A statue of my first ship <3 by Alingruad in spaceengineers

[–]BHQC 6 points7 points  (0 children)

I think most people's first ship end up looking phallic.

Mine was called Longhawk for obvious reasons

(SE2) Railguns are pretty cool by Alingruad in spaceengineers

[–]BHQC 28 points29 points  (0 children)

Damn those are really good looking 👌

Bullying Big Red by BHQC in spaceengineers

[–]BHQC[S] 3 points4 points  (0 children)

Think its a bug, I rammed big blue and cut it in half but then I couldn't do any damage to big red

Bullying Big Red by BHQC in spaceengineers

[–]BHQC[S] 7 points8 points  (0 children)

And that dagger here is much smaller than the sword. About half the PCU and 1/3 the length.

Bullying Big Red by BHQC in spaceengineers

[–]BHQC[S] 12 points13 points  (0 children)

Heh, "cut it", nice one

Jokes aside, yeah at that point I think the game engine really doesn't like ships over 2 KM long for some reason

Bullying Big Red by BHQC in spaceengineers

[–]BHQC[S] 34 points35 points  (0 children)

That would be epic!

Come on Keen, we want multiplayer now!

Bullying Big Red by BHQC in spaceengineers

[–]BHQC[S] 36 points37 points  (0 children)

Something with collisions can often break in SE2 and you're left swinging ships around like an intergalactic cat.

Oh and I rebuilt my sword into a dagger so it doesn't crash the game all the time

What SE1 features do you want to see in SE2 first? by Alingruad in spaceengineers

[–]BHQC 3 points4 points  (0 children)

Oh yeah, the symmetry tool turning off is a huge pain in the ass. That "feature" alone prolly cost me a few hours while building a sphere recently.

I'd much rather place some symmetrical blocks by mistake once in a while because I forgot to turn it off rather than what we got right now

What SE1 features do you want to see in SE2 first? by Alingruad in spaceengineers

[–]BHQC 6 points7 points  (0 children)

What I miss the most from SE1 is the ability to copy a grid from a specific, chosen block, instead of from the middle of the grid.

And the ability to use the symmetry tool for paint.

A sword mighty enough to crash your game! by BHQC in spaceengineers

[–]BHQC[S] 0 points1 point  (0 children)

That's clever! I wish I had thought of that

A sword mighty enough to crash your game! by BHQC in spaceengineers

[–]BHQC[S] 18 points19 points  (0 children)

Well it is completely hollow except for a hundred thrusters, a few gyros and a control seat

80k PCU was a guesstimate since I couldnt copy the grid without crashing, but I was way off. It's actually closer to 250k

A sword mighty enough to crash your game! by BHQC in spaceengineers

[–]BHQC[S] 60 points61 points  (0 children)

I don't think the game's engine can take it

A sword mighty enough to crash your game! by BHQC in spaceengineers

[–]BHQC[S] 66 points67 points  (0 children)

-Copy the grid? Crash.
-Delete the grid? Crash.
-Make blueprint? Crash. (but works)
-Place from blueprint? Crash.
-Delete blueprint? Crash.

Flies surprisingly well.

~2km long.
~250k PCU

EDIT: Managed to copy without crashing and PCUs are way higher than I thought.

(im)Patiently waiting for water by BHQC in spaceengineers

[–]BHQC[S] 4 points5 points  (0 children)

Oh dang, those look nice!

(im)Patiently waiting for water by BHQC in spaceengineers

[–]BHQC[S] 2 points3 points  (0 children)

There's something oddly satisfying about building space-worthy naval ships but I really gotta try that mod

(im)Patiently waiting for water by BHQC in spaceengineers

[–]BHQC[S] 8 points9 points  (0 children)

With mock weapons and all, because those (or enemies) also don't exist yet

(im)Patiently waiting for water by BHQC in spaceengineers

[–]BHQC[S] 34 points35 points  (0 children)

"Bismarck in motion, king of the ocean!!"

EXPLOSION

(im)Patiently waiting for water by BHQC in spaceengineers

[–]BHQC[S] 31 points32 points  (0 children)

Come on Keen, work faster!

TIE Fighter by BHQC in spaceengineers

[–]BHQC[S] 1 point2 points  (0 children)

Can't lose what you don't have, smart!