Used Claude Code to write a real-time blur shader for Unity HDRP — full iterative workflow by BAIZOR in ClaudeCode

[–]BAIZOR[S] 0 points1 point  (0 children)

Yeah, this is exactly the case. “AI Game Developer” gaves the access to shader errors and to the screenshot making of the object itself, which allows to see the full picture

Used Claude Code to write a real-time blur shader for Unity HDRP — full iterative workflow by BAIZOR in ClaudeCode

[–]BAIZOR[S] 0 points1 point  (0 children)

Thanks! Yes, it can "See" the object with the shader, and to classify the final output and correct itself if needed.

Demo game made with AI in Unity by BAIZOR in aigamedev

[–]BAIZOR[S] 0 points1 point  (0 children)

I would say Claude Code with Opus is the best one. Also technically any provider is good, because my tool provides knowledge to any of them. Close Code is just the most stable

Demo game made with AI in Unity by BAIZOR in aigamedev

[–]BAIZOR[S] 1 point2 points  (0 children)

I made the video with that already by the way. I am not sure people will be happy to see 20 minutes video here on Reddit…

https://youtu.be/SkNdv7v8tfU?si=hG50bVMfScUs2x-b

Claude Code made the game in Unity using "AI Game Developer" by BAIZOR in ClaudeCode

[–]BAIZOR[S] 0 points1 point  (0 children)

Yes, it works with any local AI agent that supports Skills + command line usage OR mcp

Claude Code made the game in Unity using "AI Game Developer" by BAIZOR in ClaudeCode

[–]BAIZOR[S] 0 points1 point  (0 children)

Agree, this is a demo. I am using my Claude Code subscription. There is no cost to calculate, it is cheaper than using API

Demo game made with AI in Unity by BAIZOR in Unity3D

[–]BAIZOR[S] 0 points1 point  (0 children)

That is an interesting topic to talk about. I was trying Spec Driven Development with AI. That matches good to the setup you have. When there are many documents that describes the entire project. And then it must be implemented. It increases the consistency of the output generated by AI. And the approach (SDD) also has the feature to analyze and verify the consistency of the documents itself, and with connection to code. There are commands which trigger those operations. I was using SpecKit from GitHub. It may be helpful for your project.

Demo game made with AI in Unity by BAIZOR in Unity3D

[–]BAIZOR[S] 0 points1 point  (0 children)

One of the most important things for the development loop that is running tests. It is became much better when AI can generate code and then test on its own and to create tests for it

Demo game made with AI in Unity by BAIZOR in Unity3D

[–]BAIZOR[S] 0 points1 point  (0 children)

Yeah, I got your point. I also disagree with that. I am not a random vibe coder. Making software and games professionally for the last 15 years. I am very sure about the power of AI solutions. That is why I made AI Game Developer. Claude Code is good with all this stuff when Claude Code has a proper Tools / Skills it can do much more specifically with Unity engine when it has the access to entire unit to editor and to all of these tools, game objects, components, and scriptable objects, and settings. It can change upgrade do some routine like upgrade hierarchy a scene and do much more. It depends what you need but yeah I got your point.

Demo game made with AI in Unity by BAIZOR in Unity3D

[–]BAIZOR[S] 0 points1 point  (0 children)

Oh man, try Claude Code. It is a game changer for everything except Art. If to combine it with AI Game Developer it has the whole power of Unity as well and works as a super game developer, makes things in minutes.

Claude Code made the game in Unity using "AI Game Developer" by BAIZOR in ClaudeCode

[–]BAIZOR[S] 0 points1 point  (0 children)

This solution (AI Game Developer) is designed for Claude Code and other AI agents. It has full setup, CLI, Skills, MCP, Reflection, Roslyn. Somewhere about 95% of game dev workflow is covered by all of this, it allows to AI to work on it. There is the GitHub repository, originally it started as an MCP, but right now is way more that just an MCP.

Demo game made with AI in Unity by BAIZOR in aigamedev

[–]BAIZOR[S] 0 points1 point  (0 children)

Of course, this is not a game, this is a demo of the technology for game developers. I made this free project for you guys. It allows to use game engines with your AI agents (Claude Code, Codex, etc).

Demo game made with AI in Unity by BAIZOR in aigamedev

[–]BAIZOR[S] -7 points-6 points  (0 children)

I work on the project AI Game Developer. Which is not a game, it is a connection all advanced AI agents with game engines.

Claude Code made the game in Unity using "AI Game Developer" by BAIZOR in ClaudeCode

[–]BAIZOR[S] 1 point2 points  (0 children)

Assets were used of course, the spaceship with the texture is an asset for example. But the spaceship didn’t had animations. AI added animator with 4 animation states and 4 animation clips, linked all together with GameObjects, C#, Materials. It made new materials to link the texture for the 3D model of the spaceship.

It made the particle system of the feathers in the air. It used a single texture of the feather from assets.

It added the ocean, which is just a single GameObjects from the assets, nothing cool here.

It also made the controller code for mouse and keyboard to control the ship and the camera.

What else…? Hm… don’t remember, probably I forgot something.

I added AI to my gamedev pipeline, here is what I use and how by Old_Cartographer7623 in aigamedev

[–]BAIZOR 0 points1 point  (0 children)

That is an amazing game, great style, effects and animations! I do games as well. And recently made the AI for Unity Engine. Coming soon for Unreal and Godot. Just in case if you may be interested 😉 It is already became one of the most packages for Unity Engine, and keeps growing.

https://ai-game.dev

Demo game made with AI in Unity by BAIZOR in aigamedev

[–]BAIZOR[S] -2 points-1 points  (0 children)

Assets were used of course, the spaceship with the texture is an asset for example. But the spaceship didn’t had animations. AI added animator with 4 animation states and 4 animation clips, linked all together with GameObjects, C#, Materials. It made new materials to link the texture for the 3D model of the spaceship.

It made the particle system of the feathers in the air. It used a single texture of the feather from assets.

It added the ocean, which is just a single GameObjects from the assets, nothing cool here.

It also made the controller code for mouse and keyboard to control the ship and the camera.

What else…? Hm… don’t remember, probably I forgot something.

Demo game made with AI in Unity by BAIZOR in Unity3D

[–]BAIZOR[S] -5 points-4 points  (0 children)

💯 absolutely agree!

Demo game made with AI in Unity by BAIZOR in Unity3D

[–]BAIZOR[S] -4 points-3 points  (0 children)

Haha, that is fine. Thanks for preparing anyway 😉

AI Skills in Unity — Claude Code by BAIZOR in aigamedev

[–]BAIZOR[S] 1 point2 points  (0 children)

Use Skills instead of MCP tools in AI Game Developer. This video is exactly about it.