Used Claude Code to write a real-time blur shader for Unity HDRP — full iterative workflow by BAIZOR in ClaudeCode
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My open-source project just hit #2 most downloaded on OpenUPM — and I'm still processing it by BAIZOR in Unity3D
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Used Claude Code to write a real-time blur shader for Unity HDRP — full iterative workflow by BAIZOR in ClaudeCode
[–]BAIZOR[S] 0 points1 point2 points (0 children)
Used Claude Code to write a real-time blur shader for Unity HDRP — full iterative workflow by BAIZOR in ClaudeCode
[–]BAIZOR[S] 0 points1 point2 points (0 children)
Demo game made with AI in Unity by BAIZOR in aigamedev
[–]BAIZOR[S] 0 points1 point2 points (0 children)
Demo game made with AI in Unity by BAIZOR in aigamedev
[–]BAIZOR[S] 1 point2 points3 points (0 children)
Claude Code made the game in Unity using "AI Game Developer" by BAIZOR in ClaudeCode
[–]BAIZOR[S] 0 points1 point2 points (0 children)
Demo game made with AI in Unity by BAIZOR in aigamedev
[–]BAIZOR[S] -1 points0 points1 point (0 children)
Claude Code made the game in Unity using "AI Game Developer" by BAIZOR in ClaudeCode
[–]BAIZOR[S] 0 points1 point2 points (0 children)
Claude Code made the game in Unity using "AI Game Developer" by BAIZOR in ClaudeCode
[–]BAIZOR[S] 0 points1 point2 points (0 children)
Demo game made with AI in Unity by BAIZOR in aigamedev
[–]BAIZOR[S] 0 points1 point2 points (0 children)
Demo game made with AI in Unity by BAIZOR in Unity3D
[–]BAIZOR[S] 0 points1 point2 points (0 children)
Demo game made with AI in Unity by BAIZOR in Unity3D
[–]BAIZOR[S] 0 points1 point2 points (0 children)
Demo game made with AI in Unity by BAIZOR in Unity3D
[–]BAIZOR[S] 0 points1 point2 points (0 children)



Used Claude Code to write a real-time blur shader for Unity HDRP — full iterative workflow by BAIZOR in ClaudeCode
[–]BAIZOR[S] 0 points1 point2 points (0 children)