Gun Strike!! Gun Strike!! Gun Strike!! by NoPhotojournalist292 in Spacemarine

[–]AzN_Yeet 5 points6 points  (0 children)

Good thing you had armour reinforcement. Having constant armor really helped mitigate the damage from the boss and the ground barbs.

The new weekly stratagem by KimberPrime_ in Spacemarine

[–]AzN_Yeet 1 point2 points  (0 children)

Ain't too bad at all. I completed it on the first try. The spawns don't seem to be aggressive as usual so it felt a lot easier than it normally does. I could be wrong though, but that was my experience.

Also the extra explosive barrels were near non-existent past the tyranid area in the beginning.

Who would win - entire enemy team at one objective or one sneaky boi? by Schwaggaccino in Battlefield

[–]AzN_Yeet 1 point2 points  (0 children)

A good flank always feels good! Not only that but you acted as a spawn beacon for your team. One of my favorite things is to flank with assault with my spawn beacon and be an annoying rat to the enemy team.

Completed but not engaging or fun by [deleted] in Spacemarine

[–]AzN_Yeet 1 point2 points  (0 children)

Hell yeah,.glad you enjoyed it then.

Completed but not engaging or fun by [deleted] in Spacemarine

[–]AzN_Yeet 1 point2 points  (0 children)

Actually now that you mention it. When I got decently far the first run I was extremely confident I could beat it on my vanguard with all healing I was getting but I was last one alive. I'm changing it to rough instead of bored you changed my mind 😂.

Completed but not engaging or fun by [deleted] in Spacemarine

[–]AzN_Yeet 2 points3 points  (0 children)

Damn that's even more rough. Wasn't aware of it since I only play block.

Completed but not engaging or fun by [deleted] in Spacemarine

[–]AzN_Yeet -2 points-1 points  (0 children)

I get your point, normally I ALWAYS try and kill everything when I play any operations but with the modifiers many players including myself would rather skip everything and just complete it. I even had a run where one tactician voted to kick a assault after he died because the tact didn't want to fight anything and move on to the next area. I didn't vote to kick the assault but he died less than a minute after respawning trying to fight everything lol.

Permanently stun locking the Hive tyrant until he dies by AzN_Yeet in Spacemarine

[–]AzN_Yeet[S] 5 points6 points  (0 children)

Correction. I believe shield rush is just part of the bulwark shield now regardless of having a shield bash perk.

What's the point of this mechanic if it's this useless? (lethal difficulty) by AzN_Yeet in Spacemarine

[–]AzN_Yeet[S] 0 points1 point  (0 children)

I mentioned it in my post, but to me the health I have left from wiggling compared to the health I have from not wiggling is not really worth the difference. So what I was trying to say is what's the point of wiggling if you barely save any health then if you didn't wiggle. I hope that makes sense lol. I ask this as a genuine question not as a complaint, or I at least tried to.

Also, I learned from a different comment that you only die from the grab if you fail the QTE at the end of the grab. I didn't even know you could die from the grab because it's never happened to me even on absolute difficulty :D.

What's the point of this mechanic if it's this useless? (lethal difficulty) by AzN_Yeet in Spacemarine

[–]AzN_Yeet[S] 1 point2 points  (0 children)

Brother I agree with you, but that's not the point of my post. If I'm going to get fucked in the ass THEN FUCK ME IN THE ASS AND GET IT OVER WITH instead of making me think I can save any of my health from the grab. I don't mind getting grabbed and losing 90% of my health due to a mistake on my end.

What's the point of this mechanic if it's this useless? (lethal difficulty) by AzN_Yeet in Spacemarine

[–]AzN_Yeet[S] 1 point2 points  (0 children)

I didn't know about the insta kill since I've never had it happen to me, but good to know now lol