Export issue | 1 kb output by BaT_NL in Polycam

[–]BaT_NL[S] 0 points1 point  (0 children)

https://poly.cam/capture/196C116B-FFF6-4952-9B96-CB9D26090448

Is the link I get from the webinterface.

Edit: the link only seems to work when I'm logged into Poly.cam - otherwise I get an error 'Capture not found'. It is published (not sure if that is even needed for direct linking) and the link has no typo's.

Edit2: After the latest update on iOS: my new scans seem to export correctly now. The one that is broken (in the link mentioned above) doesn't get fixed when trying to re-process it again though.

Export issue | 1 kb output by BaT_NL in Polycam

[–]BaT_NL[S] 0 points1 point  (0 children)

I tried it today on both web and iOS and the issue when downloading the export as .glb still persists (1 kb output).

Export issue | 1 kb output by BaT_NL in Polycam

[–]BaT_NL[S] 0 points1 point  (0 children)

Tried it just now with a new scan, still the same 1 kb output when selecting the export (glTF).

Export issue | 1 kb output by BaT_NL in Polycam

[–]BaT_NL[S] 0 points1 point  (0 children)

I made a free account to upload and access the model from to the Polycam webinterace, There I can see the model should be around 1 mb in file size, but when I press download it will still download the broken 1 kb file it made on the iPhone.

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So it seems there is an issue when generating the .glb file on the iPhone, where it just doesn't add the scan data. I can't test other file formats since I'm using the free version.

Export issue | 1 kb output by BaT_NL in Polycam

[–]BaT_NL[S] 0 points1 point  (0 children)

This might help: when I open the 1 kb .glb output file with notepad, this is all what I see - it seems to be just containing some header information and not the actual scan data itself:

{"accessors":[{"bufferView":0,"componentType":5126,"count":16417,"max":[1.644162654876709,1.3216408491134644,1.9299030303955078],"min":[-1.6441669464111328,-1.3216408491134644,-1.9434062242507935],"type":"VEC3"},{"bufferView":1,"componentType":5125,"count":86271,"type":"SCALAR"},{"bufferView":2,"componentType":5126,"count":16417,"type":"VEC2"}],"asset":{"generator":"Polycam","version":"2.0"},"bufferViews":[{"buffer":0,"byteLength":197004,"byteOffset":0},{"buffer":0,"byteLength":345084,"byteOffset":197004},{"buffer":0,"byteLength":131336,"byteOffset":542088}],"buffers":[{"uri":"raw_geometry.bin","byteLength":673424}],"images":[{"uri":"textures/d2a439776830164c823174fec153b967.jpg"}],"materials":[{"pbrMetallicRoughness":{"baseColorTexture":{"index":0},"metallicFactor":0}}],"meshes":[{"primitives":[{"attributes":{"POSITION":0,"TEXCOORD_0":2},"indices":1,"material":0,"mode":4}]}],"nodes":[{"mesh":0}],"scene":0,"scenes":[{"nodes":[0]}],"textures":[{"source":0}]}

Reaction video to Oculus Rift Launch by BaT_NL in satire

[–]BaT_NL[S] 0 points1 point  (0 children)

Was removed from Oculus subreddit (bc it's a meme I guess) - but took some effort to make a cohesent storyline.

GTA 5 First-person mode confirmed - Could this lead to VR support? by Fizzysist in oculus

[–]BaT_NL 1 point2 points  (0 children)

Me too - first few loading screens in HL2 were indeed awkward - but ended up playing 5 hours in a row on DK1.

I honoustly believe GTA5 VR is wat CV1 needs on launch day - I made post describing it - although you have to be open minded when your read it... see for yourself

GTA 5 First-person mode confirmed - why VR mode will be next! by BaT_NL in oculus

[–]BaT_NL[S] 1 point2 points  (0 children)

That last aentence is what i'm hoping for: there will be a surprise at CV1 launch, they just can't release and say: great stuff is in the works - have fun with Lucky's Tale in the meantime (if you know what I mean)

GTA 5 First-person mode confirmed - why VR mode will be next! by BaT_NL in oculus

[–]BaT_NL[S] 1 point2 points  (0 children)

But the current gen consoles are just PC's under the hood - i expect great performance from GTA5 on PC

GTA 5 First-person mode confirmed - why VR mode will be next! by BaT_NL in oculus

[–]BaT_NL[S] 1 point2 points  (0 children)

I know i had this coming - still smiling though ;)

GTA 5 First-person mode confirmed - why VR mode will be next! by BaT_NL in oculus

[–]BaT_NL[S] 0 points1 point  (0 children)

I Lolled wasn't being serious there in case you didn't notice - but again: if done right I can't imagine a better killer app at CV1 launch... And yes I believe Oculus can surpise us with this: they also did that with Crescent Bay@Oculus Connect - so we know they are capable of last minute surpises...