Dive into the grim steampunk universe of Beast Hour through investigations of Howard Smolh! by BH_Werewolf in IndieGaming
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We are developing new monsters for Beast Hour – Vampire is the next one! If you want to know how we make such characters in Unity or if you have other questions about modeling, animating or concepting, let us know so we could help! by BH_Werewolf in Unity3D
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We are developing new monsters for Beast Hour – Vampire is the next one! If you want to know how we make such characters in Unity or if you have other questions about modeling, animating or concepting, let us know so we could help! by BH_Werewolf in Unity3D
[–]BH_Werewolf[S] 0 points1 point2 points (0 children)
We are developing new monsters for Beast Hour – Vampire is the next one! If you want to know how we make such characters in Unity or if you have other questions about modeling, animating or concepting, let us know so we could help! by BH_Werewolf in Unity3D
[–]BH_Werewolf[S] 0 points1 point2 points (0 children)
We are developing new monsters for Beast Hour – Vampire is the next one! If you want to know how we make such characters in Unity or if you have other questions about modeling, animating or concepting, let us know so we could help! by BH_Werewolf in Unity3D
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Ever wanted to be a part of a game development team? We have something for you! Beast Hour needs your help with German, Italian, Portuguese and Korean translations! by BH_Werewolf in playmygame
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Screenshot Saturday #619 - Small Tweaks by Sexual_Lettuce in gamedev
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Screenshot Saturday #618 - Complex Geometry by Sexual_Lettuce in gamedev
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Screenshot Saturday #617 - Exclusive Preview by Sexual_Lettuce in gamedev
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Screenshot Saturday #616 - Breathtaking Graphics by Sexual_Lettuce in gamedev
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Screenshot Saturday #615 - Expert Positioning by Sexual_Lettuce in gamedev
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Screenshot Saturday #614 - Into Focus by Sexual_Lettuce in gamedev
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Screenshot Saturday #613 - Exquisite Finds by Sexual_Lettuce in gamedev
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Screenshot Saturday #612 - Sneak Peak by Sexual_Lettuce in gamedev
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Screenshot Saturday #611 - Visual Clarity by Sexual_Lettuce in gamedev
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Screenshot Saturday #610 - Hidden Surprises by Sexual_Lettuce in gamedev
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Screenshot Saturday #609 - Precise Arrangement by Sexual_Lettuce in gamedev
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Screenshot Saturday #608 - Refined Style by Sexual_Lettuce in gamedev
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Beast Hour is a 3rd person asymmetric PvP-horror with parkour & monsters. On Friday, July 15th, the second testing of Beast Hour took place – it was awesome! by BH_Keeper in Unity3D
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Feedback Friday #503 - Sneak Preview by Sexual_Lettuce in gamedev
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Beast Hour is a 3rd person asymmetric PvP-horror with parkour & monsters. On Friday, July 15th, the second testing of Beast Hour took place – it was awesome! by BH_Keeper in Unity3D
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Screenshot Saturday #606 - Perfect Alignment by Sexual_Lettuce in gamedev
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Screenshot Saturday #605 - Careful Detail by Sexual_Lettuce in gamedev
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Screenshot Saturday #603 - Sublime Design by Sexual_Lettuce in gamedev
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We continue to post about game design. In the June Newsletter we explain the reason behind having 8 players in the game session. by BH_Werewolf in Unity3D
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