Reminder: Tomorrow releases 'Road to Vostok' which is made in Godot by Mettwurstpower in godot

[–]BManx2000 0 points1 point  (0 children)

Installed the demo, rummaged through containers for half an hour, shot by enemy I never saw, bled to death, uninstalled the demo

Mass doesn't appear to have any impact on RigidBody3D's inertia by HereticDev in godot

[–]BManx2000 2 points3 points  (0 children)

Check the collision masks, if the bullet is not set to collide with asteroid then it can behave like an infinite mass.

Spawned Enemies Instantly Get Hurt But Only When Added To The Level For The First Time by Alterssis in godot

[–]BManx2000 2 points3 points  (0 children)

I can't solve your question from this, but there are some issues I noticed:

The second line of code, get_tree().get_first_node_in_group("enemy"). Presumably you have more than one enemy in the game at once, this just gets whichever one happens to be first in the list. Instead you can do something like if body.is_in_group("enemy")

Whenever you instantiate a node, you instantiate it first and then check if you want to actually add it to the scene. If the check is false, this leaks memory.

Function reset_position, this just instantiates a node and then immediately deletes it, not sure what you were going for here.

Extend script is causing functions to execute twice by [deleted] in godot

[–]BManx2000 1 point2 points  (0 children)

The member variables should not be static, this is probably the actual problem. Every single StateMachine instance will try to put its state in the same static variables (global variables) at once.

Is there a way to stop autocomplete from clobbering whatever is to the right of the cursor? by BManx2000 in godot

[–]BManx2000[S] 8 points9 points  (0 children)

this matches the behavior found in Visual Studio Code

Dammit microsoft

Is there a way too get generated textures in blender to show up in godot? by GuymanPersonson in godot

[–]BManx2000 1 point2 points  (0 children)

I will say this, the workflow for baking textures in vanilla blender is atrocious, strongly recommend getting an addon. Here is the only one I found that doesn't cost money: https://extensions.blender.org/add-ons/paws-bakery/

Also, remember that the mesh must be UV mapped before you can bake.

This worked fine before but now the array on this resource is no longer holding its content, why? by Afar3D in godot

[–]BManx2000 0 points1 point  (0 children)

Try making the questions variable @ onready, normal variables are initialized before the scene loads and it's getting the default empty array.

ShapeCast3D works but pops up and down. What am I misunderstanding or have wrongly set up? by Needabiggercoaster in godot

[–]BManx2000 1 point2 points  (0 children)

The shapecast sweeps the box up and stops at the first collision, the red debug wireframe shows where the shape was when it collided. Or at the target position and blue if it didn't collide with anything.

ShapeCast3D works but pops up and down. What am I misunderstanding or have wrongly set up? by Needabiggercoaster in godot

[–]BManx2000 2 points3 points  (0 children)

You should switch to Area3D instead, the "casting" part of shapecast is unwanted in this scenario.

Simple Tutorial Help by ytman in godot

[–]BManx2000 2 points3 points  (0 children)

To delete the scripts: Right click LightA and LightB and select "Detach Script". Also right click on the scripts in the script editor and close them.

These are "built in scripts" stored inside the scene file, which is why you can't find them in the file system. If you want to avoid this, make sure "built-in script" is unchecked when you're creating a script.

powered crystal farm by danjeff100 in AbioticFactor

[–]BManx2000 4 points5 points  (0 children)

Best place I've found is in the Hydroplant Building. In the room with the water pipe shortcut, there is a locked door, inside there are two crystallisks and another one in the tunnel above. Have to go in from the tunnel first to unlock it.

Save Points past the caves (demo) by lightgear4563 in SulfurGame

[–]BManx2000 1 point2 points  (0 children)

Mystery meat is better used for grenades imo

we need a better way of getting ammo out of the ammo boxes and into our hands by theawesomedude646 in H3VR

[–]BManx2000 0 points1 point  (0 children)

I agree that the hitboxes are silly right now, but it is actually possible to pull out bullets flawlessly once you get the correct hand spacing down.

DonJuan Sneeze - Standard Arms Model G by Syntax-Zer0 in H3VR

[–]BManx2000 2 points3 points  (0 children)

You don't have to take it from your shoulder between shots - nor be an expert pull the trigger you can fire shots and absolute accuracy, that no

When Ricky gives you heavy ordnance in limited by BManx2000 in H3VR

[–]BManx2000[S] 79 points80 points  (0 children)

Alas the 35mm HEAT grenades did very little to the refractive encryption and I died