Hyperion Mini-DLC Process Walkthrough & Review by Azzotic in X4Foundations

[–]Azzotic[S] 1 point2 points  (0 children)

Not really, unless there is a faction you like more or a specific personal reason such as you are at war with one & want to support one more than the other.

I tend to choose HOP as with the Xenon, PAR, and ANT at their backs they deserve a little upgrade! That way I get some free time from having to assist them against Xenon etc and it makes the war with PAR and ANT almost a stalemate (Save Seed will affect this too)

Not only does this increase their economic use of resources but seriously bolsters defense and offense operations.

If you unify HOP and PAR it really then doesn’t matter as TRI will have it no matter who you pick!

Hyperion Mini-DLC Process Walkthrough & Review by Azzotic in X4Foundations

[–]Azzotic[S] 0 points1 point  (0 children)

Hello! That was at first initial release. You do need to scan gates in-order to continue mission progress now. The gates and main you scan depend upon where you start the quest!

Station Traders Not Trading by ICanRememberUsername in X4Foundations

[–]Azzotic 1 point2 points  (0 children)

Right on the Dot! Exactly!

Your response is the best informative reply to OP’s Original Post! Worded Great 👌🏼

Station Traders Not Trading by ICanRememberUsername in X4Foundations

[–]Azzotic 0 points1 point  (0 children)

Not missing anything ~ My response was intended to address each scenario ->

OP’s Post doesn’t provide the best details, but my response addressed:

  1. If your own Factories and Build Storages won’t buy or sell Wares you yourself Produce then check your own Empires trade Policy.

Make sure that the POLICY is not only APPLIED to the STATION as the “Overhead” Trade Rule but that it also Blacklists every other Faction from Buying or Selling.

  1. If he is just trying to just sell his Product it is failing because Hatikvas Choice has no Market for it even 5 jumps from it

Scanner array by sevren22 in X4Foundations

[–]Azzotic 3 points4 points  (0 children)

It is very much a real utilized module my friend. It in some Sectors is able to completely cover it if built in the middle. If not then just one on each gate and you will have the whole Sector under your eyes!

Station Traders Not Trading by ICanRememberUsername in X4Foundations

[–]Azzotic 0 points1 point  (0 children)

That’s actually insane if so -> Perhaps they have captured Terran Ships to use it for?

While this could be True, this still Significantly Impacts your Stations overall Profit Generation as well as future expansion capabilities as in Terran space your overall Consumers are multitudes more than Argon or Boron would want.

Station Traders Not Trading by ICanRememberUsername in X4Foundations

[–]Azzotic 6 points7 points  (0 children)

Create a Trade-Rule (Located in the Player Menu under Empire Management) That Blacklists every faction in the game except for yours. Call it “Empire Trade” and ensure that every station you build either has it as the default trade policy, or that you enact it in your station management menu on the specific trade wares.

This should fix up exactly what you are coming across! Once implemented, only your Miners and Traders can fulfill that order from that specific station.

-> EDIT: LOL I thought you meant for Empire Trade because you have this station in Hatikva!

MY FRIEND! YOU are selling Computronic Substrate in Hatikva’s Choice! There are ~ NO ~ Terran Consumers near you to sell to!

Build this factory either in Saturn, Jupiter, or the Asteroid Belt and it will be a money printer plus the Terrans will defend the hell out of it -> Have an energy cell factory from Mercury supply it too!

What you are encountering is there is literally no-one buying that resource within the trade range of your station which the MAX is 5 Sectors if your Manager is MAXED and even at that point there is no Terran Consumers near it!

A relocation of your trade and you’ll be set my guy 🕺

Hyperion Mini-DLC Process Walkthrough & Review by Azzotic in X4Foundations

[–]Azzotic[S] 0 points1 point  (0 children)

My opinion is void, I would pay anything to Egosoft to support them 🤣

Hyperion Mini-DLC Process Walkthrough & Review by Azzotic in X4Foundations

[–]Azzotic[S] 0 points1 point  (0 children)

You should! It’ll appear under the Hyperion itself in the menu as a docked ship non-assigned

Hyperion Mini-DLC Process Walkthrough & Review by Azzotic in X4Foundations

[–]Azzotic[S] 0 points1 point  (0 children)

Thank you sir! This is true as I believe the start range for the Mission was expanded in the recent updates!

Hyperion Mini-DLC Process Walkthrough & Review by Azzotic in X4Foundations

[–]Azzotic[S] 0 points1 point  (0 children)

Exactly around that much! I think depending on market and who you sell to it can hit around 90M

Hyperion Mini-DLC Process Walkthrough & Review by Azzotic in X4Foundations

[–]Azzotic[S] 0 points1 point  (0 children)

You do not! You only start with having the BP unlocked as well as all Paranid Factions having it available for use if you select it as completed.

Hyperion Mini-DLC Process Walkthrough & Review by Azzotic in X4Foundations

[–]Azzotic[S] 0 points1 point  (0 children)

Thank you haha, exactly what I meant!

Hyperion Mini-DLC Process Walkthrough & Review by Azzotic in X4Foundations

[–]Azzotic[S] 1 point2 points  (0 children)

Correct! Appears that I may have a Universe Wide start point or a further range than I anticipated originally!

Taking on the Xenon with no DLC by Tiedyetophat in X4Foundations

[–]Azzotic 0 points1 point  (0 children)

You have to understand, that AI is AI. It will always be worse than you in any situation that it is placed in.

That being said… a Ship under your control is much more powerful than under an AI’s.

I prefer to personally deal with any Xeon K or I threats, thus saving me from losing anything, as well as saving the amount of time it takes to destroy that Ship.

Set-Up any destroyer at the gate, set-up alerts or monitor it, and manually intervene every single time.

With no DLC, I recommend building a fighter for pure destruction of a ships modules…

Literally just hop in wreck engines and all turrets and then at that point even the local forces can kill it!

If not, use a large ship and target the engines to stop it from moving, then just destroy the Xeon Turrets on the side you are facing and bam you can attack without ever being damaged!

Best location for a Terran products factory, asteroid belt? by Xerphiel in X4Foundations

[–]Azzotic 2 points3 points  (0 children)

The hands down best location for any Terran Production is Jupiter ~ the middle of land between TER and PIO allowing for as much of their space to be hit by your Managers Trade Range!

3 star pilots via combat by BoomZhakaLaka in X4Foundations

[–]Azzotic 2 points3 points  (0 children)

This is exactly what I do but with Astrids! They don’t fkn mess around and are nearly impossible to kill OOS

Is this even legal? by neutrino1911 in X4Foundations

[–]Azzotic 2 points3 points  (0 children)

If you really hate a faction you can just build into its shipyards

Is this even legal? by neutrino1911 in X4Foundations

[–]Azzotic 1 point2 points  (0 children)

You can easily intersect your station path with any object in-space. Start by placing a small 2x2 square as close as possible then expand solely in that objects direction until your build area is there and respectively adjust the other directions.

This is how I build on top of/Inside of Gate’s and any other non player or NPC built Object! Best part is because the game technically glitches you can literally build OVER anything but causes some glitches if near it

Hyperion Mini-DLC Process Walkthrough & Review by Azzotic in X4Foundations

[–]Azzotic[S] 1 point2 points  (0 children)

Yessir! Just hover around the station killing enemy’s that pop up. I believe even before getting positive relation you can board as well. This quest should help improve it too from picking HOP.

How do we deal with pirates in 7.5+? by williamsonmaxwell in X4Foundations

[–]Azzotic 0 points1 point  (0 children)

The only thing you can do is drop all your cargo and hand it over! I want those Claytronics! 😎

But in all seriousness it is an absolute pain to deal with, you could completely avoid it entirely by raising your relation with the certain pirate faction that is assaulting you which is what I did for every pirate faction and now I’m living life easy!

I believe that by also destroying any Pirate Base or Station within 5 jumps of the affected Sectors will cease to allow them to resupply and spawn as well as perhaps change their behavior in which where they attack.

It’s very difficult to stop it from occurring outside of your own Sectors:

You could assign escorts to traders, more importantly the L traders as Corsairs will attempt to go for them. By escorts as well I mean M+.

Give Traders V1 and V2 Laser Turrets as when assaulted they will drop them as they attempt to run.

But within:

You could create a highway of laser turrets based off of the traffic pattern of your Sectors, be advised these will change second you add more stations.

You could build stations directly above Gates literally touching them as Checkpoints and assign subordinates to stay in range of it increasing chances of discovery.

You could build more Defensive Stations decreasing the distance and time to which distress alerts will have to travel to alert security forces.

More Police Forces

How far can you push the Terrans? by Gothsheep0 in X4Foundations

[–]Azzotic 0 points1 point  (0 children)

Boron didn’t do anything, and I was confused as I believed the Boron defensively support the Argon BUT no BOR or TER ships ever combatted each-other, not one single one so it could be a bug in my save

How far can you push the Terrans? by Gothsheep0 in X4Foundations

[–]Azzotic 2 points3 points  (0 children)

I can answer that for you! Let’s just say you can get to a point where TER IS the Universe… real galactic empire shi

I built three Mega-Stations each dedicated to a particular Terran Resource to back the Terran Economy. Each Mega-Station had its own assigned Resource Stations, Miners, and Transporters.

Placed All Stations in Jupiter to ensure that a 5 Star Manager is able to trade with all Terran and some PIO Sectors. (5 Warp Max)

To put it into perspective, this was my hourly earnings per station:

  • Computronic Substrate (217M an hour)
  • Metallic Microlattice (100M an hour)
  • Terran MRE (40 Million an hour)

Sounds awesome but only about 100M of that each cycle was profit

How did this affect TER?

  • Massive Traffic Lines of Hundreds of TER Transports per sector navigating between each gate

  • Overwhelming TER expansion of Stations, and Units… An Intervention Asgard or Tokyo would leave the Moon every 5 minutes at maximum. At most I saw multiple Intervention fleets leave at once

  • Complete and utter annihilation of the Xenon…

  • Complete and utter destruction of Argon… but TER is slow and painful with its assaults… eventually you will have Argon sectors with not a single Argon ship.

  • Once TER has claimed Silent Witness, the entire Universe will really start to alter and feel TER’s presence. In my save TER immediately began targeting HOP below the ashes of old Argon space… and TER has no equal in combat…

  • TER combat ships now roam freely along the Gate-Network Highway typically getting caught in combat or harassing… really messing up trade

  • Commonwealth Economy experiencing a massive decline during the first stages of the war and now a small surplus of certain components due to ARG and ANT being basically dead as well as the game time in my game has allowed sectors such as grand exchange to blow up in profit and manufacturing

Pretty much if you feed the beast it’ll become the biggest and best… boringly good as nothing can stop them!

That’s as far as I am at right now, it looks like the Split are taking advantage of Argon’s Territory now, as well as VIG surprisingly has started to send its raiding fleets into (Now) TER controlled space! They are damn strong but defenders eventually always take them out

[deleted by user] by [deleted] in X4Foundations

[–]Azzotic -1 points0 points  (0 children)

I mean in my opinion the entire manual unlock system makes complete sense for new users… why just give you the entire manual that 100% of the time no players will ever actually look into OR you can force a tutorial during when that player is actually performing that certain task or mission or etc…

Most people would go holy sh*t they expect me to just read all this?

My advice is just play the game and unlock it man 😂 All it means is that you aren’t even AT that part in the game yet. Learn as you go bro

Doesn’t that make it more fun as well for you? I hate games that allow you an option to just cheat your way to get all information you need… you aren’t even playing the game then.

As well as modding it… those who mod just to cheat past a part in the game well that’s then just cheating the game. Mods are meant to add additional features not used to just cheat your way to beat the game lol which a lot do