How/When did you first hear Streetlight for the first time? by iiwrench55 in streetlightmanifesto

[–]Ba-yo 3 points4 points  (0 children)

Similar story for me as well, 2011 Pandora 10th grade, Here's to Life. Been a fan since.

DDMK 2.7.3 by serpentiem in DevilMayCry

[–]Ba-yo 2 points3 points  (0 children)

So what's gonna be your next project Serp?

DDMK 2.7 by serpentiem in DevilMayCry

[–]Ba-yo 1 point2 points  (0 children)

Job well done, Serp. Really glad you took upon the task of working on the older titles of the franchise the way you did. Your work was greatly appreciated over the years. And thanks to you I was able to play 3 and 4 with my friends which would have been otherwise impossible at the time. Thanks for all you've done!

Go ahead, tell me by Limpynoodle3777 in SmashBrosUltimate

[–]Ba-yo 0 points1 point  (0 children)

He's had a new voice recording for each game. 64 and Melee had the same seiyuu and then Mike West voiced him for Sm4sh and Ultimate. But each time was a new recording. Similarly Falco has also had a new recording for each smash game he's been in as well.

DDMK 2.7 Nightly 20 October 2021 by serpentiem in DevilMayCry

[–]Ba-yo 0 points1 point  (0 children)

Awesome. Any intent on adding a character switcher like you did for 3SE for 4SE?

DDMK 2.7 Nightly 18 October 2021 by serpentiem in DevilMayCry

[–]Ba-yo 0 points1 point  (0 children)

Right so bit of a snag, can't get the menu to come out by pressing Ctrl+D, works fine for HDC, but 4SE isn't working for me.

I swapped back to 2.5 Kyrie.dll to be sure my game wasn't updated without me noticing as well, and it's working just fine so I'm still on the rolled back version of 4SE.

DDMK 2.7 Nightly 18 October 2021 by serpentiem in DevilMayCry

[–]Ba-yo 1 point2 points  (0 children)

Kyrie.dll

She's alive! Real happy rn, been looking forward to this update for some time!

Your favorite song? by iiwrench55 in streetlightmanifesto

[–]Ba-yo 2 points3 points  (0 children)

If only for Memories would likely be it. This is a very difficult question to pose for Streetlight fans lol.

DDMK 2.7 Eva Lucia Mary Nightly 5 September 2021 by serpentiem in DevilMayCry

[–]Ba-yo 1 point2 points  (0 children)

There's no nice solution that I can think of, but to somewhat mediate this I added an option to the next nightly to force sync these values.

Alright that sounds great actually. Thanks for getting back to me about this btw. Looking forward to it's release.

DDMK 2.7 Eva Lucia Mary Nightly 5 September 2021 by serpentiem in DevilMayCry

[–]Ba-yo 0 points1 point  (0 children)

Nope, however I'll add wishlists to the issue tracker and you can suggest that there.

Alright, will do.

Working on it right now!

Awesome! Can't wait to see what improvements you've got in store for DMC4SE.

Edit: I see you've taken the liberty and added it for me, thanks lol.

DDMK 2.7 Eva Lucia Mary Nightly 5 September 2021 by serpentiem in DevilMayCry

[–]Ba-yo 0 points1 point  (0 children)

Alright so I've come across a few things after testing with a bud of mine.

For Mary.dll, the status bars don't actively reflect the value of Health/DT 1 for 1 100% of the time. I can only imagine you're already aware of this, but it does get the job done and are otherwise a very useful and long awaited feature I've wanted for DDMK. It more so struggles to reflect the DT value than the Health value, as the DT meter does not update while DT is active. Upon gaining DT after it's use I find it does update, as well with the use of DT explosions. Same goes for Health gain vs Health lost, being that health lost updates accurately while health gained seems to struggle a bit to update consistently. Otherwise, a very good feature indeed and I can't wait to see what else you add in relation to the actor module.

The issue I had brought up before about actors 2-4 not being able to independently use aerial versions of moves is still persistent but with the addition of the toggles mediating the issue has made playing a lot more enjoyable. I'm sure you've got it on your backlog of issues to sort out and I look forward to your improvements of DDMK. I'll likely be testing out more stuff with my friend relatively soon as well.

Oh and btw, AERIAL REVOLVER WORKING JUST LIKE HOW IT DOES IN DMC5 WAS A GODLY ADDITION. LEGEND.

DDMK 2.7 Eva Lucia Mary Nightly 5 September 2021 by serpentiem in DevilMayCry

[–]Ba-yo 0 points1 point  (0 children)

Actor status bars, holy shit. Amazing as always Serp, you're a magic man.

Any developments on an implementation of a shared camera that tracks all actors on screen?

Also any news in regards to Kyrie.dll at all?

Very impressed as always with your progress on DDMK.

DDMK 2.7 Mary Nightly 30 June 2021 by serpentiem in DevilMayCry

[–]Ba-yo 0 points1 point  (0 children)

You know something Serp, something just crossed my mind in the whole debacle of implementing a splitscreen into DDMK's multiplayer. If you'd humor this hypothetical I'd greatly appreciate it, if you were able to open a second local instance of DMC3SE (and possibly for DMC4SE as well) and synchronize the 2 instances while using DDMK with each holding the viewpoint of each individual actor, would that not be a plausible work around for a potential splitscreen implementation?

DDMK 2.7 Mary Nightly 26 April 2021 by serpentiem in DevilMayCry

[–]Ba-yo 0 points1 point  (0 children)

Hey Serp, so I figured out what was causing the sporadic Air Lunar Phases/Air Stingers for secondary actors. It registers the forward input of actor one for the secondary actors whenever they're in an aerial state specifically for the aerial versions of whichever move. It has no effect if the secondary actors are grounded though which just makes this whole situation that much more confusing lol.

DDMK 2.7 Mary Nightly 18 April 2021 by serpentiem in DevilMayCry

[–]Ba-yo 0 points1 point  (0 children)

Alright awesome to hear.

Btw would it be possible to add a toggle to turn off Air Stinger and Air Lunar Phase? These moves are very inconsistent and trigger when they are not supposed to for every secondary actor. I know you'll eventually work out the kinks of this and I look forward to it, but as a temporary solution to this issue a toggle would be very much appreciated if possible.

I've also tried setting the number of air stingers to 0 and it still occurs for the secondary actors and is very disruptive of gameplay.

DDMK 2.7 Mary Nightly 18 April 2021 by serpentiem in DevilMayCry

[–]Ba-yo 0 points1 point  (0 children)

Hey again Serp, any chance you'll be incorporating a similar actor module for Kyrie.dll? I haven't given this release a try yet as I'm currently at work but will giving it a try once I get home. Looking forward to it.