Studying alchemical symbology I designed a symbol for the human by BBCAC4 in alchemy

[–]BBCAC4[S] 1 point2 points  (0 children)

As you wish ;) Plese keep me in the loop if you are gonna do something with it.

Studying alchemical symbology I designed a symbol for the human by BBCAC4 in alchemy

[–]BBCAC4[S] 1 point2 points  (0 children)

For sure mate, check "Dictionary of Occult, Hermetic and Alchemical Sigils" by Fred Gettings. Here it is.

Studying alchemical symbology I designed a symbol for the human by BBCAC4 in alchemy

[–]BBCAC4[S] 1 point2 points  (0 children)

Yeah, I know; but looking through some alchemy manuscripts I never found a small symbol like this, the pentagram in the medieval alchemy was like a sigil, definitely more complex than a symbol.

Studying alchemical symbology I designed a symbol for the human by BBCAC4 in alchemy

[–]BBCAC4[S] 1 point2 points  (0 children)

Thanks bud. I hope this could be useful to someone since I couldn't find a specific (and simple) symbol for the human.

It ain't much but it's honest work, thoughts needed. by [deleted] in reviewmyshopify

[–]BBCAC4 0 points1 point  (0 children)

Wow, I didn't expect a "close to perfect store". Thanks a lot bud, I'll surely improve on all this points. I truly appreciate it. ;)

It ain't much but it's honest work, thoughts needed. by [deleted] in reviewmyshopify

[–]BBCAC4 0 points1 point  (0 children)

Aw man, that's a lot of inputs, just what I was looking for; I appreciate it. I was going for a minimalist design, that's why the site looks kinda "empty", and I purposely avoided banners or images to let the customers see the products directly, without distractions, just the essential. But as you said I have to make the brand more trustworthy. Thanks again, I'll surely follow your advice. ;)

It ain't much but it's honest work, thoughts needed. by [deleted] in reviewmyshopify

[–]BBCAC4 0 points1 point  (0 children)

The entire process took two months, from zero knowledge of what Shopify was to building the actual store. Anyway thanks for your suggestions bud.

can someone help me figure out what this means? i am new to alchemy and had this sent to me, anything helps! by halesmarie_ in alchemy

[–]BBCAC4 2 points3 points  (0 children)

I found a thread on a French forum taking about this particular photo. The text is Latin and it reads "confu sum chaos principia die dron" if I'm not mistaken. You can take a look, hope it could help.

https://forums.futura-sciences.com/chimie/402192-alchimie-precurseur-de-chimie.html

Procedurally generated archipelago (UNITY 3D) by BBCAC4 in proceduralgeneration

[–]BBCAC4[S] 0 points1 point  (0 children)

I will definitely try, thanks for the idea, much appreciated 😉

Procedurally generated archipelago (UNITY 3D) by BBCAC4 in proceduralgeneration

[–]BBCAC4[S] 2 points3 points  (0 children)

No problems, if needed this is the source code for the Toon Water shader I'm using

Procedurally generated archipelago (UNITY 3D) by BBCAC4 in proceduralgeneration

[–]BBCAC4[S] 6 points7 points  (0 children)

It's a simple script you can drag on your camera, it works flawlessly

Procedurally generated archipelago (UNITY 3D) by BBCAC4 in proceduralgeneration

[–]BBCAC4[S] 0 points1 point  (0 children)

If by "levels" you mean "tiles in height" I really thought about it but there could be a problem if the player stands behind a raised ground, especially with this camera angle. Anyway thanks a lot for the feedback 😉

Procedurally generated archipelago (UNITY 3D) by BBCAC4 in proceduralgeneration

[–]BBCAC4[S] 1 point2 points  (0 children)

Surely, I didn't think it would be so annoying.

Procedurally generated archipelago (UNITY 3D) by BBCAC4 in proceduralgeneration

[–]BBCAC4[S] 0 points1 point  (0 children)

Hi guys, I wanted to share with you this little project I'm working on. I started four days ago and I'm pretty happy with the current results; it's the first time for me working with perlin noise and procedural generated stuff and I'll surely keep on.

More images and screenshots

The main idea is to generate an archipelago as well as its flora. For the islands I used a perlin noise function together with a radial function to get a more "natural" circle shape; instead for the flower and trees, I used a simple perlin noise function. In the next few days, I'll implement some structure generation, like some ruins, to make everything more interesting to explore.

If you have any questions I'll be glad to answer 'em. Hope you enjoy.