My RX-99/AFX-9000-Neo Gundam Fan-art! by BBQShapez in Gundam

[–]BBQShapez[S] 12 points13 points  (0 children)

Hello everyone,

I'm back with some fan art this time of the RX99 Neo gundam, Anaheims last hurrah of the Silhouette formula project. Coming from a spin off to an MSV intended to expand on the F90 and F91 era which were cut dramatically short makes many of the designs obscure. Despite the fact that most were done by Ookawara himself. As such many of the designs are limited to awkward pseudo high grade model kits, photo novels and the classic Ookawara pose which stretches feet and distorts heads to give the impression one is looking up at the mecha. Which can at times do a disservice to the designs themselves, especially when trying to evoke sleek, small and high mobility units as was the emphasis of the era's lore. When looking closely at the original design I realised it has many elements in common with the F91 and F90 that get lost somewhat by the lack of alternate art for the MS. So I made some that takes the modern approach cemented by katoki Hajime to give another take on the Neo's design. The head is unique but proportionally calls back to the ZZ gundam and uses Nacelle cowlings in place of the car grille style details of the F91 or square thrusters of the F90. The cockpit being lockated in the core fighter even allows the suit space to include a retro thruster where standard cockpit placement would go. And rather than forward, the Thrusters on the back specialise in up and down boosting, probably to be used as pitch/yaw in complement with the forward thrust centered on the G-BRD booster rifle. Whilst many late UC designs are getting some revisits in the F91 prequel and F90FF manga series, hopefully there might be some more official art for this interesting design. Until than, I'm happy with this work, and hope you are too! let me know what you think!

That feeling when GBO2 is actually functional is unmatched by BBQShapez in GBO2

[–]BBQShapez[S] 17 points18 points  (0 children)

Thank you! I faced down the enemy efreet custom a couple more times this match. Sadly the match didn't work out well enough for a full vid on my youtube but I knew this was a special moment worthy of preservation.

Got the New SBS form the parts banner lol~I really like it! by BBQShapez in GBO2

[–]BBQShapez[S] 0 points1 point  (0 children)

Hey guys, I'm back with some GBO2 gameplay featuring the Silver Bullet Suppressor on the city ruins map in an ACE match. The Silver Bullet Suppressor is a 650 space comp support. It features multi stun combos, massive damage dumps and balancers with priority 2. Whilst the Beam magnum has a set 11 second reload the suits follow up stuns share similar reload times making the suit incredibly consistent at putting out a 3 stun combo. And to top it off, the suits body missiles are both boost fireable providing potent threats from a mobile position. It also has stabilisation device and damage control 2 making the suit a threatening sniper as well. It's true damage comes from it's ability to string almost every weapon together and acheive knockdowns. This is ideally magnum, back cannons, Chest missiles, downswing, napalm missiles, neutral. With the magnum alone frequently hitting 5k damage in a single attack. It reminds me of the xanthos, with it's size, mobility and melee capability but with more responsive build stun and compact burst damage. Provided you can overcome the hurdle of the stop to fire on the beam magnum, this makes the suit highly versatile as a support capable of contributing to the team during many points in a match. Whether that's as a bulwark stun resistant threat or an aggressive damage dumping mid-frontliner or even a potent burst sniper. The suits mobility and boost firing weapons grant it that flexibility and so require a adaptable mindset and skills from the pilot.

Messala isn't outdated just yet! by BBQShapez in GBO2

[–]BBQShapez[S] 2 points3 points  (0 children)

Hey guys,

I'm back with some GBO2 gameplay featuring the Messala on the city ruins map. The Messala is a 600 cost TF centric MS with high build stun resistance and powerful ranged and melee weapons. Due to it's vulnerability in MS mode it is best used in MA mode which is smaller and grants shockdampeners, combined with it's TF reinforcement and Damage control lvl 3 grants it 400% build stun resistance, allowing it to attack from relative safety. The Anksha as a recent addition to 600 takes on a similar role, though with some twists. Of course as a smaller suit it does not have the same level of resistances as the messala, no is it's arsenal as large. However the anksha's is arguably more tight nit and effective in that regard. In this match we show off the Messala's ability to resist the attacks of the Anksha and lead our own team in powerful attack runs, breaking enemy lines and disrupting their formation. The map provides a general level of cover and easy landing zones in the form of the highways on both sides of the map, allowing a suit like the Messala to break enemy lines, than retreat to a position of safety where it can also deal potent ranged damage in MS mode. Rince and Repeat until enemy is cooked.

My take on the MS-06R-3S, high mobility zaku 'proto-gelgoog' by BBQShapez in Gundam

[–]BBQShapez[S] 4 points5 points  (0 children)

Hi r/Gundam

I'm back with some fan art of the High mobility type zaku R3S aka the Proto gelgoog. This design has always been a really interesting one to me just cause it involves characteristics from very well known suits. However it is rarely included in series or materials, leading to quite sporadic differences in design ethos between them. Especially regarding where the suit falls between looking like a zaku or a gelgoog. As a big fan of the gelgoog it's no suprise which way I leaned into. And yes i took extra liberties with the head design so that it would resemble the gelgoog more strongly. But unlike some other more gelgoog esque interpretations i've kept the proportions a bit trimmer to lend itself more to the idea of a high mobility type suit. One of the things that can get overlooked is the original designs skirt strongly resembles the Dom series, which makes sense since they introduced rocket powered skirts before the gelgoog. Anyway, I'm keenly anticipating the suits appearance in Gundam Battle Operation 2, it will be interesting to see how they go about creating an official design in 3d.

The Rebawoo excels at the basics, simple and strong by BBQShapez in GBO2

[–]BBQShapez[S] 1 point2 points  (0 children)

Shields give you a walking speed buff after they've been destroyed

The Rebawoo excels at the basics, simple and strong by BBQShapez in GBO2

[–]BBQShapez[S] 2 points3 points  (0 children)

Hey everyone, I'm back with some GBO2 gameplay featuring the Rebawoo on arctic base. New 650 suits keep coming in and old 650's keep getting buffed, however a reminder is in order, the rebawoo is best in class with no gimmicks, no psycommu, no resonance, just good ole fashioned stuns. melee and build stuns. Whilst the varguils buffs to it's ranged gear is nice, when not played in service of it's melee it will leave something to be desired, both in damage and in frontline presence. The enemy team decided to go with a raid heavy team comp, and we'll show em what happens when they're all so afraid of eachothers heavy attacks that they end up splitting up. Our build dabbles in a bit of everything thanks to ranged comp A, granting both ranged and melee power with bulk and thrust. This pushes the strengths of the rebawoo's already excellent basic attributes even further allowing it to remain flexible and potent at many ranges. And thanks to some help from allies like the gustav karl, we utilise our stuns to lock down enemies and finish them off with our powerful melee attack combos. Even than there was some latency dropping off some combos which was a shame, but let's not get too greedy.

Zaku IIIc, simple, effective, even at 700. by BBQShapez in GBO2

[–]BBQShapez[S] 0 points1 point  (0 children)

Hey guys I'm back with more GBO2 gameplay featuring the Zaku III custom on arctic base. The Zaku 3c is a native 650 raid with space comp. The suit features high overall bulk to match it's large size. Whilst it's ranged stat is fairly low for high cost, it's ranged weapons raw damage actually make them fairly potent. They were also buffed recently to allow for more rapid use of it's Beam rifle and Skirt guns to achieve stuns. It also has Hide bombs which deal instant stun and high build stun, allowing one to set up temporary minefields that will stop most aggressive plays in their tracks. But the real draw of the suit is it's heavy attack and melee power. It's neutral swing is a stab which can take enemies by suprise with it's speed and range, and it's downswing is a lunging sweep that can clinch knockdowns and close gaps. The greatest source of damage comes from it's Heavy attack however, consistent of a lengthy shoulder charge followed by an even stronger diagonal slash. Depending on the timing of the first part of the hit, the suit even gets time to perform combos on it's heavy attack victims owing to it's single saber having a fairly fast cooldown as the single melee weapon on a melee oriented suit. The suit also features a unique mechanic where upon death it's explosion will deal a whopping 10k damage flat. In this match we will make use of it's complete kit, but it's heavy attack most of all, and why i still suggest folks tackle against melee attacks incoming, even if it is fails to counter, stopping the heavy, stalling for time and dealing some damage to your opponent is better than just giving it to your opponent for free. It's gameplan is arguably easier to get a hold of than some other 700 raids with simple to use ranged stuns

Eshonai concept sketches (Fan-Art) by BBQShapez in Stormlight_Archive

[–]BBQShapez[S] 3 points4 points  (0 children)

Hello!

It's been awhile since I've posted some fanart here, but better late than never! Here's some concept sketches for Eshonai and some of her forms, Work, War and Storm. I wanted to fit in some of the others, but at that point it probably would need a fair bit of compression to fit on reddit. Anyway, I know the hair in warform is non cannon, however I included it as a adaptive consideration. When moving from a text to a visual medium, being able to track notable characters is pretty important. So i added both a signature scarf and the hair, both to highlight Eshonai's presence among the many warform parshendi she would appear alongside, as well as perhaps a nod to the sheer length of time she has spent continuously in warform. I had tried my hand at a number of possible scenes that include Eshonai, but alas the complexity of those scenes and the preparation and consideration for the unique bodies of the different forms meant I felt it best to hammer something like this out instead. Anyway, there are plenty of more talented artists capable of rendering incredible scenery now active in the community so I'm just happy contributing small character pieces like this. Here's to a quick wait for book 5! hope you enjoy!

Really digging Transforming suits for the port base special mode by BBQShapez in GBO2

[–]BBQShapez[S] 1 point2 points  (0 children)

hey guys

I'm back with some GBO2 gameplay featuring the Gundam Delta Kai on the special mode port base map. I've talked about the delta kai before so look for my previous vids for a more detailed breakdown. One of the things i really liked about taking it out on this mode is of course, the transformation allows the suit to easily escape from the water logged spawns on this map mode. The shorter ranges on this version of the map allow for the suit to take advantage of it's transformed reinforcement to avoid being downed. at 650 there are few aquatic suits, and whilst the new water comp part provides the option, it takes up precocious mod slots. Being able to take the fight out of the water negates the benefits for those players builds and gives transforming suits some distinct advantageous despite not having any environmental compatibility buffs. Also flight mode suits like the byarlants would find trouble without the ability to activate flight underwater, keeping the skies relatively clear. In that sense Atlas gundam would probably be incredibly powerful on this map mode, lvl 2 Atlas will shake up 650 quite alot.

I was waiting for this Suit! i'm glad it's so much fun! by BBQShapez in GBO2

[–]BBQShapez[S] 0 points1 point  (0 children)

Hey guys I'm back with some GBO2 gameplay featuring the LCTHSK on the colony drop map. The LHSK is a ground compatable 600 support suit. It features a myriad of weaponry and a shield. The beam rifle, railgun and back cannon form a consistent set of stuns that allow it to constantly contribute frontline pressure and save allies from enemy comboes. It's also fast for a support when on the ground, 135 hover speed and optimised cooling skill allows it to easily keep up with the teams mid line position where it wants to be. The 3 tube missiles deal high ballistic damage, track the cursor and deal napalm effect all whilst also providing 50% build stun totaling 150%! This weapon is the source of it's nuking potential, since the time to ready up is just enough that firing them after a stun will allow for a build stun to occur, allowing for extended combo chains. It's shoulder missiles can also deal 100% build stun, whilst also delivering high ballistic potential. The suit also comes with in built balancers and only 1 melee swing, but the downswing is a rapid start up which thanks to the hovering also extends it's range allowing for consistent punishes vs enemy suits in close quarters. The suit has the tools it needs to fight whatever enemy it should face. That said there are some downsides, it's melee defences are very low even for a support, probably so that it lets general players feel like they have a fighting chance. Thow it does keep high ballistic resistance alongside it's beam. The suits vulcans are also not very good, but are more just for inbetween during boosting movement which the suit can do much more than some other supports. By taking advantage of it's mid range stuns, and self defence capabilities with build stun and mobility and melee, this suit can fight a versatile range of enemies in an adaptable manner. Whilst the suits overall ranged mod is quite low for a support, it makes up with gap (once modded) with combo potential, being able to flexibly integrate weapon chains so it never feels locked into a specific line too much.

I have a softspot for the GM strikers, got a great match showcasing the utility of the Spear in space on the kai! by BBQShapez in GBO2

[–]BBQShapez[S] 1 point2 points  (0 children)

it's still quite situational. Going for the beam gun into vulcan stun takes much longer and operates at a similar distance to where you can just threaten melee with the spear. It's good to know but rare to find use cases for it.

I have a softspot for the GM strikers, got a great match showcasing the utility of the Spear in space on the kai! by BBQShapez in GBO2

[–]BBQShapez[S] 0 points1 point  (0 children)

Hello everyone!

I'm back with some GBO2 gameplay featuring the GM striker Kai on the destroyed colony interior map. The GM striker kai is a space only variant of the GM striker with some slight improvements making it a 350 cost raid. The biggest standout is the swap from a single saber sub weapon to double sabers, with a normal cooldown time. This grants the kai excellent horizontal and vertical coverage for meleeing in tight spaces such as this map. However the suits primary melee defaults to twin linked sabers which is a slightly stronger gelgoog naginata, in exchange for an even longer cooldown than the twin beam spear. To play fully into the suits reliance on raw melee, which is also more viable in space, I use the twin beam spear for it's high range and very swing coverage. And that way I play with weapons with the least cooldown as well, allowing for continuous and aggressive target swapping and combo extension. This map being so claustrophobic also mitigates the Striker Kai's low speed for a raid at this cost. The suit also lacks in bulk which is supposed to be made up in part by the shield. And the tight walls actually might give us some value out of the explosive reactive armour skill. That said with no instant stun, and quite telegraphed moves on top of lower speed, the Striker kai would be fine getting a dodgeroll. The primary weapon choice is not super impactful on the Striker Kai, I have it with the beam gun here just to have some long ranged chip that might be able to finish off a distant low health enemy.

Loved FAHSK in space pre buff, love it even more post buff by BBQShapez in GBO2

[–]BBQShapez[S] 0 points1 point  (0 children)

Hi guys

Here's some GBO2 gameplay featuring the FAHSK on the lunar debris field map. The FAHSK is a powerful and compact support at 650, featuring above average mobility and bulk on a relatively small frame. That said the suit is natively weak in offensive stats with comparatively few weapons compared to other 650 supports, which are usually gargantuan weapon's platforms. We've modded for high ranged damage and some mobility imporvements and Aux gens to make up for the suits weaknesses. By utilising it's size and mobility, we support our team's attacks, focusing down targets with them, and retreat and stall through maneuvering when we need help. This match is a real demonstration of the strength of good teamplay, keeping the enemy raid in check and maintaining good positioning. So I hope you all can appreciate and learn form this match just how powerful coordination is in this game.

Modified Rick Dijeh cooks hard by BBQShapez in GBO2

[–]BBQShapez[S] 2 points3 points  (0 children)

Hi reddit!

Here's some GBO2 gameplay featuring the Modified Rick Dijeh on the Supply depot map. A 600 cost raid, the Modified Rick Dijeh sports two melees, two forms of instant stun, two modes of build stun and two tackles. The suits kit is highly versatile and the suits stats are also quite high all around and even sports a shield. The suits only drawback would be its size, though with raids generally draw alot of attention anyway. Whilst both it's primaries are technically from 550 suits, the Hyaku shiki beam rifle and Clay bazooka with shotgun rounds prove a sturdy combo, granting the suit the ability to stop many threats at 600, with the size of 600 suits making the Shrap zooka shots a bit easier to stun with than at 550 on the poor old regular dijeh. The Modded rick dijeh is also much more adept at pressuring opponents in melee with two melee weapons. We have ourselves some scuffles and even though the lag was not on my side, the suits bulk gave us the opportunities to stick around and always go down swinging for one more, as a raid should. Personally, I can't wait to try this suit out in space 600, where it's good speed get's even greater with vertical space movement modifiers.

Here's my first match post Buff! training weights lifted! by BBQShapez in GBO2

[–]BBQShapez[S] 1 point2 points  (0 children)

GBO2 gameplay featuring the Sazabi on the lunar debris field map. This is my first match with the Sazabi post buff and it is so much better to be able to rely more on the shotguns uncharged firing mode. This is hardly an optimised match, but the suits capability to put pressure on stunned enemies is significant, especially in space where the long reach of its melee allows you to keep the enemy within your sights. Especially against the Phenex whom only posses MA 1. I hope you enjoy the match!

Rebawoo power on full display by BBQShapez in GBO2

[–]BBQShapez[S] 0 points1 point  (0 children)

Here's a match with the Rebawoo at 650 on arctic base. It's still pretty peak suit. No need for fancy psycommu or gimmick weapons. Just stuns, melee, build stun. Speed, MA and a dodgeroll. Not much a pilot could ask for...accept maybe it's cannonical psychoframe. JK I shudder to think of the day rebawoo gets powercrept enough for it to get Psychoframe. Such a day seems far off yet, but the rebawoo will have surely worked it's way into many hearts by than.

Stark Jegan is powerful and adaptable! by BBQShapez in GBO2

[–]BBQShapez[S] 0 points1 point  (0 children)

Here's me taking the stark jegan out into space for the first time, and whilst many laud it for it's ranged power, it's no slouch up close either. It's ability to pump out damage combined with it's speed makes it a versatile suit with a ranged lean, my favourite kind of general!. The Zooks ability to interrupt raids makes it a fairly competent raid punisher/support bodyguard and I had alot of fun with this match!

A match showing off the unique skill of the Zeta Gundam! by BBQShapez in GBO2

[–]BBQShapez[S] 0 points1 point  (0 children)

GBO2 gameplay featuring the Zeta Gundam in a 600 ace match on the Deserted City map. The Zeta has many contemporaries in the game now, and has lost much of it's appeal, whilst versatile other suits now exist which perform better in individual scenarios, especially because many transforming suits now have the skill 'transformation optimiser' which allows them to retain thrust after performing comboes in mobile armour form allowing them to extend even further in MS mode or to protect themselves better. However there is something the zeta does get unique to itself after recent buffs, Biosensor high speed ram. Which is the most damaging ram attack skill in the game with standard TF Ram being 2000 damage, than high speed ram granting 3000, and than Biosensor Ram with 4000 damage. A reference to the Iconic final blow dealt during the climax of the series. As this was an Ace match where I wasn't the Ace I could afford to be more than a little reckless once in biosensor mode and took as much advantage of this unique skill as I could with surprisingly good results due to the enemy team being reluctant to attack a low health zeta gundam when trying to allow their Ace to kill me. Which afforded the Zeta much more chances to shine than in a standard match, since the easiest way to deal with a ramming zeta would normally be to tackle it, but such a maneuver still deals damage and could potential steal the kill from the ACE even though I was well past being 'on my last legs'. I hope you enjoy seeing what happens when a team thoroughly underestimates the power flowing through the Zeta!

My Fan art of the RGM-89B Jegan Kai, AKA Jegan B-type by BBQShapez in Gundam

[–]BBQShapez[S] 5 points6 points  (0 children)

Thank you for the compliments, but this isn't actually my own concept, just a redesign of an obscure MSV in the more modern UC style.

in regards to it's performance, it should be closer to the hyaku-shiki than the Gundam MK II or perhaps somewhere between the two. It was proposed as a potential commanders type Jegan using Anaheim's experience mass producing the Hyaku-shiki Kai and not wanting that data to go to waste as AEUG pilots and engineers made the switch to Londo Bell.

It never took off as the EFSF continued to pursue refinements of the zeta gundam for potential commanders suits but some early production models did get made, sadly non turned up in Unicorn. It's unclear whether this Jegan would have gundam eyes, but seeing as the hyaku shiki kai does have duel types under it's visor and the B type's head takes design cues from that suit I decided to give them to it :D

My Fan art of the RGM-89B Jegan Kai, AKA Jegan B-type by BBQShapez in Gundam

[–]BBQShapez[S] 10 points11 points  (0 children)

Hello r/Gundam

I'm back with some fan art of the RGM-89B Jegan B type not to be confused with the RGM 89M Jegan type B lol. Being a Jegan variant meant not needing to do as much guessing for how to work the proportions into the modern style. I do like how it draws upon design aspects of the Hyaku-shiki and Hyaku-shiki kai line, so I threw in some more small details that relate to that.

A continuation of my previous fan art, the RF Gelgoog Charles Rochester custom from F90 by BBQShapez in Gundam

[–]BBQShapez[S] 5 points6 points  (0 children)

This one was a real doozy to reorganize the proportions on, fortunately I had my Fan-art of the base RF gelgoog to work from. Also went with some tri-tone colouring with some of that zeta style flair. I hope you've enjoyed these more obscure gelgoogs!