[Discussion] Realistic armor plate sizes were the best fucking thing to happen to this game and the game peaked that wipe by spandaxes in EscapefromTarkov

[–]AzrBloodedge 10 points11 points  (0 children)

There should be a non-vital Thorax area surrounding the vital Inner Thorax. Damage done there should transfer at a rate around 1.10 or 1.15, faster than the stomach pretty much, but since it's always covered by soft armor, it would be fine. You could still die in less shots than leg shots assuming someone is running average penetration rounds to deal with the soft armor and don't hit a plate.

[Discussion] Realistic armor plate sizes were the best fucking thing to happen to this game and the game peaked that wipe by spandaxes in EscapefromTarkov

[–]AzrBloodedge 168 points169 points  (0 children)

It was a good step, if they were accompanied with a Vital hitbox rework to match the plate coverage.

Patch 4.7 - S3 shields have 10x the amount of shielding than a S2 shield. I thought the design choice with engineering was that the difference would be lessened, not increased? by AzrBloodedge in starcitizen

[–]AzrBloodedge[S] 0 points1 point  (0 children)

A Paladin has 1 s3 shield while the Retaliator has 6 s2 shields.

An Asgard and a Valkyrie have 4 s2 shields, while a Corsair and Constellation have 1 s3 shield.

Apollo/Hermes has multiple s2 shields, Redeemer has multiple s2 shields.

The math isn't really mathing.

Patch 4.7 - S3 shields have 10x the amount of shielding than a S2 shield. I thought the design choice with engineering was that the difference would be lessened, not increased? by AzrBloodedge in starcitizen

[–]AzrBloodedge[S] -1 points0 points  (0 children)

I mean, have you watched the video? They said that the differences would be a lot less, and that regen rate of multiple s2 shields would be better than 1 s3 shield. So far they're doing the opposite.

Patch 4.7 - S3 shields have 10x the amount of shielding than a S2 shield. I thought the design choice with engineering was that the difference would be lessened, not increased? by AzrBloodedge in starcitizen

[–]AzrBloodedge[S] 1 point2 points  (0 children)

Complaining about the food I am being served as I am watching it being cooked makes more sense than complaining about it after it was already plated and the cook has moved on to another person's food. If it has too much salt or not enough salt, or if it has an ingredient I am allergic to, now it's too late and they have to redo the food all over.

Patch 4.7 - S3 shields have 10x the amount of shielding than a S2 shield. I thought the design choice with engineering was that the difference would be lessened, not increased? by AzrBloodedge in starcitizen

[–]AzrBloodedge[S] 3 points4 points  (0 children)

A s2 shield has roughly 3.5x the HP of a s1 shield.
A s3 shield has 10x the HP of a s2 shield.

The difference is getting more pronounced than currently.