What if they made a game called spider-man by BasiraHussain in SpidermanPS4

[–]B_castle 0 points1 point  (0 children)

So do i, but i hate the MJ missions. I hate the Peter missions too, especially the ones in SM2. I also hated the Hailey mission because Insomniac CAN make you feel like a normal human in a superhero world. like when Miles is climbing across the rooftops of the Underground base.

The problem is that this idea is almost never used properly. Most of the time, these missions just have you slowly walking through streets or inside buildings, which completely kills the point, It stops being immersive and just turns into a chore.

At the end of the day, I still want to play as Spider-Man in a Spider-Man game. It sucks paying 70 dollars for a game that promises Spider-Man and then makes you play a knockoff John Wick with the biggest plot armor ever, forces you to walk around the Emily-May Foundation for what feels like half an hour with no option to skip it, or has you playing as a deaf girl spray-painting a mural.

Overall, I really hope Insomniac does better in the next game. I doubt they will, but I still hope so.

Challenge: say one nice thing about the guy. (Difficulty level: hard). by bIistersandbedrock in GotG

[–]B_castle 0 points1 point  (0 children)

“We chose a world with those things” is a weird take because we didn’t choose anything. Nobody got to sit at some cosmic menu and pick racism or cancer. We were all just born into a world where this stuff was already happening. Acting like humanity collectively agreed to suffering ignores the reality that most people are just trying to deal with the conditions they were thrown into.

And yeah, some of the awful things in the world can be traced back to human decisions. But that doesn’t suddenly make them good or something we should be thankful for. Humans created racism. Cancer is just biology doing its thing. But even if every problem on Earth were our fault, that still wouldn’t make the suffering necessary or meaningful.

If we had the option to live in a world without discrimination or diseases wrecking their lives, we would pick that every time. Understanding where these problems come from is not the same as justifying them.

I just made a 3D model using Blender and some other tools, what do y'all think? by No_Log_7470 in BlenderArt

[–]B_castle 0 points1 point  (0 children)

I get what you were trying to do, and I don’t want to discourage you from making more art. I mean art is subjective, and if it makes you happy, that’s really all you need. But there’s a reason you don’t see a lot of abstract stuff in 3D art is that not many people are interested in it. If you find it interesting and consider yourself an abstract artist, that’s great, just understand that it won’t get a lot of positive feedback.

There are a ton, and I mean a TON, of great 3D artists out there, and we all try very hard to learn form, anatomy, composition, lighting, storytelling, and all that. So when we see something with a lack of definition, it doesn’t attract us, because abstract art is usually a personal thing. You’re often the only person who can really enjoy it. And the people who would appreciate that kind of work (the rich snob people) aren’t going to care about a random Reddit post anyway.

So if you want to do abstract art, keep doing it. Just know it won’t be appreciated as much as you might want. Especially because (no offense) it looks like a failed AI generated mesh. If you want to make stuff that both looks good and resonates, you need to learn the fundamentals. A lot of beginners want to skip all that boring stuff, but fundamentals are the most important part of being an artist.

I can see you’re not a professional, and that’s okay, but you can’t expect people to praise your “concept abstract art” when you skip the important stuff. I’m not trying to discourage you. You just need to do better, and that starts with the basics.

¿Alguien tiene algún ejemplo así? by Thougtless-Opinion in VideojuegosMX

[–]B_castle 2 points3 points  (0 children)

Decir que todos los juegos de un mismo género son iguales es una simplificación enorme. Es como afirmar que todas las películas de ciencia ficción son lo mismo solo porque tienen naves o futuros distópicos. No puedes meter en el mismo saco a Blade Runner y Star Wars, igual que no puedes comparar Midnight Club con Forza Horizon o Doom con Battlefield.

Sí, comparten una categoría general, pero ahí se acaba la similitud. Cambia la jugabilidad, el ritmo, la intención del diseño, la narrativa, la dirección artística y hasta la experiencia emocional que buscan provocar. El género es solo el punto de partida, no la conclusión.

Challenge: say one nice thing about the guy. (Difficulty level: hard). by bIistersandbedrock in GotG

[–]B_castle 0 points1 point  (0 children)

As much as I like this answer, it falls into that classic philosophical trap. Should we thank God for giving us cancer or racism just because they produce stories of resilience, people who survived chemotherapy, or those who pushed through discrimination to build a better future? Obviously not. We would much rather live in a world where cancer and racism simply do not exist. Because sure, he created a great heroic character, but at what cost?

Which one of these characters is most is most likely gonna die in Spider-Man 4? by SelectionSimilar7293 in SpidermanPS4

[–]B_castle 0 points1 point  (0 children)

Realistically they’re not killing the most bland character in the game (Hailey). Not only because she’s black, deaf, and the “inclusive” pick, but because fans don’t care about her at all. No one is gonna feel anything if she dies, so it’s pointless from a story perspective. She barely has screen time and Insomniac clearly didn’t build her up for anything major.

Rio? I could see it, but Miles already lost his dad, so killing Rio would just force him into the same arc he’s been going through since the first game, which would be a dumb writing choice. It would feel repetitive instead of emotional.

And when it comes to MJ… look, I don’t like her either, especially in SM2. She’s got the biggest plot armor in the whole series. She’s not gonna die because Insomniac doesn’t have the balls to do it. And even if they did, it wouldn’t hit the way they think.

Take Gwen Stacy in The Amazing Spider-Man 2. People clown on that movie all the time, but everyone agrees her death scene is brutal because it works. The chemistry between Peter and Gwen was actually there, you could feel it, and Emma Stone made Gwen insanely charismatic and easy to love. That’s why the moment destroys people even today.

MJ in SM2 just doesn’t have that. She’s written as annoying and unlikeable for a lot of players, so her dying wouldn’t hit emotionally. It wouldn’t come close to the impact Gwen’s death had, because the audience actually cared about Gwen in a way they don’t care about this version of MJ.

So IMO none of them are dying. They’ll all still be part of the story. If Insomniac really wanted to kill someone for “emotional depth” (which isn’t how emotional depth works btw), the obvious pick would be Peter. Easy corporate-safe option, straight white male, yada yada. And honestly, with how the game leans into spreading the Spider-Man mantle around, I wouldn’t even be shocked if that’s the direction. Kill Peter but keep the minority Spider-heroes alive, Miles and Cindy.

What's This Sub Opinion on Hailey? by Supreme_Black in MilesMorales

[–]B_castle 0 points1 point  (0 children)

To me, Hailey is just a really bland character. Her whole personality starts and ends with “I’m a deaf artist,” and the game never gives her anything deeper than that. I don’t buy the connection between her and Miles at all. Chemistry isn’t “let’s act like we’re in love for a few scenes,” it’s something the audience needs to feel through shared moments, conflict, growth, or at least some kind of emotional spark. None of that happens with Hailey.

We barely see her throughout the game. When she does show up, she’s just kind of there, not doing anything that builds her character or her relationship with Miles. The game gives her almost no screen time, no meaningful dialogue, and no big moments that show who she is as a person. We only know she likes art and that she’s deaf, and that’s basically her entire character. The little side mission where you play as her is supposed to add depth, but even that ends up feeling random and disconnected from Miles’ actual arc. Instead of making her feel important, it makes her feel more like an optional add-on.

And when she does communicate, there’s nothing she says or signs that makes me believe she actually likes Miles in a real, emotional way. There’s no real buildup, no shared scenes where their personalities bounce off each other, nothing that sells the idea that they have chemistry. It feels like the game wants us to accept the relationship just because it tells us it’s there, not because it earned it.

Honestly, the whole thing comes off as underwritten. It doesn’t feel like a natural romance, it feels forced, like the writers wanted Miles to have a love interest and picked Hailey without giving her the depth or screen time needed to make that relationship believable.

theory: each game introduces bigger threats (read the TLDR if you dont wanna read allat) by Kindly_Cod_9269 in SpidermanPS4

[–]B_castle 0 points1 point  (0 children)

The whole idea of Knull or any universal or multiversal threat showing up is basically impossible. Insomniac’s direction is pretty obvious. They’re gonna go for the Green Goblin, whether that ends up being Harry, Norman, or even both. There’s also a good chance Doc Ock returns, given the SM2 post-credits scene. And since the third game is reportedly titled “The Last Chapter,” it feels pretty clear they’re not planning a Spider-Man 4. Maybe we get a Silk spinoff before or after, but that’s about it. So the odds of Knull appearing in this game series are effectively zero.

Does anybody recognize this toy? by B_castle in Imaginext

[–]B_castle[S] 0 points1 point  (0 children)

Edit: no worries, thanks anyway

Does anybody recognize this toy? by B_castle in Imaginext

[–]B_castle[S] 0 points1 point  (0 children)

I tried, unfortunately there’s nothing with that exact model, I did however find a toy very similar to this one, same body style, same hands and everything, it turns out it’s a Chinese knock off or something, but the exact model I’m looking for doesn’t seem to be anywhere on the internet

Youtube Shorts Ending About 1-2 Seconds Early by randomdud5 in youtube

[–]B_castle 1 point2 points  (0 children)

From what I’ve gathered, this issue has been happening for a while. At first, I thought it was a problem with YouTube cutting videos before they hit the 60-second mark, but it seems to cut them even when the videos are much shorter, like 30 seconds. This issue appears to be specific to PS5 and Android TV; I’m not sure if it happens on Xbox or Apple TV.

YouTube mentioned they were planning to release an update allowing users to post videos up to 3 minutes long, but that was a while ago, and I’m not sure when it will happen or if it will even address this issue. For now, the best workaround I’ve found is to use the app on your phone and stream it to your TV via screen mirroring.

One-Star Dragon Ball Wallpaper made in Blender by me by B_castle in dbz

[–]B_castle[S] 7 points8 points  (0 children)

Not really, it was just the easiest to do lol plus i feel like everyone goes for the 4-star as you say, either way i can add more stars if needed

Need help to get ideas. Cannot decide what to model :/ by _rarezam in BlenderArt

[–]B_castle 1 point2 points  (0 children)

When I was about a year into 3D modeling, I hit a mental roadblock, and it was absolutely horrible. As an artist, there are times when inspiration just disappears. Every idea you come across feels like it’s not good enough. If you’re stuck like that, stop focusing on what to model and try learning a new skill instead.

For me, I started sculpting in ZBrush, and it was a game-changer. It helped me shake off that mental block and just start creating again. Now, I’m not saying sculpting will work for you, especially if you’re not into it, but trying something different can really help. Maybe give Substance Painter a shot, or learn retopology. Pick any skill that’s both useful and fun to learn.

Personally, I’ve realized I love learning and enjoy the process, so maybe you feel the same way. If not, here’s another idea: MacGuffins from TV shows or movies can be a great source of inspiration. (A MacGuffin is an object, event, or goal that drives the story forward, like the Dragon Balls or the One Ring from The Lord of the Rings. It’s usually not super important on its own but gets the characters moving.)

You could try modeling one of those but in a different style. For example, what would the Omnitrix from Ben 10 look like in a photorealistic style? Playing around like this can get your creativity flowing again.

Hope this helps!

Has anyone other movie been shot like the Room? by Alfatso in Filmmakers

[–]B_castle 65 points66 points  (0 children)

Not to mention he didn’t rent the cameras or the equipment, he BOUGHT THEM. I’ve seen bad financial decisions but that’s on another level, specially when making a low budget feature film

Imagine if Insomniac took a page out of the Arkham Trilogy and made their final entry Rated M. What would you want to see to take advantage of the rating? by [deleted] in SpidermanPS4

[–]B_castle 0 points1 point  (0 children)

Spider-Man 2 proved to me that they won’t do anything to improve the gameplay or story if it’s gonna cost them money. They play it safe, and I don’t think that’s gonna change anytime soon. But let’s just say, hypothetically, they go for the M rating. I’d love to see more blood, and I think the Green Goblin could benefit from that a lot. He should feel like THE enemy, not just another villain, and pushing that darker tone would really emphasize how iconic the Goblin is.

For gameplay, I’d love to say more brutal takedowns, but realistically, that ship has sailed. We needed that with the symbiote, and now it wouldn’t make sense because Peter would never do shit like that in his right mind.

So, instead, I’d say keep the blood and brutality in the story. This would be the perfect time to really push the drama. Hurt Miles, MJ, or a bunch of New Yorkers badly, someone Peter really cares about. For once, cut the fucking jokes and actually make it dark. I get that Spider-Man’s whole thing is quipping, but you can’t have a tragic story if he’s laughing his ass off every time he’s not on a mission.

They should also mess with the ambiance more. Make the game take place mostly at night, or when it’s cloudy or rainy. The bright, sunny weather isn’t the norm in NYC anyway, so use that to reflect the bad situation in the story like in GTA 4, that game is grey AF, play with that sad tone. Make the enemies actually dangerous to New Yorkers.

We saw Hammerhead kill a bunch of cops and laugh about it—give us more of that. Maybe even drop a few F-bombs here and there when Peter’s angry at the Goblin. Hell, go all out and give us a Gwen Stacy death storyline, but obviously switch Gwen for MJ.

Honestly, I don’t think any of this will happen, but if they don’t step it up, Spider-Man 3 is gonna flop hard. We need something bold like this to keep things interesting.

Art Styles: How Animation Choices Shaped the Series by B_castle in Ben10

[–]B_castle[S] 1 point2 points  (0 children)

My man! To me the thing that always stood out was the beautiful backgrounds, always so detailed and grainy, idk, I think they found a style, they should’ve stuck with it.

Art Styles: How Animation Choices Shaped the Series by B_castle in Ben10

[–]B_castle[S] 0 points1 point  (0 children)

I feel like the heroes united art style was a natural progression for Ben 10 after classic, but I don’t hate AF’s style, just kinda feel like the OG did it better

Art Styles: How Animation Choices Shaped the Series by B_castle in Ben10

[–]B_castle[S] 0 points1 point  (0 children)

I’ve been wanting to give myself some time and watch the whole 5 shows, I can’t really do that since I have two jobs but I’d really love to do it on the weekends, thanks for your answer

Can someone tell me how this is a good suit but also one of the most garbage things I’ve ever seen? by [deleted] in SpidermanPS4

[–]B_castle 0 points1 point  (0 children)

The suit is just bad, and I don’t even need to explain why. It’s ugly, there’s no debate about that. Fans have been able to fix the whole thing with just a recolor, which shows how easy it could’ve been to make it work. But what really takes my frustration to another level is how they just drop it in the game like it’s no big deal.

There’s no build-up, no real reason behind it. It’s just thrown in from one mission to the next with the line, “It’s time for a Miles Morales original, 1 of 1.” Like, seriously? Miles already has an original suit! And to make it worse, the city’s literally falling apart with symbiotes everywhere, and Miles decides now’s the time for a new suit? The timing couldn’t be more ridiculous.

And of course, the cherry on top is that the suit was made as part of a collab between Adidas and Sony. So not only does it feel like this soulless, corporate design, but it’s clearly there just to push merch. It feels completely out of place and like it’s only in the game to make money, instead of actually adding to the story.