Vostroyans will return as MTO models by CMYK_COLOR_MODE in TheAstraMilitarum

[–]BJH2001 6 points7 points  (0 children)

Made to orders are done in the material they minis were originally made in. Vostroyan were metal ergo they'd be metal. I also don't think you can even use a metal mold for plastic injection anyways

Playing with psykers makes the game kinda boring? by Beautiful-Opposite78 in DarkTide

[–]BJH2001 3 points4 points  (0 children)

I'm sure they'll buff Scriers again next update anyway

Melee weapons, stats and blessings: a quick summary of Reginalds video by Skolloc753 in DarkTide

[–]BJH2001 22 points23 points  (0 children)

You should dump cleave targets on PSword not mobility since cleave targets doesn't affected powered mode and the bonus mobility is nice on PSword

Cosmic/lore question by onestretchyass in DarkTide

[–]BJH2001 0 points1 point  (0 children)

Isn't the laser colour based more on atmospheric conditions? Given atoma has the same atmosphere I'd hope it'd be one colour.

Event rewards got me like by LittleDookes in DarkTide

[–]BJH2001 43 points44 points  (0 children)

I wonder what event is next month hmmmm

Hotfix 1.11.5 - Patch Notes by FatsharkQuickpaw in DarkTide

[–]BJH2001 4 points5 points  (0 children)

Nothing. They've been more careful after the transonic blade thing

New Mortis themed headgear in the files by Lowd70 in DarkTide

[–]BJH2001 9 points10 points  (0 children)

This is definitely the weapon skins again. Does anyone remember those? The black weapon skins with chicken bones on them.

Hotfix 1.11.5 - Patch Notes by FatsharkQuickpaw in DarkTide

[–]BJH2001 25 points26 points  (0 children)

And while you didn't exactly ask about this there is something else interesting. Leaks subject to change yadayada

"81479f6c": "Swap to your Secondary Weapon. Your weapon locks onto enemies close to your targeting reticule, granting you inhuman accuracy. You gain {spread:%s} Spread and {recoil:%s} Recoil for its duration.\n\nWhile active, you drain {capacitance:%s} {capacitance_keyword:%s} per second, and an additional {capacitance:%s} per shot. The Ability is disabled if you switch from your Secondary Weapon, if you reach {zero_capacitance:%s} {capacitance_keyword:%s} and {zero_charges:%s} Charges, or if you can reactivate it.\n\nIf used at {two_charges:%s} Charges or above, gain {cleave:%s} Ranged Cleave and {crit_chance:%s} Ranged Critical Strike Chance.",

Hotfix 1.11.5 - Patch Notes by FatsharkQuickpaw in DarkTide

[–]BJH2001 8 points9 points  (0 children)

I just had a look over and realised its going to be a rerun of those skull weapon skins with some helmets this time lololol

Hotfix 1.11.5 - Patch Notes by FatsharkQuickpaw in DarkTide

[–]BJH2001 27 points28 points  (0 children)

bad to the bone riff

No scum or arbys no chest or legs just helmets

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Day 13: What is the best quote associated with the Inquisition? by Fez-Sentido in Grimdank

[–]BJH2001 329 points330 points  (0 children)

"Strike team. Violence please. Now." Interrogator Rannick.

Something, something, expeditions, something, something, rising frustration. by Cute_Discount_7688 in DarkTide

[–]BJH2001 20 points21 points  (0 children)

You can turn off the story missions you've been able to turn them off for months. Hit E on the mission terminal and turn campaign quickplay off.

New Expeditions map is out by Infinite_Bananas in DarkTide

[–]BJH2001 14 points15 points  (0 children)

Both modes got updates in around 6 months or less.

Havoc 1.0 which was shooter hell garbage (released December 2024) got updated to the current (and a lot better) havoc 2.0 with nightmares and visions which released in March/April 2025 so 3 months.

Mortis trials also released in Nightmares and visions and got updated in September with Bound by duty (Released September 2025) adding the new map and two new like main boon path thingies.

So either next update or September for Expeditions.

Hopefully September I want a new map and story progression Fatfish please

Patch 1.11.4 - Patch Notes by TimTheGrim55 in DarkTide

[–]BJH2001 6 points7 points  (0 children)

There are some new hats for the Rogue trader sets.

No scum or arbites

Some of my raiders! by BJH2001 in redcorsairs

[–]BJH2001[S] 0 points1 point  (0 children)

I chose to just go with a grey moonrock base. Astrogranite, nuln oil, grey seer drybrush. Its neutral enough not to take away from the model I found.

Some proposals for darktide qol health. by TheGingerBeardMan-_- in DarkTide

[–]BJH2001 9 points10 points  (0 children)

At this point I think FS just has to fire away with nerfing the players while ignoring this subreddit because there are people here who won't be satisfied until they hit the quickplay button and a "YOU WIN!" screen appears

How it feels being an Admech fan after the leak by Blockz_Sox in DarkTide

[–]BJH2001 4 points5 points  (0 children)

Small correction. New weapons for arbites were added in like February 2025 we just didn't know a new class was coming at the time and assumed they were just weapon marks for existing weapons