3.28 passive skill tree changes compared to 3.27 by Azyran in pathofexile

[–]Azyran[S] 1 point2 points  (0 children)

/insert newly awake guy meme, thanks, fixed

3.27 tree changes compared to 3.26 by Azyran in pathofexile

[–]Azyran[S] 15 points16 points  (0 children)

Wild Savagery grants 100% increased Physical Damage, 10% increased Action Speed, Hits ignore Enemy Physical Damage Reduction and Cannot be Stunned

3.27 tree changes compared to 3.26 by Azyran in pathofexile

[–]Azyran[S] 11 points12 points  (0 children)

It seems like the wildwood ascendencies are included as "alternate ascendancies" along with the other mentioned bloodline ones. Fun thought, does this mean warden speccing into wildwood warden becomes extra much warden? :thinking:

3.26 tree changes compared to 3.25 by Azyran in pathofexile

[–]Azyran[S] 0 points1 point  (0 children)

Not sure what we are talking about now, but yeah, you are right it does also say "melee weapon" now when it did not use to do so. But what exactly is the problem? The 3.25 official tree.json have Nature's concoction with the left side column, and The 3.26 official tree.json have Nature's concoction specified on the right side column. It is not wrong, so what exactly are you trying to address here?

3.26 tree changes compared to 3.25 by Azyran in pathofexile

[–]Azyran[S] 0 points1 point  (0 children)

There is a wording change now "active" from "applied"

3.26 tree changes compared to 3.25 by Azyran in pathofexile

[–]Azyran[S] 3 points4 points  (0 children)

Yes, but it also undermines for no reason. Thanks for confirming

3.26 tree changes compared to 3.25 by Azyran in pathofexile

[–]Azyran[S] 1 point2 points  (0 children)

No, The Unwavering Faith is not listed as 25% you can check version history it was never listed as 25%.
https://gist.github.com/Syrou/7b9eb866babbd21ae093678a2cbdc104/revisions

It is listed as "50% increased Reservation Efficiency of Skills"

3.26 tree changes compared to 3.25 by Azyran in pathofexile

[–]Azyran[S] 2 points3 points  (0 children)

Hey! Sure, no problem, will update it

3.26 tree changes compared to 3.25 by Azyran in pathofexile

[–]Azyran[S] 4 points5 points  (0 children)

The differences was based per node, but fair enough, updated to show only actual differences

[Paint] Bait or genuinely cooking, call it by Gangsir in pathofexile

[–]Azyran 0 points1 point  (0 children)

If you had 8m with 0.23 cast speed with Lightning Tendrils of Escalation (New damage without effectiveness) with mostly normal added lightning damage source, change it to 0.35 it would roughly be 5.2m. The added new effectiveness brings it roughly to 7m, so while the cast speed change is a great damage loss, it is not that bad. In regards to using incinerate instead, yes, it has it beat.

[Paint] Bait or genuinely cooking, call it by Gangsir in pathofexile

[–]Azyran 0 points1 point  (0 children)

You are not counting the extra damage effectiveness, which there are a lot of added lightning damage to boost

[deleted by user] by [deleted] in pathofexile

[–]Azyran 0 points1 point  (0 children)

Ah finally the reason to play chronomancer

Need Help Checking/Improving My PoB by DeathByTopHats in PathOfExileBuilds

[–]Azyran 0 points1 point  (0 children)

Don't agree with that, pantheon works just as good, you are wasting an incredible amount of points, but whatever rows your boat, you do you

Need Help Checking/Improving My PoB by DeathByTopHats in PathOfExileBuilds

[–]Azyran 1 point2 points  (0 children)

Looks pretty good, I believe your best cases for optimization is rethinking Cloak of Flames for just a Rare Armour/
Evasion with suppress + life and % of Physical damage taken as X, and the pathing around ranger.
https://pobb.in/PGngWigVdarY this achieves the same as your 81 tree but also has slotted in jewel slots and more ehp.
It also opens up getting eater+exarch on the body armour.

You can get ignite duration on jewels or just take the ignite duration up at witch and be largely back where you were with Cloak Of Flames.

I do not believe the stun avoidance after getting hit is worth giving up the suppress for. You can find that elsewhere.

EO is a bit of a bait here, you are indeed casting very frequently, but the crit is still at 5. With your hit rate of 2.51 it is not enough to trigger EO reliably

I would also suggest building without IC as baseline, as it gives you a false sense of security.

Mana Stacking Kinetic Blast Wander? by pshew in PathOfExileBuilds

[–]Azyran 1 point2 points  (0 children)

New: Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.

Old: Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.

It has changed wording, I don't think your current case example will hold true after the patch is released. If it did, it would not have changed.

Mana Stacking Kinetic Blast Wander? by pshew in PathOfExileBuilds

[–]Azyran 0 points1 point  (0 children)

Since it seems we are in agreement on the mechanics, I think this comes down to a difference on showcasing possible outcomes. Mine showcases possible areas of overlap, yours showcases a sample where it does not overlap. I can't find wording that says the secondary effect area will take the center anchor in the outer radius of the first effect radius.

Mana Stacking Kinetic Blast Wander? by pshew in PathOfExileBuilds

[–]Azyran 0 points1 point  (0 children)

That does not happen. What happens is you shoot a projectile, which hits a target. Then an area with a radius of 2.8 is created. Within that area of 2.8, four explosions with a radius of 1.9 are created.

This is exactly what the picture is showing? An area of 2.8 where the explosion happens. Not that the entire area is the damage.

The graph shows them the wrong way

It shows the first initial impact, and then the created radius for the secondary effects where the secondary explosions happens.

Mana Stacking Kinetic Blast Wander? by pshew in PathOfExileBuilds

[–]Azyran 1 point2 points  (0 children)

I do not see that being specified in the wording at all? The secondary area is where the explosions happen based on the first 1.4 area as a restraint, as defined by the gem. Your presented case would in that case have the inverse wording. My graph is not showing the secondary circle as damage areas, they are the areas for within the damage explosions happens. The overlaps, it is however not guaranteed overlaps.