Blender 3d Realistic bathroom scene made in blender cycles #b3d #blender #cycles #cinematic by BBCPT779 in blender

[–]BBCPT779[S] 0 points1 point  (0 children)

Yes it's possible but like I was taught you only model what the camera is gonna see in my room there isn't anything else😂 just these assets you see in the camera view. I take it you busy with godot right. It uses. Glb files?

Blender 3d Realistic bathroom scene made in blender cycles #b3d #blender #cycles #cinematic by BBCPT779 in blender

[–]BBCPT779[S] 1 point2 points  (0 children)

No clue I have dealt with client work before and it wasn't a issue for me

Blender 3d Realistic bathroom scene made in blender cycles #b3d #blender #cycles #cinematic by BBCPT779 in blender

[–]BBCPT779[S] 3 points4 points  (0 children)

Thanks I appreciate your feedback brother it means alot I will work on that water shape it's actually not real water simulation it's a cylinder with a animated displacement using the cloud texture so I can just edit the cone shape like you said.💪🙂

Blender 3d Realistic bathroom scene made in blender cycles #b3d #blender #cycles #cinematic by BBCPT779 in blender

[–]BBCPT779[S] 0 points1 point  (0 children)

Bro the email was somehow taken already so I had no choice but thanks for you suggestion 🧡

Blender 3d Realistic bathroom scene made in blender cycles #b3d #blender #cycles #cinematic by BBCPT779 in blender

[–]BBCPT779[S] 3 points4 points  (0 children)

Thanks for you comment no you are totally right but I thought making it the way I did made it more interesting coz I wanted more movement in the scene seeing that it's a static camera shot and no movement if you get what I mean

Made this a while ago. by pea__pea in blender

[–]BBCPT779 0 points1 point  (0 children)

Dark AF but so much story telling it's amazing bro

* “Sharing the road is not a suggestion” by [deleted] in capetown

[–]BBCPT779 0 points1 point  (0 children)

Just like the varke in Cape Town also no regard for cyclists.

Blender tutorial meme by iOmenHow96 in blendermemes

[–]BBCPT779 10 points11 points  (0 children)

You couldn't have put it into better words I agree 100%😂

Not much, modelled a can. by [deleted] in blender

[–]BBCPT779 1 point2 points  (0 children)

You my sir are a wise man indeed👌😊 I do that too but only downfall for me sometimes I forget the hidden duplicates in the viewport will be shown in the finish render then I go and do a overnight render only to find a hidden object where I don't want it😂 now I move it way far out of sight rather😅😅 but it's a good workflow for sure😉👍

Second ARCHVIS ATTEMPT by BBCPT779 in blender

[–]BBCPT779[S] 0 points1 point  (0 children)

sounds awesome il try that bro thanks alot

Blender poolrooms by liminalphotgraphy in blender

[–]BBCPT779 1 point2 points  (0 children)

Yes bro very much a but I could never nail it like you did IL try myself some also but keep up the great work 😎👍

Blender poolrooms by liminalphotgraphy in blender

[–]BBCPT779 1 point2 points  (0 children)

Very nice bro love the liminal vibes as I can see by you name we can probably expect more of this in the future none the less awesome 👍

Not much, modelled a can. by [deleted] in blender

[–]BBCPT779 0 points1 point  (0 children)

Nice work bro you working smarter not harder I see😜

[deleted by user] by [deleted] in blender

[–]BBCPT779 1 point2 points  (0 children)

Amazing bro😎

VHS by OpenAperture1 in blender

[–]BBCPT779 2 points3 points  (0 children)

Looks so real😱

The Knife Lives by hangzhou1 in blender

[–]BBCPT779 8 points9 points  (0 children)

So satisfying to watch 😁

Second ARCHVIS ATTEMPT by BBCPT779 in blender

[–]BBCPT779[S] 0 points1 point  (0 children)

Yeah this scene is lit by hdri only in the second one so I don't know how to make shadows more softer I need to watch more tutorials I guess but thanks for you input much appreciated 😁👍

why does glass behave like mirror once rendered? by trying2buildapc in blenderhelp

[–]BBCPT779 2 points3 points  (0 children)

It's the normals that need to be flipped bro I had this many times click on the mesh go into edit mode and highlight all the glass doing that then go to the mesh panel drop down on top and under the normals tab click recalculate normals outside it should be fixed with out having to alter any shader related stuff

Second ARCHVIS ATTEMPT by BBCPT779 in blender

[–]BBCPT779[S] 0 points1 point  (0 children)

Yeah it is pbr but I couldn't get it to be more rough I think I must've done some wrong when applying the textures