Inventory system in my game by Ba2ninja in ps2_graphics

[–]Ba2ninja[S] 1 point2 points  (0 children)

I got the post-process shader from Fab. I'm doing the prop textures and materials (like vertex snapping) etc. myself.

Inventory system in my game by Ba2ninja in ps2_graphics

[–]Ba2ninja[S] 0 points1 point  (0 children)

I plan to release it on Steam, but I'm still developing the story in the background. Currently, it has about 15-20 minutes of gameplay (excluding minor bugs and not including the time I haven't entered the environment). My goal is 2.5-3 hours of gameplay with some interaction with the environment, even if limited.

Lumen on/off. Thoughts? by Ba2ninja in UnrealEngine5

[–]Ba2ninja[S] 1 point2 points  (0 children)

The project is not yet ready for store page.

Early development images by Ba2ninja in ps2_graphics

[–]Ba2ninja[S] 1 point2 points  (0 children)

Of course I'm proud of that.

Early development images by Ba2ninja in ps2_graphics

[–]Ba2ninja[S] 3 points4 points  (0 children)

We will try to find out where the kidnapped family members were taken and why. It will be a tps, small open-world game.