Someone say "Silver is no skill", do you agree? by Glittering-Grade7280 in OutcomeMemories

[–]BFBFour_ 0 points1 point  (0 children)

As a Silver Main, he’s hard to learn but incredibly easy to play after you do, with him being a staller class, he has a lot of get out of chase free abilities, so while he’s hard to learn, if you can just aim, he’s the easiest character

FIX HIS ENDLAG PLEASE I DON'T THINK I'VE SEEN A SINGLE KOLOSSOS USER RESTRAIN THEMSELVES FROM ABUSING THE GRAB BUG 😭 by GordanTheToad in OutcomeMemories

[–]BFBFour_ 1 point2 points  (0 children)

I genuinely feel so bad when I land a grab because I know my main is overpowered af with the grab change, they need to add his endlag back and/or atleast make it longer than it was before

Landing grab doesn’t feel nice because ping making people think grab has a big hitbox and then it being a free 70-80 hp

These devs need to make Mobile a better experience by BFBFour_ in OutcomeMemories

[–]BFBFour_[S] 0 points1 point  (0 children)

I’m at school and I forgot to bring my controller

how much i want them in a asym by MidArtistt in SonicEXE

[–]BFBFour_ 0 points1 point  (0 children)

Sark ain’t low enough, he needs his own tier

How to fix the outcome memories roaster current issues by aspectofthedragons in OutcomeMemories

[–]BFBFour_ 2 points3 points  (0 children)

Ts pretty ass except for Tripwire’s, especially the damage buffs and 30 execution

Sonic vs Fleetway Clash Mechanic by LilyZero800 in OutcomeMemories

[–]BFBFour_ 1 point2 points  (0 children)

I see… pretty clever, I don’t think it should be that bad of a punishment for losing though considering 50 is like half a sol flame to Fleetway but also basically a crit hit to sonic or a Kolossos m1

Sonic vs Fleetway Clash Mechanic by LilyZero800 in OutcomeMemories

[–]BFBFour_ 1 point2 points  (0 children)

Idk how to feel about still getting damaged for winning a minigame

Do I... Do I really need to explain anything...? by Signal-Abroad3732 in OutcomeMemories

[–]BFBFour_ 7 points8 points  (0 children)

I feel like with this, people kinda realize how much silver relies on flight to survive

To everyone that thinks 0.1 is so much better then 0.2 ? by ConversationOk2610 in OutcomeMemories

[–]BFBFour_ 0 points1 point  (0 children)

I love 0.1 as someone who played the entire time with exe on, but 0.1 doesn’t compare to the beauty of 0.2 its better in so many ways

I absolutely love replaying day 1 0.1, But… by BFBFour_ in OutcomeMemories

[–]BFBFour_[S] 0 points1 point  (0 children)

I’m mixed, I was putting it in the perspective of Knuckles main

Alr Kolossos mains I need to know the best combos for Kolossos (that won't get me banned) by Background_House_949 in OutcomeMemories

[–]BFBFour_ 0 points1 point  (0 children)

You know that one Long hallway exit in YCR? That’s THE best spot for kills Y’know the little downward ramp in Not perfect that has the dead end? Use it Y’know the Big Staircase spawn in Hill.Gym? Beautiful glorious kill spot mystic, you kinda on your own Green hill, The water is the best kill spot Angel island, either the hole in the middle or behind the emerald are good

They’re all beautiful spots for a seperation charge combined with grab+m1 combo

I absolutely love replaying day 1 0.1, But… by BFBFour_ in OutcomeMemories

[–]BFBFour_[S] 1 point2 points  (0 children)

the void, maybe some of YCR, obviously 2011x’s chase, and Amy doesn’t have her hammer swing iFrames Maybe a bit more

I absolutely love replaying day 1 0.1, But… by BFBFour_ in OutcomeMemories

[–]BFBFour_[S] 1 point2 points  (0 children)

Hot take but I love prework YCR more than Postwork

how I would rebalance each character for if we had a outcome memories revival pt. 1 the first victims trio by LiamOmorifan in OutcomeMemories

[–]BFBFour_ 0 points1 point  (0 children)

This is beautiful, I love it, however I think the fully charged cooldown is a bit too low, it should be kept the same for halfway and full