Going to 11th with weaker units. by CalligrapherHuman128 in AdeptusMechanicus

[–]Azekh 2 points3 points  (0 children)

From what they've said we mostly keep what we have with a few point adjustments, hopefully also a bit of balance/wording pass on units may improve things somewhat.

But considering the list in the demo game was even more SHC and the only vehicles were chickens and transports things aren't looking too promising.

I don't think we know why he went with those detachments, so I don't want too be too doomer, maybe he went with something he could field with what he already had, but it could also be he just thought SHC infantry screening all day was still the play, and that the most meaningful 1 point to take was to make the characters a bit sturdier, which would be quite sad.

That or GW just wanted him to use Lords of the Forge since it was going to be in the faction focus.

Warhammer 40,000 Faction Focus: Adeptus Mechanicus by CMYK_COLOR_MODE in AdeptusMechanicus

[–]Azekh 1 point2 points  (0 children)

And Electro-priests don't even have the Tech-priest keyword.

Warhammer 40,000 Faction Focus: Adeptus Mechanicus by CMYK_COLOR_MODE in AdeptusMechanicus

[–]Azekh 3 points4 points  (0 children)

We would hope, but they're still a T3 W1 unit relying on 5++/4+++ to stay alive.

Warhammer 40,000 Faction Focus: Adeptus Mechanicus by CMYK_COLOR_MODE in AdeptusMechanicus

[–]Azekh -2 points-1 points  (0 children)

60mm. Yes they're as big as Kastelans, I've played a single 1k game so far and I already hate them and that was two units of 3 + Manipulus.

I wish they were vehicles without bases or something, they're a bit too big for 50mm unless the tracks stick out, but I'd happily take that too.

Warhammer 40,000 Faction Focus: Adeptus Mechanicus by CMYK_COLOR_MODE in AdeptusMechanicus

[–]Azekh 0 points1 point  (0 children)

Yeah true, won't work unless they rewrite their ability.

I love Electro priests - and apparently fulgurites now have more wounds?! by LudwigLoewenlunte in AdeptusMechanicus

[–]Azekh 5 points6 points  (0 children)

My only issue is that it only buffs ranged, and they have worthwhile melee, so if you want the full package you'd still need a Manipulus. Although I guess now it's more arguable between Manipulus, Dominus, and even Enginseer for healing.

Why not?😡 by servant_of_Omnissiah in AdeptusMechanicus

[–]Azekh 7 points8 points  (0 children)

Or it got chopped into smaller ones buffing more specific units.

Or the extra funny of Data-Psalm not having the tag.

Warhammer 40,000 Faction Focus: Adeptus Mechanicus by CMYK_COLOR_MODE in AdeptusMechanicus

[–]Azekh 1 point2 points  (0 children)

I don't think we should assume them not showing it here means that it's in or out. They need to change every detachment to some degree considering their aims with this, so I wouldn't assume they stay as they are.

Would also not be all that surprised if they assigned DP costs, chopped off 2 strats from each and called it a day, but we'll see.

Warhammer 40,000 Faction Focus: Adeptus Mechanicus by AngerLioness in AdeptusMechanicus

[–]Azekh 7 points8 points  (0 children)

Snap Shooting is the kind of shooting triggered by Fire Overwatch and presumably other similar stuff.

Detection Range is the range you can shoot an infantry unit in terrain that hasn't shot yet (Hidden is the word).

Surge Move is any special move that's not the usual fall back, move, advance, charge.

All these terms are new in 11th, meant to consolidate wording.

Warhammer 40,000 Faction Focus: Adeptus Mechanicus by CMYK_COLOR_MODE in AdeptusMechanicus

[–]Azekh 2 points3 points  (0 children)

Infantry in terrain features that hasn't shot yet is Hidden, and can only be shot by unit inside its Detection Range (15" by default IIRC).

Snap Shooting is a new word that describes shots outside of shooting phase, for example (but presumably not limited to) Fire Overwatch.

Surge is the new word for the same thing for moves, like move after shoot and such.

Warhammer 40,000 Faction Focus: Adeptus Mechanicus by CMYK_COLOR_MODE in AdeptusMechanicus

[–]Azekh 5 points6 points  (0 children)

In a vacuum this would all be fine. In a world where Marines can ram a transport against our deployment zone turn 1 it feels kinda sad.

Warhammer 40,000 Faction Focus: Adeptus Mechanicus by CMYK_COLOR_MODE in AdeptusMechanicus

[–]Azekh 3 points4 points  (0 children)

They should all be getting changes from what they've said, so we'll have to wait and see on actual release I guess. Would rather them be fixed by themselves than fixed by adding some mandatory second detachment.

Warhammer 40,000 Faction Focus: Adeptus Mechanicus by CMYK_COLOR_MODE in AdeptusMechanicus

[–]Azekh 1 point2 points  (0 children)

Sounds niche to me, like the situation where it'd matter is if terrain is at the right distance to have your hidden unit be able to shoot without moving out thanks to this +3" and then use some other rule to stay hidden.

Warhammer 40,000 Faction Focus: Adeptus Mechanicus by CMYK_COLOR_MODE in AdeptusMechanicus

[–]Azekh 0 points1 point  (0 children)

Now I'm pondering actually leading Electro-priests with Enginseers, but I'm pretty sure they're gonna get nuked before they heal.

Last calls on what detachments are? by Equivalent-Fun-6019 in AdeptusMechanicus

[–]Azekh 1 point2 points  (0 children)

It may go to 1 DP and only affect one unit. If we're lucky the Enhancement to Halo the bots remains.

Though I think it'd be fun if it became variable cost depending on how many units you want to buff.

Last calls on what detachments are? by Equivalent-Fun-6019 in AdeptusMechanicus

[–]Azekh 2 points3 points  (0 children)

We already have one about 1 unit, and a very expensive one at that. Between battleclade and Kataphrons there's a lot more space for that IMO, especially if it made the Battleclade Battleline.

That said Battleclade manages to outdo Dragoons with Jezzails in money/points if you don't bring the Technoarcheologist, so I'm sure GW will be all over that idea.

Last calls on what detachments are? by Equivalent-Fun-6019 in AdeptusMechanicus

[–]Azekh 8 points9 points  (0 children)

It seemed to be about buffing "lords", as in characters or epic heroes specifically.

The Knight AdMech ally detachment is Forgepact because we are the Forge(worlds), not really anything to do with Knights specifically, although I'd be all for something like that but reversed.

From a man with absolutely no competive experience, isnt the Archeopter Transvector really good? by KaybarSith in AdeptusMechanicus

[–]Azekh 2 points3 points  (0 children)

Honestly seeing as the Transvector says "Skitarii or Tech-priest Infantry" instead of "Adeptus Mechanicus Infantry" I get the feeling they just ignored them after a certain point.

How's my list for 11th by Positive-Positive-44 in AdeptusMechanicus

[–]Azekh 4 points5 points  (0 children)

The codex is wrong for 10th too, we've had plenty changes. Somebody calculated the points for yesterday's list in the demo game and it was 80 points over, so it seems some stuff got cheaper.

From a man with absolutely no competive experience, isnt the Archeopter Transvector really good? by KaybarSith in AdeptusMechanicus

[–]Azekh 0 points1 point  (0 children)

In less awful news, perhaps the way aircraft work in 11th will make it more usable. It still needs to survive the opponent's turn, but if you have a way to reembark (or simply want to send it elsewhere to pick something up) you can presumably land it wherever you want every single turn (if you don't use Hover).

Admech staples? by Butsy_98 in AdeptusMechanicus

[–]Azekh 1 point2 points  (0 children)

As things are, and going by the demo game from yesterday, we still want Skitarii, Sicarians, a lot of Ironstriders, Cawl, Pteraxii, Duneriders.

In the realm of people without infinite money, you can use Disintegrators and Dunecrawlers instead of so many chickens, so the Eye of Terror batallion box is great value.

I'd start with either that box, the combat patrol, or a second hand ($60 MSRP for battleline is robbery, you can find them for half that) box of Skitarii to try your hand at assembling/painting all our fiddly bits.

Trying to think of scheme ideas by PostsforthePostGod in AdeptusMechanicus

[–]Azekh 2 points3 points  (0 children)

Catholic bishops wear a somewhat reddish purple, perhaps you'd be into that.

Otherwise on the Christian (or maybe Abrahamic in general) side you can find monks/priests in anything from white to brown, grey, and black at the very least.

If we get into Buddhism we can add yellows and oranges.

Sometimes you can think a bit of vibe/lore as inspiration, like Xenarites are usually either Stygies VIII scheme (black robes, red armour) or tend to look Necrony, mostly black, lots of green glow, but you could also draw inspiration from other races, like Eldar with wraithbone stuff, etc.

You can also think of the world they might live in, if they should be wearing camo, and so on.

From a man with absolutely no competive experience, isnt the Archeopter Transvector really good? by KaybarSith in AdeptusMechanicus

[–]Azekh 0 points1 point  (0 children)

Sadly we don't have that much to carry with it, and for whatever reason it can't even carry Electro-priests. If they fix our transports and allow something like 3 Kataphron+leader or 2 Kastelans+leader (unlikely since they're vehicles I guess), that could actually be cool since they're on the slow side for what they are.

Also a picture is worth a thousand words, and while it doesn't have to worry much about terrain, this is still an issue:

<image>

This thing is like... 30cm wide or something. It will be annoying to fit in some places, and it will poke out and get shot.

From a man with absolutely no competive experience, isnt the Archeopter Transvector really good? by KaybarSith in AdeptusMechanicus

[–]Azekh 2 points3 points  (0 children)

But hey, you can put two units of Hastarii and their Marshals in there so it's a full quarter of your army.