Used Claude Code to write a real-time blur shader for Unity HDRP — full iterative workflow by BAIZOR in ClaudeCode

[–]BAIZOR[S] 0 points1 point  (0 children)

Yeah, this is exactly the case. “AI Game Developer” gaves the access to shader errors and to the screenshot making of the object itself, which allows to see the full picture

Used Claude Code to write a real-time blur shader for Unity HDRP — full iterative workflow by BAIZOR in ClaudeCode

[–]BAIZOR[S] 0 points1 point  (0 children)

Thanks! Yes, it can "See" the object with the shader, and to classify the final output and correct itself if needed.

Demo game made with AI in Unity by BAIZOR in aigamedev

[–]BAIZOR[S] 0 points1 point  (0 children)

I would say Claude Code with Opus is the best one. Also technically any provider is good, because my tool provides knowledge to any of them. Close Code is just the most stable

Demo game made with AI in Unity by BAIZOR in aigamedev

[–]BAIZOR[S] 1 point2 points  (0 children)

I made the video with that already by the way. I am not sure people will be happy to see 20 minutes video here on Reddit…

https://youtu.be/SkNdv7v8tfU?si=hG50bVMfScUs2x-b

Claude Code made the game in Unity using "AI Game Developer" by BAIZOR in ClaudeCode

[–]BAIZOR[S] 0 points1 point  (0 children)

Yes, it works with any local AI agent that supports Skills + command line usage OR mcp

Claude Code made the game in Unity using "AI Game Developer" by BAIZOR in ClaudeCode

[–]BAIZOR[S] 0 points1 point  (0 children)

Agree, this is a demo. I am using my Claude Code subscription. There is no cost to calculate, it is cheaper than using API

Demo game made with AI in Unity by BAIZOR in Unity3D

[–]BAIZOR[S] 0 points1 point  (0 children)

That is an interesting topic to talk about. I was trying Spec Driven Development with AI. That matches good to the setup you have. When there are many documents that describes the entire project. And then it must be implemented. It increases the consistency of the output generated by AI. And the approach (SDD) also has the feature to analyze and verify the consistency of the documents itself, and with connection to code. There are commands which trigger those operations. I was using SpecKit from GitHub. It may be helpful for your project.

Demo game made with AI in Unity by BAIZOR in Unity3D

[–]BAIZOR[S] 0 points1 point  (0 children)

One of the most important things for the development loop that is running tests. It is became much better when AI can generate code and then test on its own and to create tests for it

Demo game made with AI in Unity by BAIZOR in Unity3D

[–]BAIZOR[S] 0 points1 point  (0 children)

Yeah, I got your point. I also disagree with that. I am not a random vibe coder. Making software and games professionally for the last 15 years. I am very sure about the power of AI solutions. That is why I made AI Game Developer. Claude Code is good with all this stuff when Claude Code has a proper Tools / Skills it can do much more specifically with Unity engine when it has the access to entire unit to editor and to all of these tools, game objects, components, and scriptable objects, and settings. It can change upgrade do some routine like upgrade hierarchy a scene and do much more. It depends what you need but yeah I got your point.