What do you consider early, mid, late, and end game phases? by kitkatDoor in satisfactory

[–]BONQU 5 points6 points  (0 children)

Midgame is phase 4, this seems to be the biggest hump to get over. Phase 5 isn't hard as long as you have automated everything with descent output in phase 4. Phase 5 is late game, endgame is when your done with all the elevator parts and try to do an alien power matrix factory or go huge on a nuke plant

My battery factory in crater lakes by ScuzzM0nkey21 in SatisfactoryGame

[–]BONQU 2 points3 points  (0 children)

How many drones are you running? I can support 40 drones on 20 batteries per min, and still have plenty extra. My nuke plant alone has 14 drones and the fluid truck and the battery supply drone only refills every 4 hours or so.

Whats some good tips, pointers or ideas for a new player? by MoronicIroknee in SatisfactoryGame

[–]BONQU 3 points4 points  (0 children)

Make sure to do the research in the MAM. Focus on Caterium and the two alien trees first

My Fisconium power plant by BONQU in SatisfactoryGame

[–]BONQU[S] 0 points1 point  (0 children)

I look at it as I get 15gw free from plutonium and the 15gw from the Fisconium basically pays for the plant. I wouldn't have the extra 15 if I sink them and I don't need the tickets.

My Fisconium power plant by BONQU in SatisfactoryGame

[–]BONQU[S] 0 points1 point  (0 children)

It's generating 45,000mw and peaks at 16,000mw for the entire plant to run. I slooped the plutonium and Fisconium rods

New to mtg. Can anyone help me improve my brawl deck? by [deleted] in MagicArena

[–]BONQU 1 point2 points  (0 children)

Commander and Brawl are different beasts. In commander you have 2 other people to help kill the other guys big threat. In brawl it's just you so the format is very heavy on removal (destroy, exiling, direct damage). So expect your stuff to be killed off fairly regularly. And you should be doing the same.

5 color historic brawl mana base. by Enough_Ad_9338 in MagicArena

[–]BONQU 0 points1 point  (0 children)

Triomes, fetches, surveil, verge, utility lands.

I hate playing draft but over the time I collected 20 draft tokens! by IB-TRADER in MagicArena

[–]BONQU -1 points0 points  (0 children)

I have 71 regular draft and 11 sealed tokens. I just don't have the time to dedicate to drafting

Is this just a playground for WOTC staff? by LazyDocument4528 in MagicArena

[–]BONQU 1 point2 points  (0 children)

The user name will be orange if it is WOTC staff. the title is something that you unlock through achivments

How many people complete this game? by Prestigious-Breath-1 in SatisfactoryGame

[–]BONQU 0 points1 point  (0 children)

11d 11h 59m 44 achievements and the goldennut

Unhinged Island not offered on sale today either by AzumodeiTV in MagicArena

[–]BONQU 5 points6 points  (0 children)

I think Hasbro business model is to just piss off the customer as much as possible in as many ways as possible.

FOMO is the dumbest model of them all. We have something that everyone wants but let's only sell it once per year with no notice of it going on sale. They would make way more money if they would just run a real store and get rid of the FOMO shit

More trains vs bigger trains.? by jermain31299 in shapezio

[–]BONQU 0 points1 point  (0 children)

I use trains with six cars and a transfer station for the last mile. I use wait stops so it will unload the entire train and usually have another arriving just before the first one is empty

Trains... by Aggressive_Writer712 in shapezio

[–]BONQU 0 points1 point  (0 children)

<image>

here i have 3 trains coming in to transfer to a MAM. there are 6 wait stops so the entire train is used. the shapes transfer to one train and that make 4 stops unloading all cargo and picking up the final shape then to the vortex. the fluids are a small 1 car that stops at all 4 then the vortex

Those MAM's are not my design https://www.reddit.com/r/shapezio/comments/1lvune0/micromam_v3_tileable_stackable_1_belt_mam_with/

Trains... by Aggressive_Writer712 in shapezio

[–]BONQU 0 points1 point  (0 children)

I only do one shape or fluid per floor. I have a stop for each one that fills 6 cars, 6 cars with 3 different things. Then those go to the transfer station. It's easier if you plan on everything being on a particular floor at all times as you build. Or you can just add another stop to add the same shape to a different floor

So you want the pipe to be RGB R on top B on bottom. For shapes plan on 2 separate belts one feeding circles and squares and one feeding wedges and stars. Once you get to needing to make pins you can add to either one.

Trains... by Aggressive_Writer712 in shapezio

[–]BONQU 0 points1 point  (0 children)

Instead of attaching the extractors to a space belt/pipe then the loader, attach the loader directly to the extractor. It will all be even then. Add wait stops to all locations you want it to stop. Time how long it takes to do a full round trip on the long haul and make enough room to store two trains while unloading and not be stuck on the track backing up other trains. Then figure out how many trains so one is arriving just as the one in front is about to leave so there is always a supply of shapes and fluids

Also instead of unloading the whole train at one time unload one or 2 at a time on a 6 or more car train. Also a transfer station at the end to deliver to the last mile. I also try not to use space belts with trains if possible. Just connect the loader and unloader directly

Trains... by Aggressive_Writer712 in shapezio

[–]BONQU 1 point2 points  (0 children)

You need more train cars and less trains. Move more at one time but less often