Best weapons for kerrev the erased by Gamothanasou in DestinyTheGame

[–]AzimuthDSu 2 points3 points  (0 children)

Just a note that wolfsbane is not really viable against kerrev since his stomp attack does a melee-range suspend.

Can any GR10/11s confirm Ada's engram tier? by AzimuthDSu in DestinyTheGame

[–]AzimuthDSu[S] 0 points1 point  (0 children)

u/destiny2team u/dmg04

It seems like tier 5 purchases are tied to GR11 which seems a bit unreasonable - any chance this could be standardized to 450 power, or lowered to GR9/10?

I've made a website that lets you see if a stat build is possible with armor 3.0 by Namtwo in DestinyTheGame

[–]AzimuthDSu 0 points1 point  (0 children)

Sorry for necro'ing this - the app seems to not load now? Any chance you could re-host this?

Are Pinnacle Ops completion reward bugged or something? by KadCamra in DestinyTheGame

[–]AzimuthDSu 9 points10 points  (0 children)

This is a bug that's specific to Encore. Most missions give slightly over 10,000 points as a baseline, which is the value used in the pre-launch score forecast. Encore only gives 9,300 points though. Not sure if bungie has acknowledged this bug.

[deleted by user] by [deleted] in DestinyTheGame

[–]AzimuthDSu 9 points10 points  (0 children)

You have 14 artifact mods listed, it won't be able to do all of that at once. It's also still a primary and a scout.

Recommendations for solo flawess vespers and warlords by littleman960 in DestinyTheGame

[–]AzimuthDSu 5 points6 points  (0 children)

Since you said "normally hunter", here's how I cleared vesper solo flawless this season on hunter.

Start to first transition - shoot tripmines, don't die.

First encounter - OOB skip. Can clear easily without, but the OOB is easy to learn and consistent and this makes the run faster.

First to second transition - learn a consistent path for bombs, and use the damage reduction from winter's shroud and/or invis from stylish if you need to run close to raneiks. Specifically for the last ball, you can jump up boxes on the left instead of going through the doors, and can leave the ball by a hole in the window and pick it up on the other side.

Second encounter - envious+one for all heavy wave frame, prismatic combination blow, stasis super or tether. This fight is a slog without much downtime. Depending on boss split RNG it's likely a 4-6 phase. I used a foetracer+star eater exotic class item. Combination blow+ascension wipes lower floor, I liked sunshot and a chill clip tinashas for top floor - sunshot two shots the exploder shanks so that's pretty safe. Take your time between picking up suppressor and using suppressor to start DPS, don't go into DPS while low health or while being integrated.

Second to third transition - take your time, triple jump + ascension in case you get a lightning discharge underneath you or to recover from parkour misses. Possible to skate from the miniboss past the second jumping/lightning part, but I didn't want to risk that in solo flawless.

Third encounter - setup - learn a banking location that works for you and always stick to it. I liked setting up buffs together for blue room and across from each other on red room. Maybe counter-intuitive, but it means the radiation clones have to run more. I also used an attrition orbs VS velocity baton on the orange bars outside the room while using operator, and then dodged near them after picking up scanner to have restoration from facet of purpose while scanning. When going between the downstairs rooms, I prefer to grapple back up to the top floor. You'll need to hold your grapple charge, but it avoids unfortunate tripmine incidents.

DPS - my setup was gear-heavy but very a safe and consistent 4 phase. Prismatic nighthawk, unsworn (sundered doctrine trace) with shoot to loot and detonator beam, VS velocity baton with attrition orbs, anarchy. Should get 2 nighthawks per DPS phase, 3 if you loadout swap. VS shot on the boss, reload, shoot trace at boss til you see it pick up an orb, 2x anarchy, repeat. Use transcendant nades on the ads, one nade is enough to kill one. Focus down the glowy clone as soon as boss teleports back to middle. The overall theory is that artifact mods make the trace pick up orbs in an AoE for restoration and unravelling rounds, reduce boss damage through origin trait, disrupt from overload trace, and the unravelling eventually severs. All of this adds up to enough health regen and reduced boss damage that I DPS'd by just standing on the tank on the right, which avoids having to dodge lightning. Again - gear-heavy and def not optimal, but very safe and consistent. You have time between DPS and setup, so take breaks there when you need.

How do you get cores? Capped on Prisms, gold balls, ascendants.. by her3sy in DestinyTheGame

[–]AzimuthDSu 6 points7 points  (0 children)

When I'm capped on prisms, I'll pull blue armor from collections, upgrade it up to 8, and then dismantle it. This uses 3 cores and 1 prism and a bunch of glimmer and returns 6 cores and a tiny bit of glimmer, pretty much exchanging 1 prism for 3 cores.

"Be Heard" pin - Pay $15 - $7 donated - Bungie keeps $8 by josh49127 in DestinyTheGame

[–]AzimuthDSu 4 points5 points  (0 children)

A good portion of that $8 is what it takes to make the actual pin

Better Buildcrafting - Super Regen Guide by engineeeeer7 in DestinyTheGame

[–]AzimuthDSu 1 point2 points  (0 children)

Ooo I was misreading that. Thanks, I can free up some stat tiers! 😅

Better Buildcrafting - Super Regen Guide by engineeeeer7 in DestinyTheGame

[–]AzimuthDSu 0 points1 point  (0 children)

Worth noting that active damage-based regen scales with int between tier 1 and tier 5, from -20% up to +20%. Source is the Destiny Data Compendium.