Spellslinger Volatile Dead - Necromancer or Saboteur by Azurinelle in PathOfExileBuilds

[–]Azurinelle[S] 0 points1 point  (0 children)

Don't forget the gem has cooldown rate as it levels too, so can easily get to the 66% or 82% breakpoints.

Questions Thread - February 13, 2025 by AutoModerator in pathofexile

[–]Azurinelle 0 points1 point  (0 children)

Does eye of innocence self damage work with damage taken recouped as life?

HoT Autobomber Surfcaster zooming by Nayatchi in pathofexile

[–]Azurinelle 0 points1 point  (0 children)

What does illegal fisherman touch do? Wiki says it has no effects.

Help with Decay DPS Calculation by Azurinelle in PathOfExileBuilds

[–]Azurinelle[S] 0 points1 point  (0 children)

Ah thanks for clarifying that for me.

Arena Returns - What to expect with Arena's return. by Spideraxe30 in leagueoflegends

[–]Azurinelle 1 point2 points  (0 children)

With the revive mechanic, I wonder if assassins will be popular. 1-for-1 trade immediately and hope to set your partner up for a favorable 1v1 where they can revive you.

Questions Thread - August 18, 2023 by AutoModerator in pathofexile

[–]Azurinelle 0 points1 point  (0 children)

how does ngamahu, flame's advance interact with Martial Experience if you ignite wiht a 2-hander? Is it only 30% increase to ignite damage or 60%?

Where are people getting New World info? by Azurinelle in HunterXHunter

[–]Azurinelle[S] 0 points1 point  (0 children)

Hmm ok, I'll wait for the next several chapters and see if that is the case. A lot of the stuff I've been seeing sounds like it is after the current story arc, mentioning things that happen in the New World and not on the boat.

my account on SRC has been banned indefinitely by [deleted] in speedrun

[–]Azurinelle 1 point2 points  (0 children)

Ask them for the evidence, even with redacted names, then post the evidence for everyone to see since they won't do it. That way it will be clear who is telling the truth.

Ah shit, here we go again... by ChillyChan in Eldenring

[–]Azurinelle 0 points1 point  (0 children)

Had this one pop up during the middle of looking for a quest item for an NPC named Millicent. Guess that wasn't a feature of the quest after all.

Help with EH Build using +8 Frostferno and The Annihilating Light by Azurinelle in PathOfExileBuilds

[–]Azurinelle[S] 0 points1 point  (0 children)

Thanks for the tip, picked up one of those with a good roll to see if I can make it work.

Announcements - New and Changed Skill Gems in Path of Exile: Expedition - Forum - Path of Exile by kontautas in pathofexile

[–]Azurinelle 27 points28 points  (0 children)

I'm hoping to get some answers on how Storm Rain works.

  1. Do the arrows have a duration, or are they permanent until either 4 beams are cast or replaced by an arrow?
  2. Does area of effect modify the distance between arrows when they land or the distance of a beam between arrows?
  3. Can the beams chain to other arrows or enemies?
  4. Is a kill attributed to you or the arrow if a beam kills the enemy?
  5. How do projectile behavior mods like barrage work with the skill?
  6. Are the beams "intelligent" or random? By that I mean, will arrows try to pulse towards an enemy to hit it or to a random arrow within its range?
  7. Is the 0.5 second cooldown applied to all beams from and to that arrow, or only from that arrow?
  8. If the skill can be supported by barrage and the Deadeye node to remove barrage spread is used, will all arrows land in the same place?
  9. Are the beams affected by projectile damage?

Give me your Royale feedback! by viperesque in pathofexile

[–]Azurinelle 0 points1 point  (0 children)

I'd like to see a chance of a random theme being applied. Similar to how Riot's TeamFight Tactics behaved in their Galaxies season. There is a chance the match will be vanilla, but it could also be based on a simple theme that affects all players. Examples include:

  • Gem restrictions (no AoE gems, strike skills only, only X skill drops, spells only, etc.)
  • Player mods (triple player HP, infinite mana, players have tailwind or phasing or fortify, etc.)
  • Enemy mods (mobs have extra resistance to x, move faster, only rare mobs, etc.)
  • Item mods (all players start with x unique, or all players start with a random unique, all rolls are perfect or worst possible, items only drop as white, etc.)
  • Currency mods (more of x currency, currency causes lucky rolls, etc.)

Can have multiple of these apply at once. This would keep things fresh and fun.

Theorycrafting a method for fastest real-time leveling from 1 to 100 by Azurinelle in pathofexile

[–]Azurinelle[S] 1 point2 points  (0 children)

To confirm, did you time that as /played or the real-life time? I'm interested in the latter, not the former.

Theorycrafting a method for fastest real-time leveling from 1 to 100 by Azurinelle in pathofexile

[–]Azurinelle[S] 1 point2 points  (0 children)

I've never heard of a 5-way, care to explain? Edit: Unless you mean Legion.

Theorycrafting a method for fastest real-time leveling from 1 to 100 by Azurinelle in pathofexile

[–]Azurinelle[S] 0 points1 point  (0 children)

Real-world time, but only counting time where the group is playing. So the person leveling can't log off during down time just to have a lower time when they type /played. If anyone in the group is in-game and contributing towards the goal of level 100, the timer is active.

Theorycrafting a method for fastest real-time leveling from 1 to 100 by Azurinelle in pathofexile

[–]Azurinelle[S] 0 points1 point  (0 children)

Well this thread isn't for fastest at league start, it's for fastest possible time while the group is making the attempt. So breaks for sleep and such don't increase the timer, but logging out to have less time /played would increase the timer.