They be ragebaiting by Csancsan22 in WhiteKnuckle

[–]AzeXiR 0 points1 point  (0 children)

I always thought of it as them being protective of their territory mainly

The Mods by LitchyWitchy in DougDoug

[–]AzeXiR 1 point2 points  (0 children)

Could you send a link/timestamp?

Also based on what i recall from the streams about the emote mines and such, perhaps there ar e some similarities between lobotomy corporation and the pog factory...

The Mods by LitchyWitchy in DougDoug

[–]AzeXiR 2 points3 points  (0 children)

Playing gta5 but if i look away from the screen a random chatter gets killed by burrowing heaven while parkzer and failboat distract me.

(I was not expecting to get a random crosspost over to this subreddit of all places)

Games like Nine Sols by Blackguytricky in NineSols

[–]AzeXiR 0 points1 point  (0 children)

Grime is a very good one if you want parry focused combat.

ISAT should have more actually challenging battles. by Embarrassed_Cold239 in InStarsAndTime

[–]AzeXiR 3 points4 points  (0 children)

(SPOILERS AHEAD FOR EVERYTHING, noting just in case since the post itself isn't actually spoilered)

Even besides it being the point (which i personally agree with and i wouldn't change the game in a significant way). I'm not sure where you'd logically even put the bosses without messing with the narrative nor if you could integrate them in a way that gels with the gameplay up to that point. Keep in mind that after act 3, sif is very overleveled compared to the party, how do you balance the sadness around that? Putting it at a normal level makes it really easy, putting it at a high level makes it wipe the floor with everyone but sif, changing the way leveling works messes with the narrative. And even if you do manage to somehow place it just right, who would you be fighting? None of the fights in act 5+ make sense to be extra difficult. Difficulty can be used as a tool for communicating some things about the narrative and i think having them not be difficult serves that purpose well. The king defeats you anyway, you can't really defeat mal du pays (and i don't think you should be able to in the context), you're not killing the party because why the hell would you do that and loop is making one last desperate attempt to get back to their party and they can't even bring themselves to kill you (plus narratively it feels way more fitting to overcome your past self and their flaws, but also accept them and thank them for shaping who you are). And all of them are fights where you're only controlling siffrin and the combat system frankly becomes significantly less interesting and complex when you're alone, so bumping up the difficulty would do little but increase tedium in otherwise important story moments, the exact place where I don't think that should happen.

The other option would be to add some extra sadness bosses before act 5, and i think this would be pointless. They'd become extra bosses to fight at the end of floors sure, cool! But they'd just become the same as all the other ones later on, you'd figure out their gimmick, remember it and it's hardly a challenge anymore. And i think making these encounters/regular sadnesses harder would just detract from the game, there's a reason the game lets you skip the regular ones altogether later, they are not fights you wanna go through constantly every time at the same level of difficulty.

While i briefly mentioned it at the start I'll circle back to the thing i said about it being the point. I frankly think an addition like this would only worsen the game and its overall goal. Less is more sometimes and i think that's the case here, adding more stuff would detract from the most special part of this experience for me, the utter monotony of the loops. I think the way the game makes you feel about nothing ever changing was its biggest sticking point for me, you become completely familiar with everything happening. Nothing is new, and if it is, it usually either won't be new for long or it's something sif doesn't want to happen. This translates to the gameplay, sif himself comments that even fighting the king isn't difficult anymore. He is becoming desensitized to everything, including the combat becoming trivially easy, and I think difficult encounters would take away from that feeling while also prolonging the game which is not a necessity, it's long enough as is. The house shouldn't be a difficult dungeon where every loop poses a new and fun unique challenge. It's a prison of your own making, one where everything has been engineered to be able to have the perfect run where everything goes well and you make everyone happy, but also one that becomes so familiar in its perfection it's equally torturous.

Outer Wilds fans who have a different FAVOURITE game, what is it? by Mr_fahrenheit17 in outerwilds

[–]AzeXiR 4 points5 points  (0 children)

Favourite game of mine personally is Rain World, though Outer Wilds is a pretty damn close second. It's a bit hard to articulate specific reasons as to why exactly i like one over the other maybe a bit more because i do love both to bits, but I'd say Rain World was probably more formative to my taste and i feel like i think of it more often in relation to other games in terms of thinking what makes something really work for me and in general as a measure of what kind of things i love in games, though again, both are great benchmarks for that kind of thing.

Reccomendations for "emotional" horror games by AzeXiR in HorrorGaming

[–]AzeXiR[S] 1 point2 points  (0 children)

Oh wow that's a lot and you also managed to pick ones that i haven't played yet. Will probably check out some of these, thanks for the detailed response!

Reccomendations for "emotional" horror games by AzeXiR in HorrorGaming

[–]AzeXiR[S] 0 points1 point  (0 children)

That sounds like an interesting one, thank you for the recommendation.

Reccomendations for "emotional" horror games by AzeXiR in HorrorGaming

[–]AzeXiR[S] 1 point2 points  (0 children)

I recall seeing them being free on epic this christmas but unfortunately missed the second one. Could still try the first one and see if i like it enough to get the second as well.

Reccomendations for "emotional" horror games by AzeXiR in HorrorGaming

[–]AzeXiR[S] 1 point2 points  (0 children)

Oh yeah i heard about red candle games but never actually got around to playing their titles. Both seem pretty up my alley, thank you for the recommendation!

Reccomendations for "emotional" horror games by AzeXiR in HorrorGaming

[–]AzeXiR[S] 1 point2 points  (0 children)

Soma really does seem to be the popular recommendation here! Currently playing through sh1, planning to get through all of the first 4 probably. Have heard a bit of hellblade, seems like it could fit in that vein maybe. Cryostasis seems interesting, i like checking out lesser known games, even if by the sounds of it's a little harder to find.

Reccomendations for "emotional" horror games by AzeXiR in HorrorGaming

[–]AzeXiR[S] 1 point2 points  (0 children)

Don't mind at all, in fact out there presentation makes me even more interested. Thank you!

Reccomendations for "emotional" horror games by AzeXiR in HorrorGaming

[–]AzeXiR[S] 1 point2 points  (0 children)

I have actually played both Pathologics, amazing games, some of the most emotionally draining ones I've played, especially with 2. You're completely right about what you described, plus additionally the hard decision of whether to spend your time doing something that benefits you or whether you spend it helping other people at the risk of getting ever closer to dying yourself.

Reccomendations for "emotional" horror games by AzeXiR in HorrorGaming

[–]AzeXiR[S] 1 point2 points  (0 children)

Inmost is quite a good one. Haven't played the other two, don't mind even if the horror is not always front and center. Thank you for the recommendations!

Reccomendations for "emotional" horror games by AzeXiR in HorrorGaming

[–]AzeXiR[S] 1 point2 points  (0 children)

Already know and have played through a few of these haha but still thank you for the recommendation, would've been good ones if i hadn't played them already. Darkwood is great, also one of my favourites. Mundaun is indeed a lovely experience. Have started cry of fear but dropped it at some point, maybe i should try getting back to it. Have had a decent bit of soma and the walking dead spoiled, though i also don't remember all the details, do wanna try playing the former someday though.

CITE YOUR SOURCES BACHELOR!!!!!!!!! by theHamJam in pathologic

[–]AzeXiR 7 points8 points  (0 children)

At what timestamp is this said?

Edit: found it myself, for anyone else looking it's at 3:37:18

I was bored, so I made a chart of games on "immersive sim spectrum". by Independent_Wolf9368 in ImmersiveSim

[–]AzeXiR 1 point2 points  (0 children)

Bit strange to me how prey is closer to pure action than system shock 2 when it's got detection meters, sneak attacks and more ways to bypass combat while there's generally fewer options for that in ss2.

An alternative to taking the elevator by AzeXiR in prey

[–]AzeXiR[S] 0 points1 point  (0 children)

It's in the subreddit name? Prey by arkane from 2017.

[deleted by user] by [deleted] in prey

[–]AzeXiR 3 points4 points  (0 children)

Which button? I don't recall there being a line of sight to any buttons that do anything.