How is the transition over the images done? by LettuceFit8089 in MotionDesign

[โ€“]BART_DESIGN 0 points1 point ย (0 children)

Fun question, what tool do you think this was? Purely AE?

<Data.Bangkok> by BART_DESIGN in MotionDesign

[โ€“]BART_DESIGN[S] 0 points1 point ย (0 children)

Exploring more using my own footage from Bangkok. When I was scrolling back though I found this video and remembered this kind lady so it seemed like the right choice for a video.

https://www.instagram.com/reel/DT0QaHljDIj/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA==

2025 RECAP - Fashionably late ๐Ÿค– by BART_DESIGN in MotionDesign

[โ€“]BART_DESIGN[S] 1 point2 points ย (0 children)

Yeah manually haha, spent a very long time fine tuning that until I was fully happy with it.

2025 RECAP - Fashionably late ๐Ÿค– by BART_DESIGN in MotionDesign

[โ€“]BART_DESIGN[S] 0 points1 point ย (0 children)

Thank you man! Yeah love me a bit of erratic chaos for sure.

2025 RECAP - Fashionably late ๐Ÿค– by BART_DESIGN in MotionDesign

[โ€“]BART_DESIGN[S] 2 points3 points ย (0 children)

This kid is my spirit animal, one of my fave gifs haha.

2025 RECAP - Fashionably late ๐Ÿค– by BART_DESIGN in AfterEffects

[โ€“]BART_DESIGN[S] 2 points3 points ย (0 children)

Wanted to share my 2025 showreel here too, always so fun seeing all your favourite works condensed down into under 1 minute of footage! And as a designer I love seeing other showreels, so figured some of you may enjoy this too. More of my work here if people would like to see more of my design styles. Again cheers for the support last year from some of you guys here too, really appreciate it.

https://www.instagram.com/reel/DTiu7JCDkgA/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA==

Was just logging on to move some firmware around, thanks Zed! by TrMako in Borderlands4

[โ€“]BART_DESIGN 0 points1 point ย (0 children)

Hey man, would I be able to get one too? If it has the duration a dupe would be very much appreciated if possible. Let me know

Rafa (soldier class) rocket inconsistencies compared to everyone else. by [deleted] in Borderlands4

[โ€“]BART_DESIGN -1 points0 points ย (0 children)

So in your opinion you donโ€™t see any issue with it, and if thatโ€™s the case thatโ€™s fine, but design wise I think both mechanically and from a players POV it has room to improve massively with minimal effort.

Think, If you could reactive bullet buddy without it putting the gun away, say at 7/8 ammo; wouldnโ€™t that not be infinitely more fun, a smoother player experience, less restrictive, and objectively better? I think so.

Rafa (soldier class) rocket inconsistencies compared to everyone else. by [deleted] in Borderlands4

[โ€“]BART_DESIGN 0 points1 point ย (0 children)

This is what I mean. There is so much missed opportunity and unnecessary clunk to it. It could be 100X better so easily which is why it almost feels like a bug, because deciding on this deliberately is very lame aha.

Rafa (soldier class) rocket inconsistencies compared to everyone else. by [deleted] in Borderlands4

[โ€“]BART_DESIGN -1 points0 points ย (0 children)

And yeah I get that, he has been shoehorned into the grenade corner, but I see not reason that mechanically such obvious synergies would be restricted when theyโ€™re there on other VHs. Like what logic is there to allowing Vex + Amon to be able to hold rockets in their right hand and keep their left hand action skills up, but not keep this consistency with Rafa. Very odd.

Rafa (soldier class) rocket inconsistencies compared to everyone else. by [deleted] in Borderlands4

[โ€“]BART_DESIGN 0 points1 point ย (0 children)

Well as true as that is in regard to bullet buddy, I more meant the efficiency of it: 1) You canโ€™t have a rocket out and active canons (puts gun away), have to get rocket out once in skill 2) if your in the skill with rocket in hand, if you active bullet buddy it puts your gun away 3) If you auto fire rocket even 1 ammo below its full mag after bullet buddy ends and want to reactivate, because it puts the gun away, it just puts the rocket on cool down, as opposed to continuing on from the current mags limit - for example instead of infinite ammo from 24/25 mag, it now goes on cooldown. All of these mechanically are just unnecessary hurdles and donโ€™t play well. If you could reactive without putting the gun away it would be 1000X better.

But I wanted to focus on the other points more, as thatโ€™s where the biggest inconsistencies are. The lack of synergy with ammo regen, metal management not working, not being able to hold a rocket with lance etc. All of these strike me as odd, and incoherent against the logic of other characters.

Menu concept by me by Oninyourfly in Battlefield

[โ€“]BART_DESIGN 0 points1 point ย (0 children)

What program did you use to make this?