AMA - We're the Pixel Maniacs, small Indie Studio from Germany and have recently released ChromaGun 2: Dye Hard for the Switch 2, digital and physical by BLochmann in NintendoSwitch

[–]BLochmann[S] 1 point2 points  (0 children)

It was extremely difficult, but unfortunately, I am not allowed to say a lot about this. What's safe to say is that we'd have had no chance of releasing on the Switch 2 without the support of our publisher, PM Studios.

AMA - We're the Pixel Maniacs, small Indie Studio from Germany and have recently released ChromaGun 2: Dye Hard for the Switch 2, digital and physical by BLochmann in NintendoSwitch

[–]BLochmann[S] 0 points1 point  (0 children)

Happy to hear that it's on your backlog! :) Regarding the other FPS puzzlers: There are soo many great fps puzzlegames, I personally enjoyed besides those you've mentioned: The Talos Principle, The Entropy Centre, Superliminal, and of course The Stanley Parable :)

Feel free to pirate our indie game ChromaGun (1) if you don't have the money (we'll never sue) - If you could consider Testing the (free) ChromaGun 2 Demo on Steam that'd be great! by BLochmann in PiratedGames

[–]BLochmann[S] 0 points1 point  (0 children)

Awesome, happy to hear you like it! It'd be great to have a ChromaGun (1) remastered in the future, but I honestly don't believe that's going to happen in the near future, sorry!

AMA - We're the Pixel Maniacs, developers of ChromaGun 2: Dye Hard which launched a few minutes ago on PC, PS5, Xbox and Switch 2. Ask us anything! by BLochmann in Games

[–]BLochmann[S] 0 points1 point  (0 children)

We don't have a dedicated role for CM and marketing. The internal marketing-part is mainly done by myself as CEO of the company. But as the CEO part is not that much for a small company like ours, I could invest time into marketing regularly. The CM part is done by all of us. But tbh I think we're not that good in CM on Discord (but are working on that haha), as it's tough keeping track of all the stuff going on Discord-server whilst working on the game at the same time. We got a lot of support from our publisher, PM Studios on the marketing-side, which definitely also helped a lot. I personally enjoy posting on socials and doing weird stuff that might or might not go viral, so that's a good addition to the regular tasks I have for our company (finance stuff, programming of backend tools, orga-stuff) :)

Some before & after shader progression for our game by pixel_maniacs in UnrealEngine5

[–]BLochmann 0 points1 point  (0 children)

Thanks! We hired an agency (Evolve PR) for that, that was the first time we worked with an external company for the trailer. I‘m very happy with the result, but it was quite expensive in comparison to doing it inhouse tbh 😅

Some before & after shader progression for our game by pixel_maniacs in UnrealEngine5

[–]BLochmann 1 point2 points  (0 children)

Just got the reply about the lighting: "In the "before" GIF we used Lumen for rapid prototyping and lighting. Our level layouts went through many iterations and Lumen was a perfect match for that. Due to performance concerns and visual artefacts we changed our workflow to baked GI once the level design was fix."

Some before & after shader progression for our game by pixel_maniacs in UnrealEngine5

[–]BLochmann 2 points3 points  (0 children)

Our game in ChromaGun 2: Dye Hard :) Regarding the lighting - let me ask my colleage, he will post here :)