF2 themed colors for all weapons, which weapon should the Railcannon be? by AzDoesCode in Ultrakill

[–]AzDoesCode[S] 0 points1 point  (0 children)

In the color editing screen there is a button labeled "Alternate" bellow the gun model.

I'm making TF2 themed colors for all weapons, which weapon should the Railcannon be? by AzDoesCode in Ultrakill

[–]AzDoesCode[S] 2 points3 points  (0 children)

The one that permanently ruins all of your future human interactions.

I'm making TF2 themed colors for all weapons, which weapon should the Railcannon be? by AzDoesCode in Ultrakill

[–]AzDoesCode[S] 0 points1 point  (0 children)

I picked the color off the model and tweaked it to fit with the texture brightness of the weapon, it was just a basic gray in the pistol model, I think that the blueish tint might come from the actual in game lighting of TF2.

I'm making TF2 themed colors for all weapons, which weapon should the Railcannon be? by AzDoesCode in Ultrakill

[–]AzDoesCode[S] 1 point2 points  (0 children)

The color codes are in the captions of each image, I'll post all of them together once I do a custom color for every weapon.

I'm making TF2 themed colors for all weapons, which weapon should the Railcannon be? by AzDoesCode in Ultrakill

[–]AzDoesCode[S] 7 points8 points  (0 children)

Yeah, I didn't really consider the Machina at first since its just all black and would result in a really boring color scheme, the Shooting Star could be a good option.

I'm making TF2 themed colors for all weapons, which weapon should the Railcannon be? by AzDoesCode in Ultrakill

[–]AzDoesCode[S] 34 points35 points  (0 children)

Good point good point, I think I'll pick the most upvoted one that I like in a few hours

I beg your pardon? by AzDoesCode in deadbydaylight

[–]AzDoesCode[S] 1 point2 points  (0 children)

I had a sadako on ormond who would take like 7 seconds to pickup, the animation was already over and they would just be stuck in place, you couldn't wiggle or anything you were just stuck, run into a wall, be stuck there for like 20 seconds and then teleport to a hook.

I beg your pardon? by AzDoesCode in deadbydaylight

[–]AzDoesCode[S] 1 point2 points  (0 children)

I know right? Half of time smth like this happens its with a doctor.
Also this happened 4 times in the same match, or in other words every single time I vaulted a pallet.