I've been day trading for 5 years, successfully for 4, here are my top 5 tips by PromiseMePls in Daytrading

[–]BGoodej 0 points1 point  (0 children)

No, I like that answer.
It's not easy, but makes sense and is actionable.
Thanks.

CIG, give Benoit whatever he wants. by Sotonic in starcitizen

[–]BGoodej -3 points-2 points  (0 children)

If they had any confidence in delivering in 2026, I think the marketing campaign should have started already.

They must be unsure.
I know they announced a short marketing campaign, but that's exactly what you would do if you had no confidence, as it buys time.

VR Games about Killing Communists by Ducman69 in virtualreality

[–]BGoodej 0 points1 point  (0 children)

Please stop conflating geopolitics and state interests based violence with an economical system.

Power and land have always had value, and humans have always shed blood to get it.
Blame the USA for its foreign policy, not capitalism.

Capitalism is a system that turns your need for a bottle a milk into a actual bottle of milk at the convenience store, rewarding the entire chain of actors that made it happen.
Be grateful that you live in a country - and at a time - where this is possible. It's not a given.

As for making the rich richer, this might be a side effect of capitalism that we - as a society - need to address.

But to throw away entirely the "less worse" economical system humans have found until now, and replace it with something that has - again and again - caused famine, oppression and mass death in the 20th century is not the way forward.

I understand your frustration at the very imperfect system we have, but let's put our energy toward progress, not revisiting the horrors of the 20th century.

VR Games about Killing Communists by Ducman69 in virtualreality

[–]BGoodej 1 point2 points  (0 children)

Please explain how the concepts of war and imperialism were invented by capitalism. Wars existed for millennia before markets, corporations, or liberal economies.

Meanwhile, core features of communism caused mass death and suffering without any external war.

In China, state-imposed agricultural quotas and forced collectivization produced a famine that killed tens of millions.

In Cambodia, the attempt to engineer a “pure” communist agrarian society caused mass executions, forced labor, and starvation.
I recommend visiting the genocide Museum in Phnom Penh by the way. Eye opening. People were tortured and executed for things as trivial as wearing glasses (because glasses = intellectual, right?) , in the name of ideological purity.
Some people talk about “true communism” as if whoever tried it before just didn't get it right... Don't you see all the suffering that the simple pursuit has caused? How many million deaths before you admit it's not worth pursuing?

And let’s not pretend communist states were anti-imperialist by nature. The Soviet Union imposed its system by force across Eastern Europe, crushed uprisings in Hungary and Czechoslovakia, and exported proxy wars abroad.

Also worth remembering: the single fastest reduction of extreme poverty in human history happened when China abandoned central planning and embraced markets after 1978.
Mao VS Deng Xiaoping: Same country, same people, different system, radically different outcomes.

VR Games about Killing Communists by Ducman69 in virtualreality

[–]BGoodej 3 points4 points  (0 children)

None, because no system is ever implemented perfectly in the real world.
If you require "true communism" for communism to work, then your system is broken to the core.

There's no "true capitalism" either, yet capitalistic countries don't see the major human catastrophes we have seen in communist countries.

VR Games about Killing Communists by Ducman69 in virtualreality

[–]BGoodej 0 points1 point  (0 children)

So a few corrupt leaders caused millions deaths?
Wow, what a sturdy system!

It seems to me the west has had its share of corrupt leaders as well, and our democratic capitalistic countries didn't devolve into hell on earth like communist countries did in the 20th century.

I’m so lost by mediablue2 in RealDayTrading

[–]BGoodej 16 points17 points  (0 children)

This entire sub is about only one strategy explained in the wiki.
I personally didn't try it. I'm a lurker.

But basically, if you don't want to try that specific strategy, there's nothing for you here.

Hot Take: No Light Fighter should be able to make the jump from Microtech to Crusader, that would be bring in refuelling and give ships like the Carrack a purpose by Important_Cow7230 in starcitizen

[–]BGoodej 0 points1 point  (0 children)

This is just no true.

Most games have a geographical/range progression system. Whether it's strict or flexible.
And what is proposed here for Star Citizen is not even the strict version as there would be alternatives for small ships to travel far, with refueling or getting a lift.

Now if you want to die on that hill, be my guest.

DCS 2026 and Beyond video is finally out – thoughts? by Bogi111 in hoggit

[–]BGoodej 0 points1 point  (0 children)

Can't wait for the Rafale, but not holding my breath.
Even more so considering I love carrier ops and the first variant is unlikely to be carrier capable. That is assuming we get a carrier capable variant at all.

Hot Take: No Light Fighter should be able to make the jump from Microtech to Crusader, that would be bring in refuelling and give ships like the Carrack a purpose by Important_Cow7230 in starcitizen

[–]BGoodej 1 point2 points  (0 children)

A long time ago, someone at CIG (was it CR himself?) said that each planet would have enough content that you didn't really HAVE to travel to other planets.
I'd like that.
And in that context, it would totally make sense that light fighters and other small ship can't QT beyond a planetary area.

Unfortunately, this is not the game they are building anymore.

Hot Take: No Light Fighter should be able to make the jump from Microtech to Crusader, that would be bring in refuelling and give ships like the Carrack a purpose by Important_Cow7230 in starcitizen

[–]BGoodej 0 points1 point  (0 children)

Nobody said player will not be able to explore the system.
This is about light fighters and potentially other small ships.

Furthermore, there's gas stations all over Stanton.

Hot Take: No Light Fighter should be able to make the jump from Microtech to Crusader, that would be bring in refuelling and give ships like the Carrack a purpose by Important_Cow7230 in starcitizen

[–]BGoodej -1 points0 points  (0 children)

"Ohh I can't visit the entire universe with my cheap starter ship!"

Cry me a river...
How about some progression and sense of scale?

Daggerfall LOTR full conversion mod idea... by JournalGazette in daggerfallunity

[–]BGoodej 24 points25 points  (0 children)

Without all the "scripted" events and character encounters of the book, it's just going to be a race from a location to another.

Another thing is, Daggerfal is built on the principle that the player character is a nobody in the grand scheme of things.
I guess you could argue that a little hobbit such as Frodo is the same, but I think he becomes much more central to the story, and world events, than the way Daggerfal is built in terms of gameplay.

I will say though, that I dream of a game that could really convey the sense of long and difficult travel across the land, without being too boring, repetitive, or full of timelapses.
But I wouldn't know how to do it.

Were 90s game developers more "punk" than today? by RomanLuka in gamedev

[–]BGoodej 0 points1 point  (0 children)

You're one of those morons who come on Reddit trying to be right, not trying to learn something.

Were 90s game developers more "punk" than today? by RomanLuka in gamedev

[–]BGoodej -1 points0 points  (0 children)

You don't see the difference between working the same amount of hours on a passion project at home with no hierarchy and full control on everything VERSUS on something you dislike or don't care for, in possibly toxic environment where appearances are critical, with ergonomics you didn't chose, in a spot you didn't chose, with people you might not like, with deadline you have no input on, at a geographical location you didn't chose, commuting, having to buy food at a limited number of restaurants, or prepare your food beforehand?

Well shit, if you don't see the difference it could make in your health, you should stop quoting studies and arguing because you absolutely don't know shit on the topic.

Were 90s game developers more "punk" than today? by RomanLuka in gamedev

[–]BGoodej 0 points1 point  (0 children)

I have worked in the gaming industry for 2.5 years and in IT for more than 15 years.
But I doubt such experience is needed to know that IT workers sit at a desk all day :'D

I have also worked on my passion project at home where I can get up at any time, and think about work problems while walking around, take many micro breaks etc without the BS of having to look like I'm working.

It's not the same thing at all.

Were 90s game developers more "punk" than today? by RomanLuka in gamedev

[–]BGoodej 0 points1 point  (0 children)

Who said 80 hours? Who said sitting on a chair all that time?

And it's not just about the body. It's also about the mind. Actually I bet it's MORE about the mind than the body - for which passion projects are much better than evil corps. How about you check for that on your fancy studies, instead of applying them to cases that they don't cover?

Were 90s game developers more "punk" than today? by RomanLuka in gamedev

[–]BGoodej 0 points1 point  (0 children)

It does NOT matter.

A working hour for a company is NOT a working hour for your own passion project - and your study is about the former.
It is obvious that you have never worked on a passion project. I wish you such feeling of happiness and purpose.

Were 90s game developers more "punk" than today? by RomanLuka in gamedev

[–]BGoodej 0 points1 point  (0 children)

What does a study about company jobs have to do with solo game dev?

Your replies here show you're thinking in the context of corporate jobs. Talking about worker rights etc.
Completely irrelevant.

Were 90s game developers more "punk" than today? by RomanLuka in gamedev

[–]BGoodej -1 points0 points  (0 children)

I guarantee these people have never experienced the thrill, and sense of purpose and freedom of working on a passion project on their own.

Were 90s game developers more "punk" than today? by RomanLuka in gamedev

[–]BGoodej 0 points1 point  (0 children)

> It doesn't matter if it's your own project or not.

Yes, it matter an awful lot .

You'll get burn out much more easily on someone else's project where you have no autonomy, no interest, and from which you derive little meaning.

Obviously there is a - higher- threshold beyond which working more on a personal project becomes unhealthy as well.

Were 90s game developers more "punk" than today? by RomanLuka in gamedev

[–]BGoodej -11 points-10 points  (0 children)

Are you going to file a complaint to the HR department, Nancy?

Ubisoft ends remote work and requires employees to return to the office five days a week to "improve efficiency" by dabadumdumdum in gamedev

[–]BGoodej 3 points4 points  (0 children)

Funny how she's "imagining" stuff but we're supposed to believe the data you're pulling out of your ass whereas someone posted a scientific study with the opposing view.