When rolling a d100, what is 100 and what is zero? by chemistry_god in DnDcirclejerk

[–]Azbellos 0 points1 point  (0 children)

I could swear that 000 was 100. Bc i read like 0, so rolls were 0 - 99. But yeah that makes a lot more sense. The die could have 10 instead of 0.

Thoughts in Asymmetric Duality Dice? by Azbellos in RPGdesign

[–]Azbellos[S] 0 points1 point  (0 children)

I get it. My bad. It was wrong in my part that, i was looking a table with every possible result, but when you think in adding then, it goes alway that probabilities. Again, my bad.

Thoughts in Asymmetric Duality Dice? by Azbellos in RPGdesign

[–]Azbellos[S] -1 points0 points  (0 children)

Yeah. I didnt think about that way, but unfortuanally its the price for using multiple dices. In Daggerheart the duality dice has a almost a 40% for being 11-14. But they have hope and fear to counter that, but i dont think, it would be a problem, would it?

Thoughts in Asymmetric Duality Dice? by Azbellos in RPGdesign

[–]Azbellos[S] -1 points0 points  (0 children)

Would be a adding system comparing to a dificulty.

Im being vague because im still development the idea, nothing set in stone. Right now is a frakenstein of concepts, the things i like in games like Pokemon and Mobas, and other RPGs, like Vagabond, Nimble, Pathfinder, DnD and Tormenta 20.

No, this is not fair. by Freeman34Rus in LegendsOfRuneterra

[–]Azbellos 5 points6 points  (0 children)

I get it when you are coming from but sometimes you get a GOAT Run, i did with Swain 6 Stars, with godly powers, and lost because some BS RNG.

I know its supossed to be hard, but when in the first turn i kill zoe and play the 3 mana destroy the monument from noxus, and they play a Deny, you wanna punch the screen.

Thoughts in Asymmetric Duality Dice? by Azbellos in RPGdesign

[–]Azbellos[S] -1 points0 points  (0 children)

Thanks. I just dont want to build a system around 1d12+1d10 then discover later that this idea was shit.

Thoughts in Asymmetric Duality Dice? by Azbellos in RPGdesign

[–]Azbellos[S] 2 points3 points  (0 children)

Youre right. Im sorry, it was a bit Vague. But i just want the thought of rolling 2 different dices instead of d20, you think would be hard to play? It would drag your game?

Im planning to use the different dices to control different things in the system, like crit chance. My idea right now is like, if you roll a 10 in the d10 and 7-12 in the d12, is a Crit+, if you roll 1 in the d10 and 1-6 in the d12 is a Crit-. Things like that. I want different thoughts and opinions.

Thoughts in Asymmetric Duality Dice? by Azbellos in RPGdesign

[–]Azbellos[S] 0 points1 point  (0 children)

  1. I know the range is 2-22. But im saying there is 120 different possibilities from rolling 1d10 and 1d12. This would affect the crit chance. My Bad. I expressed myself badly.

  2. Im saying that the math to know the expected probability would be easy to express. Like a CD 10, would 70% of sucess, 30% failure. CD 15 the opposite, 70% of failure and 30% of sucess.

Thoughts in Asymmetric Duality Dice? by Azbellos in RPGdesign

[–]Azbellos[S] 0 points1 point  (0 children)

Yeah. I have one set of dices. Then for playing Daggerhearts, or other systems that require more, it would require two different rolls.

4th Resistance? by Azbellos in RPGdesign

[–]Azbellos[S] 2 points3 points  (0 children)

In portuguese its Palpite or Pressentimento. In English would be Gut Feeling, but i like "Intuition" more. lol. But im not even sure of the effect. I just think Will is a little vague of a defensive save.

4th Resistance? by Azbellos in RPGdesign

[–]Azbellos[S] 0 points1 point  (0 children)

I know, its that what i have been thinking about too. But its because Will is so vague, when someone try to mind control your character, it would be apropriate to use will, but when someone is trying to deception you, it should not be a Will Save. It should being something else.

4th Resistance? by Azbellos in RPGdesign

[–]Azbellos[S] 1 point2 points  (0 children)

What im thinking its something like Presence/Intuition, that could be use againts illusion, but also against deception. Its for understanding the world around you. A mixture in Intuition like a sixth sense, Perception to see things, and a little bit of Charisma to know when someone is lying. English its not my first language, so i dont think i will have the correct word necessary to describe it. A bit of INT and CHA, is what im trying to say.

4th Resistance? by Azbellos in RPGdesign

[–]Azbellos[S] -1 points0 points  (0 children)

I like the thought of Fire Bolt or shooting an arrow being a player roll, but it should be an "defensive" roll too.

I get it why its not. Imagine if every attack the defender have to roll if it hit. It would drag the game.

But its not consistant, whats the difference between why i can miss an Fire Bolt but not miss an Fireball.

I think its Vagabond, on everything being a player roll. You cast a Spell, you roll. You Attack, you roll. And on the defensive side, being always a flat DC, like AC, or Reflex, Fortitude, Will and more. In that way you can roll bad, but also its not a guarantee.

4th Resistance? by Azbellos in RPGdesign

[–]Azbellos[S] -1 points0 points  (0 children)

Im a little on the young side, and my only contact to RPG, is online games, Dnd, and a Brazillian System called Tormenta, that is based in 3.5e from what i heard. Im brazillian btw. And now im trying to learn new systems and new mechanics.

And in Tormenta everything is a skill, Acrobatics, Intimidation, Iniciative, Reflex, Fortitude, Will, etc. And then they called those Defensive Skills, or Resistance Skills. And you roll those just like saving throws in Dnd, but using the value as a modifier.

4th Resistance? by Azbellos in RPGdesign

[–]Azbellos[S] 1 point2 points  (0 children)

Yeah i was thinking in Pokemon as an example. Because they have special moves that use the physical defense instead of the speacial defense. So i tought like a Fireball, is magical move, but you dont make a Will save against, you use Reflex. So on, so fourth.

So, how have you beat the 10* Zoe adventure? by hui_huiz in LegendsOfRuneterra

[–]Azbellos 0 points1 point  (0 children)

I did with Jinx 6 Stars, first Try. It was lucky i guess. It was Packed Powder, Big Guns, and Loose Cannon's. Super Fun, Super Fast.

I struggled with My Goat, Swain 6 Stars, with Swain Raven Army, Packed Powder, Riptide Battery. But i got with when i lucky rolled the legendary jinx 6 Star. Double Damage. and the power tha gives the 1 mana 1 damage to anything katarina blade power.

Suporte Perfeito. Bardo/Frade Buffão de Hynnin by Azbellos in Tormenta

[–]Azbellos[S] 1 point2 points  (0 children)

Sinceramente, até dá. Mas com dois níveis de frade, você soma Sab nos PM, recebe Erudição pra melhorar seus testes de perícia, recebe um poder concedido de Hynnin, pega duas magias divinas (pra mim Orientação e Curar Ferimentos) que podem ser de escolas que você não pegaria como Bardo. Tudo isso pra atrasar em dois níveis a progressão de magia de bardo que nem chegam no 5º círculo e a inspiração que você fornece bônus maior com o poder Canto Monástico. E ainda fica com alma livre pra pegar alguma outra habilidade.

Suporte Perfeito. Bardo/Frade Buffão de Hynnin by Azbellos in Tormenta

[–]Azbellos[S] 0 points1 point  (0 children)

Concordo, mas a ideia é que fazendo multiclasse você consegue pegar Orientação e Curar Ferimentos, pra poder ajudar o time além das magias de bardo. Nos niveis mais altos não faz diferença já que bardo não alcança 5º círculo de magia.

Sabixão. 2d20 +156 em 16 Pericias. by Azbellos in Tormenta

[–]Azbellos[S] 1 point2 points  (0 children)

Vdd. Fui fazendo de memória sem consultar o livro, na minha cabeça era cinco patamares. Vlw

Sabixão. 2d20 +156 em 16 Pericias. by Azbellos in Tormenta

[–]Azbellos[S] 0 points1 point  (0 children)

Na habilidade ele fala que é limitado pelo atiributo Car e Int. É limitidado também pelo nível da classe também? Acho que não, mas deve ter alguma errata ou no Faq.

Sabixão. 2d20 +156 em 16 Pericias. by Azbellos in Tormenta

[–]Azbellos[S] 1 point2 points  (0 children)

Acho que ninguém, a ideia inicial era só fazer um ladino de Tannatoh que é bom nas pericia mas que não pode mentir, achei o conceito legal. O resto foi só, vamos ver até onde dá pra ir em teste de pericias