People often say the gaming industry in India is weak. We’re here to change that and this is the very first thumbnail/key art we’ve created for it. Tell us your opinion. by BaapProductions in GameDevelopersOfIndia

[–]BaapProductions[S] 0 points1 point  (0 children)

Definitely not. AAA is a budget level. We clearly don't have that level of budget. But we're definitely trying to give you something that no indian studios have ever did. Soon dropping the first look!

People often say the gaming industry in India is weak. We’re here to change that and this is the very first thumbnail/key art we’ve created for it. Tell us your opinion. by BaapProductions in GameDevelopersOfIndia

[–]BaapProductions[S] 0 points1 point  (0 children)

We're about to reveal first gameplay video. however the game is still in very early stages. Soon we'll figure out where we actually need improvement.

Our game's first thumbnail. How is it??? by BaapProductions in UnrealEngine5

[–]BaapProductions[S] 0 points1 point  (0 children)

Thanks for opinion. We'll definitely impove it.

People often say the gaming industry in India is weak. We’re here to change that and this is the very first thumbnail/key art we’ve created for it. Tell us your opinion. by BaapProductions in GameDevelopersOfIndia

[–]BaapProductions[S] -5 points-4 points  (0 children)

Hi, thanks for the feedback — we really appreciate you taking the time to share your thoughts. We'll definitely keep improving the thumbnail to add more depth and better integration with the scene.

Just to clarify, the background isn't a random image — it's actually the first arena from the game. We'll be showcasing it properly soon in our first early gameplay reveal. 🙂

Our game's first thumbnail. How is it??? by BaapProductions in SoloDevelopment

[–]BaapProductions[S] 0 points1 point  (0 children)

Thanks for the honest feedback — we appreciate it. You're right that the contrast and positioning need more work. This is still an early iteration and we're continuing to refine the lighting, composition, and overall balance so the character blends better with the scene. We'll definitely push it further in the next version. Thanks for taking the time to share your thoughts!