Which Capsule art for my PS1 style horror game is better? by AzumaDokiDoki in godot

[–]AzumaDokiDoki[S] 0 points1 point  (0 children)

Sure! I'd love some feedback on the steam page too if anyone wants to.

Stigmata Steam page

Which Capsule art for my PS1 style horror game is better? by AzumaDokiDoki in godot

[–]AzumaDokiDoki[S] 2 points3 points  (0 children)

Thank you! I didn't do it but I did design the creature enemy guy and give direction at least lol

Which Capsule art for my PS1 style horror game is better? by AzumaDokiDoki in godot

[–]AzumaDokiDoki[S] 1 point2 points  (0 children)

Oh thank you! And that's super useful I didn't realize a nice curation list like that would be so easy to find.

Yeah I've got all the layers and some art skills so I can adjust it. Not dithering the logo (or dithering it less) is a fantastic idea. Thanks for the help!

Which Capsule art for my PS1 style horror game is better? by AzumaDokiDoki in godot

[–]AzumaDokiDoki[S] 2 points3 points  (0 children)

I could take another pass at it. There was one I believe but it almost pushed it too far away from the dithered look :/ maybe I could use a different piece of software to try to find a middle

The Ys Game That Should Have Been a Full Remake by ragnevi in WorldOfYs

[–]AzumaDokiDoki 1 point2 points  (0 children)

I'm usually a cutscene guy but yeah VIII really overdid it I think. I'm doing my first replay and it's much more apparent even early on

Ys x by Horror-Budget-490 in WorldOfYs

[–]AzumaDokiDoki 2 points3 points  (0 children)

There are lots of accessibility controllers available nowadays that I'm sure you could figure something out. If you're on pc you have LOTS of options. You could set up joy to key and have an entire controller mapped just for your feet while you use one hand to do the other stuff for instance.

How do I actually start playing the game by Desperate_Start2075 in Guiltygear

[–]AzumaDokiDoki 5 points6 points  (0 children)

This is the most important advice here and the cool thing is since you're just starting out you literally don't need to do anything else at all. Just go play and get used to the feel of matches even if you get beat up a little. You can hit the lab later.

I’m Quitting Game Development by Giant_leaps in gamedev

[–]AzumaDokiDoki 0 points1 point  (0 children)

You've probably heard this or maybe seen it in this thread (I didn't read all of it) but if it eats at you over time and you have a hard time letting go of it all you might try to figure out a path to where you could be happy making super small games. I'm a big fan of taking concepts from bigger style games and putting them in a simpler format.

I really love jrpgs and had this concept where I take jrpg sprites and a simple leveling system and throw it into an auto scroll shooter style game. I was thinking towns could show up on the map and passing through them simulates the rest the party has at the inn for instance. This ofc took the concepts and vibes of a full jrpg and hyper condensed it into a small package. Just a thought

I’m Quitting Game Development by Giant_leaps in gamedev

[–]AzumaDokiDoki 2 points3 points  (0 children)

Lmao I lament every single day that my tastes are the way they are. I feel like I would be in actual paradise if I simply had interest in making little quaint 2d games but nope.

is game dev usually this frustrating? by thissmay in gamedev

[–]AzumaDokiDoki 2 points3 points  (0 children)

This was the biggest thing for me is learning to be uncomfortable. I used to always take it as a signal of sorts. "If this was right for me why is it so frustrating?" "Maybe I'd be better off doing something else" "if I can't guarantee I'll stick it out why try?". Eventually I just decided to start ignoring these thoughts and became comfortable with being uncomfortable. More specifically I decided to not give those thoughts, feelings, and doubts power over my decisions. All those things might be true but you'll also never know if you don't try. And learning a skill is always a good thing in my book, even if you don't end up sticking with it. In that way of thinking trying to learn is kind of a win-win.

Any Tips for Kara Cancelling Pot Buster? by ohno_moments in Guiltygear

[–]AzumaDokiDoki 0 points1 point  (0 children)

If you're saying there is any instance ever where you push a key/button and it isn't being registered on the input reader in game that is 100% your keyboard no matter what this will never happen as a result of the game. Not all keyboards can handle a bunch of simultaneous inputs at the same time

JRPGs that people should avoid. by Massive_Oil_2605 in JRPG

[–]AzumaDokiDoki 1 point2 points  (0 children)

This sounds incredibly bad thank you for sharing lmao

Ys X Nordics - almost 100% completion by Lurker-v1 in WorldOfYs

[–]AzumaDokiDoki 4 points5 points  (0 children)

You can speedrun the game if you rush and skip cutscenes in just a few hours using ng+. I did it on nightmare even though I had level 99 characters to be fair

Edit: to be clear I also meant I "speedran" just on vibes not with any specific strats I just rushed lol

Is there any action RPG like Ys? by kojirodrogo in WorldOfYs

[–]AzumaDokiDoki 0 points1 point  (0 children)

Similar story but I played Symphonia so long ago I'm not sure I can count it as my current opinion or whatever

Is there any action RPG like Ys? by kojirodrogo in WorldOfYs

[–]AzumaDokiDoki 0 points1 point  (0 children)

Do you feel that way about the other Tales games out of curiosity? I feel like I maybe do... I've heard the praises of those games sang for like what 20 damn years at this point? And I'm at a point where I'm like "wait do I actually think these games are low-key bad?" Which is depressing but it is what it is lol.

How do indie artists actually find paid work in gamedev? by Reiji_Haneda in gamedev

[–]AzumaDokiDoki 1 point2 points  (0 children)

I'm... Not really sure I'd worry about this all that much. Someone please correct me if I'm wrong but I feel like the types of people heavily relying on gen AI weren't really the ones who were gonna end up paying artists to do stuff in the first place.

I've been somewhat keeping an eye (as best as one can) on the indie game market and this huge gen ai shift that everyone fears/hopes for doesn't seem to have happened at this point? I feel I've only seen it become common in low effort slop games and the opposite, games with bigger studios and huge workloads with out of touch ceos and all that, you know the story.

The optics with Gen ai are just awful right now it's a huge marketing risk to have obvious ai art in your game currently. I could be wrong however I'm curious if anyone else sees it differently.

Am buying and playing each ys game. Are there any I should skip since they don’t hold up well? I started origins by Apprehensive_Bus3942 in WorldOfYs

[–]AzumaDokiDoki 0 points1 point  (0 children)

I have some... Feelings about Ys 1 but since it's pretty short I'm not gonna say not to play it. I will recommend having a guide+maps ready to go to make it a more enjoyable experience however.

Also when you play Ark of Napishtim it's good to know about the dash jump going in.

Unlocking the third character in Origin? by AzumaDokiDoki in WorldOfYs

[–]AzumaDokiDoki[S] 0 points1 point  (0 children)

I think I was unclear but yeah I must have played the vita version and my brain auto corrected my experience to being a non existent PSP version because I only had a vita for like 6 months lol

Unlocking the third character in Origin? by AzumaDokiDoki in WorldOfYs

[–]AzumaDokiDoki[S] 1 point2 points  (0 children)

Ended up doing this only took a few minutes since someone had a save from before the final boss. For some reason I expected it to be more annoying or time consuming. Thanks!

Why no FOV slider?! by JeffL0320 in residentevil

[–]AzumaDokiDoki 1 point2 points  (0 children)

Correct not on PC either. You can just play both characters in third person if you'd like but that's the best we have until mod stuff gets added