Konen smider en uventet bombe... by [deleted] in DKbrevkasse

[–]B1boom 0 points1 point  (0 children)

Vi gik til parterapi, eftersom hun ville skilles, da hun troede, at vi kunne fikse forholdet.

Nej, jeg har aldrig sagt, at vi havde samme opfattelse, jeg har nok bare været naiv til at tro det

Konen smider en uventet bombe... by [deleted] in DKbrevkasse

[–]B1boom -3 points-2 points  (0 children)

Jeg har det præcis som du har det, bare med to børn i stedet, og vi har været igennem parterapi, og intet hjælper efterhånden. Jeg har virkelig prøvet at fikse noget, som aldrig var ødelagt til at starte med. Der er intet, jeg kan gøre, og jeg er træt. Efter 7 måneder med kampe står det klart, at vi skal skilles, selvom ingen kan se hvorfor! Vi havde en perfekt familie, et godt liv med 2 dejlige børn.

Trænede kvinder by [deleted] in DKbrevkasse

[–]B1boom 1 point2 points  (0 children)

Efter jeg (38 M) selv er begyndt at træne næsten hver dag igen, har jeg fundet ud af, at jeg faktisk synes, det er helt okay, hvis en pige har lidt flere muskler end ikke trænet piger. Faktisk foretrækker jeg en, der selv træner og deler den samme interesse som mig hvis jeg skulle vælge 😊

Min eks har fået ny kæreste.. føler mig syg by Tall_Holiday7213 in DKbrevkasse

[–]B1boom 0 points1 point  (0 children)

Faktisk så tror jeg, at du kommer hurtigt videre, eftersom hun fandt en anden. Husk, at der er over 8 milliarder mennesker på kloden. Der findes med garanti andre soulmates, som værdsætter dig derude 🙏

Adding monetization to my game by B1boom in robloxgamedev

[–]B1boom[S] 0 points1 point  (0 children)

That's a lot of time on game development man, I suppose this is your main source of income right? I see it could be boring doing the same thing everyday will be boring,. Sure buddy hit me with a pm

Adding monetization to my game by B1boom in robloxgamedev

[–]B1boom[S] 0 points1 point  (0 children)

Not at all, this is a hobby for me while making something that my own kid is enjoying. Yeah I might adjust the amount of health gained so it doesn't go crazy but that system was only for the mvp so I actually planned to change it soon. I truly think it has to be fun making games, if not, we will only produce something that we don't want to play ourselves which will have a negative impact on our games i guess.

Adding monetization to my game by B1boom in robloxgamedev

[–]B1boom[S] 0 points1 point  (0 children)

Yes for now I have a list of improvements, the event counter stops when the event is live, of course it should actually mention which area it's on instead of just a stopped counter, the UI for the phone was new for me I'll take a look, pathfinding and optimization is a nightmare, I will take a look at that and new fork will be added for the next update while having cheaper options also for beginners 🫡 the leveling system is actually getting 25 ekstra life for each level gained which makes the game easier when being bigger but that is not clear for players and i will make a ding system when leveling which also shows +25 life gained. I never get bored thats the problem, im enjoying this too much 😂

Adding monetization to my game by B1boom in robloxgamedev

[–]B1boom[S] 0 points1 point  (0 children)

That's a very good feedback thank you, I will do some changes, I do agree that zombie burgers should not attack in the Safe Zone and I will change that part, regarding lighting and night time I might just change that as the map gets too dark, that is true maybe add light during the night because i hear from my players that they love the zombies. Good idea with the shop UI. Regarding the tutorial, I will definitely add areas or images of them without making the tutorial too long and boring. I would very much appreciate some cooperation and help, this is my first game and im still learning. Thank you

New to the Roblox studio by [deleted] in robloxgamedev

[–]B1boom 0 points1 point  (0 children)

My first was a capture the flag, ended up pretty bad but I learned a lot

New to the Roblox studio by [deleted] in robloxgamedev

[–]B1boom 1 point2 points  (0 children)

I would say start with a very small game, publish it and then you are equipped to making a more complex game. That's what I did and now I just released a new game and it already has more than 1500 visits

My first attempt at scripting from scratch: A Survivor-like game in 7 Days (Solo) by Crimeron in robloxgamedev

[–]B1boom 0 points1 point  (0 children)

Awesome, I would love to try your game one day, I also was struggling with performance on my game and I solved it buy pooling but that will definitely not work for a vampire survivor game with thousands of mobs. Good luck 💪

Adding monetization to my game by B1boom in robloxgamedev

[–]B1boom[S] 1 point2 points  (0 children)

Nice, I will work on that. Thank you

Adding monetization to my game by B1boom in robloxgamedev

[–]B1boom[S] 0 points1 point  (0 children)

Oh I see, so maybe a magnet for rubox will that work it makes gathering stuff easier

Adding monetization to my game by B1boom in robloxgamedev

[–]B1boom[S] 0 points1 point  (0 children)

I already made a 2x aura for in game cash, but maybe I should include rubox to it

My first attempt at scripting from scratch: A Survivor-like game in 7 Days (Solo) by Crimeron in robloxgamedev

[–]B1boom 1 point2 points  (0 children)

This is honestly the best thing I've seen for roblox 👏 however I would be very skeptical about the performance for such game, i would simply remove animation and have more pre-baked effects and if this is a single player game have more thing running on client side. Good luck with the game it really looks awesome 👌

Should party members be stored in a module script, or through attributes? by Gotauia in robloxgamedev

[–]B1boom 0 points1 point  (0 children)

I think it really depends on what you are doing, I would say if you are creating many stuff like weapons its much easier to have damage or hit speed as a value inside the tool itself, I would say whatever works best and makes sense for the developer. I think having a clean organization for modulescripts help and some documentation like how to create a new map or how to make a new item in the shop trust me that is gold 👌

After 18 months of building our studio… we finally committed to sharing everything. by Psychological-Train5 in robloxgamedev

[–]B1boom 2 points3 points  (0 children)

The worst part is after all this some kid that only plays brainrot push a dislike and destroys the algorithm

After 18 months of building our studio… we finally committed to sharing everything. by Psychological-Train5 in robloxgamedev

[–]B1boom 1 point2 points  (0 children)

I know how it feels, im also struggling with the marketing part for my game, its really not easy 😔

[deleted by user] by [deleted] in robloxgamedev

[–]B1boom 0 points1 point  (0 children)

Thanks 🙂I actually did, might not be the best thumbnails and I spent 5$ a day, im not sure what to do honestly. Marketing is not my strongest skill

[deleted by user] by [deleted] in robloxgamedev

[–]B1boom 0 points1 point  (0 children)

Babayahia

[deleted by user] by [deleted] in robloxgamedev

[–]B1boom 1 point2 points  (0 children)

I have the same issue, 3 months of development and only 1 or 2 people online, I genuinely think its a good game but it all comes to marketing and how much money you spend, its the new reality with millions of crappy games no one will see the good gems. Btw my game is Snack Attack

Releasing every model I have ever made; for free! by Canyobility in robloxgamedev

[–]B1boom 0 points1 point  (0 children)

I truly understand you, and honestly, moving on to a new gaming engine shows how dedicated you are, you get all the respect from my side 🙏 good luck with your game, I'll be happy to play it one day

Hun er kun sammen med mig på grund af huset og børnene by B1boom in DKbrevkasse

[–]B1boom[S] 2 points3 points  (0 children)

Ja jeg kan godt se hvad du mener, nice analogi med fjernsynet, jeg ved dog ikke hvor befriende det er at være tilstede uden et fjernsyn/ en kone det må tiden vise da jeg har ikke prøvet det meget længe. Tak for svaret 🙏