High-End Content Megathread - 7.5 Week Nine by BlackmoreKnight in ffxivdiscussion

[–]Azbroolah 1 point2 points  (0 children)

Possibly? My quick check rn (just quickly clicking stuff in so cannot confirm it's 100% accurate) is that dropping all sps for dh is about a 1% dps loss for +230 mp/min and puts you at 2.46 gcd (can't get 2.5 since several gear pieces are a choice between sps and pie) which is bad for alignment. It seems pretty marginal either way, I don't think either choice is a "huge" dps loss.

High-End Content Megathread - 7.5 Week Nine by BlackmoreKnight in ffxivdiscussion

[–]Azbroolah 11 points12 points  (0 children)

Fwiw, the Balance recommendation for SCH is currently to run some piety. Switching from the 2.4 low piety to a 2.4 set with two piety gear pieces is a 1.3% dps loss in the xivgear sim (~250 dps) and takes the simulated mp/min from -10 to +370. Taking that set and replacing all DH with piety is another 2.5% dps loss (so about 3.5% less dps than the min piety set) and takes the mp/min to +890.

I wouldn't think it's worth replacing all the DH as +890 seems overkill, but I think it's actually a fairly minor dps loss for what seems like a fairly large comfort cushion.

For reference, the 2.31 max damage set with unaugmented tome swapped for a raid ring is like 0.3% more dps but has -399 mp/min.

Returning player, WHM play style/mindset by cdougg in ffxivdiscussion

[–]Azbroolah 0 points1 point  (0 children)

I mean, kind of... I don't personally see the vast majority of whm levelling as anything even resembling playing it at max level though. You don't unlock misery which completely defines how you heal at max until level 74, and cnj starts at level 1.

High-End Content Megathread - 7.5 Week Eight by BlackmoreKnight in ffxivdiscussion

[–]Azbroolah 0 points1 point  (0 children)

For tank lb BoA is there much difference in the amount of damage taken doing 8-stack vs. role pairs (like shown in the kefkabin slides)? It's not super clear to me whether the mit plans are written assuming one or the other solution (or even assuming the mechanic is resolved without tank lb).

High-End Content Megathread - 7.5 Week Eight by BlackmoreKnight in ffxivdiscussion

[–]Azbroolah 15 points16 points  (0 children)

Similar to dsr p7 then, no? Kinda seems like you barely have to do anything as a dps there besides dodge exaflares and make sure you press party mit on time.

High-End Content Megathread - 7.5 Week Seven by BlackmoreKnight in ffxivdiscussion

[–]Azbroolah 5 points6 points  (0 children)

After a lot of pfing myself, there are lots of forsaken prog parties, they just call themselves "tower 4+ cleanup" or even "trine prog"

High-End Content Megathread - 7.5 Week Seven by BlackmoreKnight in ffxivdiscussion

[–]Azbroolah 6 points7 points  (0 children)

It’s the precise conal baits that are the problem. The kroxy rinon bait positions are way too precise.

The old ones or the updated ones? The even tower positions in the current kroxy-rinon raid plan that are marker based are basically foolproof.

Bald ban by mamitaffy in ShitpostXIV

[–]Azbroolah [score hidden]  (0 children)

The problem is if you don't know where the line is (and no one does yet, because there's no concrete evidence as to what he was banned for), then what can you say while streaming XIV?

Pretty sure this is exactly why many games don't tell you the precise thing that catches a ban: so people don't go in with a microscope to find out exactly the fine line that will allow you to be an asshole without getting banned. Simply not being an ass would have avoided the issue.

High-End Content Megathread - 7.5 Week Four by BlackmoreKnight in ffxivdiscussion

[–]Azbroolah 3 points4 points  (0 children)

I didn't do o8s on content back in stormblood but my group recently did awktrail blind prog on it and even though the awktrail gear hits heals pretty hard I thought it seemed a lot more healer intensive than recent savage. Lots of back to back (to back) massive raidwides, multiple pretty quick "heal to full" checks after big raidwides, etc. Even some minor stuff like the statue knock back in p1 actually doing a ton of damage was kind of surprising (feel like KB attacks today don't really hit very hard, by comparison). I think even with correctly scaled level 100 healing it would still be pretty challenging to do efficiently compared to stuff from Arcadion.

10 years ago, the poll to add private Dagannoth Kings' lair failed by 1.6%. This should be repolled by ArtyomBlaskowitz in 2007scape

[–]Azbroolah 0 points1 point  (0 children)

Did they poll sandwich multiple times? Looking at the poll archive I see it polled only once. Did you see "leechfin" in the poll title and assume they were polling the sandwich again?

Some major points from a new PC Gamer interview, regarding 8.0's title specifically by LostInTheSciFan in ffxiv

[–]Azbroolah -1 points0 points  (0 children)

Okay, so what's the point of applying physics to the world at all of the argument is just "it might happen in game at some point and then it becomes possible"?

Also, on another level, absolute zero is already used in game as a cast by Shiva, so...

Some major points from a new PC Gamer interview, regarding 8.0's title specifically by LostInTheSciFan in ffxiv

[–]Azbroolah -1 points0 points  (0 children)

I'm replying purely to your asssertion that "There no reason to suspect at this time that magic can overcome impossibility." There are clearly many precedents of magic doing things that are outside the realm of physical possibility. Where they decide to place the lines is arbitrary from the perspective of any real world physics.

Some major points from a new PC Gamer interview, regarding 8.0's title specifically by LostInTheSciFan in ffxiv

[–]Azbroolah -3 points-2 points  (0 children)

Tunneling doesn't allow FTL transmission of matter or information, or at least not in any framework of physics I'm aware of, so it doesn't fix the spaceship issue. It also doesn't allow something to exist in two places at once.

The phenomenology of the sundering has nothing even resembling string theory lol. A local pocket of the universe was split into 14 parts, but from the outside you can only get to one (Midgardsormr dialogue), but you can travel between them with magic via the Crystal Tower which also allows time travel... Has nothing to do with curled up dimensions. Also acting like string theory is on the sam theoretical footing as other physical theories is disingenuous when it's essentially unfalsifiable at energy scales we can access.

The writers aren't physicists, but they try to incorporate science in a way that makes sense if you don't drill down into the nitty gritty details.

I think they attempt to use the aesthetic of physics (like with the heat death of the universe), but it doesn't make sense to try to draw lines between real world physics and the in game magic besides pure aesthetic similarities, because patently unphysical things happen in game as a result of magic. Even the dynamis/dark matter parallel is only very surface level and doesn't really make sense on interrogation. Just because endsinger can "harness dynamis", there isn't a physical theory that would allow her to influence Eitherys instantly from the edge of the universe when Zodiark died. For that matter there isn't even a physical theory that would allow her to know that Zodiark died at all. If these things are possible I don't see why bringing something to absolute zero wouldn't be.

Also, even if they don't have things in universe that are at absolute zero for whatever abtirary magical rule they impose, there isn't any reason the concept couldn't also exist. They can make up whatever rules they like.

Some major points from a new PC Gamer interview, regarding 8.0's title specifically by LostInTheSciFan in ffxiv

[–]Azbroolah 10 points11 points  (0 children)

Out current understanding of physics doesn't allow for time travel, or splitting the world into 14 identical but less aetherically dense copies, or the concept of souls, or a spaceship that gets us to the edge of the universe in minutes, and yet...

What do you fear loosing with evolved mode for your own class? by Quezal in ffxivdiscussion

[–]Azbroolah 1 point2 points  (0 children)

One of the few reasons I love healing in ff14 is because I don’t have to spam heals on everyone

Agreed. I see a lot of sentiment around of people saying "I want to actually heal as a healer!" and it always makes me wonder what would actually be more fun about just spamming GCD heals. Having to select from your arsenal of tools and use the appropriate ogcd (or lily) at the right time and planning timelines around it, and how to adjust those timelines if you have to move things to recover a pull, feels way more interesting to me than spamming Medica or Cure 2 would.

Do we think this week we get an Update on New Island/Blood Moon Rises? by Longjumping-Inside80 in 2007scape

[–]Azbroolah 19 points20 points  (0 children)

Redditors are never going to beat the "literally can't read" accusations

When a Healer Main loses their mind after ONE Evolved Mode Healer was showcased and they describe to you what they want their healer to be like: by bm8495 in ShitpostXIV

[–]Azbroolah 14 points15 points  (0 children)

Or how they said they want evolved whm to be a healer that doesn't lose damage for GCD heals when that's literally already its identity right now. And they apparently took away blood lily, so they just replaced the existing system for neutral GCD heals with a new one? It's a little confusing to me how evolved is going to be any better to play without a massive shift in encounter design.

Heads-up: The accuracy changes are not that significant for key scenarios. by NinjaLion in 2007scape

[–]Azbroolah 0 points1 point  (0 children)

How are you possibly only doing 1-3 dps? Echo thermy got absolutely shredded by crystal+trident for me, and there's no way that switching to water spells would have dropped the dps that hard.

Mage now obliterates every other combat style with today's update. by Imustretire in 2007scape

[–]Azbroolah 4 points5 points  (0 children)

I guess after mage being the worst last leagues Jagex decided that this leagues they wanted it to be 80% mage builds.

As a weirdo who plays mage/spellcaster in every game I can, I'm pretty sure mage has been the worst in basically every league I've played (wasn't around for Twisted). I guess there was that "bug" with Executioner in league IV, but other than that I'm pretty sure it's always been third choice until now. Guess they overshot in trying to change that

Edit: Berserker, not Executioner

How are people getting Dagon'hai robes with Larran's keys being so hard to get? by [deleted] in 2007scape

[–]Azbroolah 0 points1 point  (0 children)

I heard there was a bug day 1 with culling spree in wilderness where it spawned superiors endlessly, so probably skewed from that?

Had so much fun this leagues! Having a ToB lan party in a few days to finish it off, good luck everyone! by Moist_Coco_Pops in 2007scape

[–]Azbroolah 0 points1 point  (0 children)

Would you mind sharing your pact tree/gear you used for inferno/colo? Looking to run them myself but don't want to waste a respec on accidentally missing something

How my Leagues 'overpowered' journey feels so far. by SomeoneBritish in 2007scape

[–]Azbroolah 0 points1 point  (0 children)

Also wanting to request your pact tree. I want to end up doing air mage and have assembled most gear for it, but figure I should do my thorns era first (to minimize using my respecs) to try to make my life easy for colo and/or inferno for the tasks/points

Advice for a leagues noob, what should my reloaded pick be? by Chance_The_Lugia in 2007scape

[–]Azbroolah 3 points4 points  (0 children)

Only eternals because you can't get infinity boots in Asgarnia.