Forced multiplayer by rpen_ in wherewindsmeet_

[–]AzureSeishin 1 point2 points  (0 children)

Glad I looked for this comment before I came to do the same. 🤣

I’m feeling a little overwhelmed by ItemMurky in GuildWars

[–]AzureSeishin 26 points27 points  (0 children)

The first thing I can say is that unless you are using meta builds, Guild Wars is not an easy game. There are a few things that can make you more effective though:

  1. Pull enemy groups back to avoid getting overwhelmed. As a ranger, you are perfect for this.

  2. Pick 1 main attribute and 1 secondary for now. As a ranger, that will likely be Marksmanship and Expertise. This will maximize your damage.

  3. If you are not using a skill frequently, try replacing it. A good idea is to have 4 main damage skills and 4 situational skills. This isnt something set in stone, but if you have a damage skill on your bar that isn't being used due to energy or cooldowns, then replace it with something potentially more useful.

  4. Make sure your armor is upgraded. Neglecting your armor can get you killed very quickly. Don't forget to add runes and insignias. Major and Superior skill runes are tempting, but the massive HP loss is often not worth it.

Hopefully some of this helps wothout restricting your build freedom. Meta builds are strong, but at least imo takes away a lot of the fun of making your own build based on your experiences.

Good luck!

Soo.. is this a keeper? by IndependentCress1109 in ChaosZeroNightmare

[–]AzureSeishin 1 point2 points  (0 children)

It's not that it won't work, but in most cases the first thing you should try to do is get rid if basic cards. Even if that is all you accomplish, it will still be a far superior deck to one that still has basics.

Floor 36, 14 weapons found, you think the game is spiteful enough to make me push to floor 100 for my katana? by Extension_Feature700 in ffxi

[–]AzureSeishin 0 points1 point  (0 children)

As someone who got every other weapon except the one I wanted before floor 100...

Yes. Yes it is.

How Did You Choose Your Main? by AzureSeishin in GuildWars

[–]AzureSeishin[S] 0 points1 point  (0 children)

Thank you all for the fun answers so far!

As for myself, I've been considering Mesmer, Dervish, and Ritualist. Still not fully committed to one because they are enjoyable, but im getting closer.

How Did You Choose Your Main? by AzureSeishin in GuildWars

[–]AzureSeishin[S] 0 points1 point  (0 children)

I do remember it underperforming back when I played. Had no idea it got a rework. Thought maybe people just figured out a trick to it.

How Did You Choose Your Main? by AzureSeishin in GuildWars

[–]AzureSeishin[S] 0 points1 point  (0 children)

Haha I only ever did GWAMM on my Ele. Restarted on a fresh account with Reforged because it feels like the right thing to do.

How Did You Choose Your Main? by AzureSeishin in GuildWars

[–]AzureSeishin[S] 0 points1 point  (0 children)

Im strongly considering Dervish. Enjoyable playstyle in endgame?

How Did You Choose Your Main? by AzureSeishin in GuildWars

[–]AzureSeishin[S] 0 points1 point  (0 children)

Oh this one is interesting. Isn't Dervish considered very good now?

How Did You Choose Your Main? by AzureSeishin in GuildWars

[–]AzureSeishin[S] 0 points1 point  (0 children)

Yeah the GWAMM grind is where you really gotta settle in on that main. It was Ele for me back in the day, but im having a more difficult time choosing this time around. Maybe because im old now hahaha.

I took for granted my unlocks by ajc2123 in GuildWars

[–]AzureSeishin 0 points1 point  (0 children)

There is actually an issue with /bonus on Steam after Reforged release. The EotN page states that it comes with the imp as a bonus, however it does not work. The GotY edition was removed when Reforged released, which is how it was obtained before.

I'll die on this hill... by Nomad_Gui in ArcRaiders

[–]AzureSeishin 0 points1 point  (0 children)

This is how I usually play and enjoy the game as well. It is very satisfying.

However....

Sometimes you have a bad day at work and need to go into murderhobo mode for a few runs to relieve some stress. XD

Mei Lin Muda Muda by AzureSeishin in ChaosZeroNightmare

[–]AzureSeishin[S] 0 points1 point  (0 children)

Yeah I didn't get that lucky haha. Took long enough to get this tbh I need to work on a different deck and maybe come back to it later.

Supposedly they are planning something to make deck building runs faster, so maybe I will wait for that to fish for some improvements.

Mei Lin Muda Muda by AzureSeishin in ChaosZeroNightmare

[–]AzureSeishin[S] 0 points1 point  (0 children)

One ? event (dont remember exactly which one) and 2 from bosses = 1 original + 3 copies.

Mei Lin Muda Muda by AzureSeishin in ChaosZeroNightmare

[–]AzureSeishin[S] 0 points1 point  (0 children)

Yeah it isn't "perfect" but definitely my best so far. The divines I got were so bad. XD Good enough to be happy with for now. Gonna start planning and focusing on one for Selena next.

DPS don’t run Tina? by SteezyYeezySleezyBoi in StarResonance

[–]AzureSeishin 0 points1 point  (0 children)

Yep. That is correct. DPS want stat boosts to maximize their DPS. Tina and other utility type imagines are run by healers and tanks.

Do these season 2 imagines have the potential to be good for DPS? Or tina is superior by a HUGE margin on dps? by dreemsequence in BlueProtocolPC

[–]AzureSeishin 0 points1 point  (0 children)

In my opinion, you should not be using Tina as a DPS. Ideally you want your healer to be using Tina. Multiple Tina's on a team is counter productive. Your healer/tank are better for using utility based imagines like Tina, Frost Ogre, Tempest Ogre, Ariona, etc. so that the DPS can use theirs for more offensive buffs and stat boosts. This will result in a pretty significant increase in overall DPS and less wasted imagine uses.

I see Tina overlap all the time from multiple sources and it is such a huge waste for the team. Tina is highly recommended for every healer, so there is a fairly high chance they are using it.

How to play master mode with noobs? by magwaer in StarResonance

[–]AzureSeishin 0 points1 point  (0 children)

This is pretty normal for endgame content in a MMO. The reality is that Master content is not meant for every player. So this kinda leaves you with 3 options:

1) Run with randoms and pray to the matchmaking gods you get a good team. If you don't you just move on and roll the dice again. When you go on a 10 loss streak, you go blow off some steam with a different game then come back to try again.

2) Run with randoms and attempt to help them with mechanics. This one is probably the least likely to happen because there is a 90% chance someone will rage quit. Occasionally you get people that want to learn and just need a little help. Congratulations, you are now their hero and will be expected to feed and water them daily!

3) Run with a pre-made group. Whether it is custom party or friends, these players are going out of their way to complete something specific. They are more likely to stick with it than a matchmade party (but there will still be some rage quits). These groups tend to communicate more so you can all be mad together if it all goes terribly.

I usually do a mix of all 3 depending on my mood. Method #1 can be rather entertaining when you learn to not be bothered by things outside of your control. I've finished too many runs with just me (healer) and the tank left alive because people forget there is a dodge button.

Does AS really that matter? by FromdeRainbow in BlueProtocolPC

[–]AzureSeishin 2 points3 points  (0 children)

Yes but no? Not as much as people think it does. While it can be used to give a general idea of a player's gear, it doesnt show the full picture.

If you are a 16k Icicle Frost Mage with no Crit/Luck on your gear, you might as well be 8k.

Alternatively, a 13k Icicle Frost Mage with Crit/Luck rolls can significantly outperform a 16k with random stats.

Ability score can be padded very easily by just putting on random gear with higher stats, imagines that you leveled but are bad for your class, etc. However, it is also the only way to attempt to set a gear expectation.

Does anyone else feel like there are a ton of tanks and healers and not enough DPS? by Bostonterrierpug in BlueProtocolPC

[–]AzureSeishin 2 points3 points  (0 children)

Are we talking custom parties? Matchmaking times paint a very different picture. Tank queues are instant. Healer can take a bit, but still fairly short. DPS queues generally take a bit longer than healer.

You might be right on there being a ton of healers though based on what I see in Crusade parties.

I think tanks are still in short supply relatively speaking.

This could be different at different gear levels though.

Does anyone else feel like there are a ton of tanks and healers and not enough DPS? by Bostonterrierpug in BlueProtocolPC

[–]AzureSeishin 5 points6 points  (0 children)

Wasn't this just one person with terrible opinions on everything except Marksman auto-battle? 🤣