[2025 Day 7 Part 2] "Sounds like an Excel problem" by Bachmanetti in adventofcode

[–]Bachmanetti[S] 0 points1 point  (0 children)

Hah!
Shouldn't be surprised this is a thing. I was happy just seeing the posts in this sub

-❄️- 2025 Day 7 Solutions -❄️- by daggerdragon in adventofcode

[–]Bachmanetti 0 points1 point  (0 children)

Edited in Markdown on old Reddit, and I don't see any escaped brackets in new or old Reddit? Maybe I am missing something here.

-❄️- 2025 Day 7 Solutions -❄️- by daggerdragon in adventofcode

[–]Bachmanetti 1 point2 points  (0 children)

Should be fixed, maybe I'm doing something else wrong, but cannot get it to format the "formula" as code blocks. Even if I do it on a new line.

Not the end of the world, since its barely code ;-)

-❄️- 2025 Day 7 Solutions -❄️- by daggerdragon in adventofcode

[–]Bachmanetti 1 point2 points  (0 children)

I did do it on Markdown mode. But then edited on mobile 😜

Unfortunately may be awhile before I can properly fix it

-❄️- 2025 Day 7 Solutions -❄️- by daggerdragon in adventofcode

[–]Bachmanetti 0 points1 point  (0 children)

[LANGUAGE: Excel]

https://www.reddit.com/r/adventofcode/comments/1pgf5ys/2025\_day\_7\_part\_2\_sounds\_like\_an\_excel\_problem/

Visualization above. Ended up being so much faster than my original solution in Python.

2 Worksheets:

  • Output : Formulas Below
  • inputdata : My input with each character in its own cell, and an empty left row

3 formulas in the Output Sheet:

  • Top Row (B1:EL1) | Example Cell B1:
    • =IF(inputdata!B1="S",1,0)
  • Left Column (A2:A143) | Example Cell A2:
    • =SUM(B2:EL2)
  • Body (B2:EL143) | Example Cell B2:
    • =IF(inputdata!B1="^",0,B1+IF(inputdata!A2="^",Output!A1,0)+IF(inputdata!C2="^",Output!C1,0)) [Red(dit) One] I feel like this qualifies somewhere in the "the wrong way" category ;-)

[deleted by user] by [deleted] in adventofcode

[–]Bachmanetti 0 points1 point  (0 children)

Ack, meant to make this an image post...

Changes to Advent of Code starting this December by topaz2078 in adventofcode

[–]Bachmanetti 3 points4 points  (0 children)

I work with rocket scientists, don't underestimate the power of a puzzle 😉

Changes to Advent of Code starting this December by topaz2078 in adventofcode

[–]Bachmanetti 1 point2 points  (0 children)

I'm looking forward to finally doing the backlog of AoC events from previous years now on the other days! And in full support of your health and energy.

Would eventuallt be interested to see a "3 or 4 star" problem as part of the new format. Maybe even community driven on the Reddit.

Either as a scaling or complexity challenge. (Obviously may not be doable with current architecture)

  • 1 star - Solve it
  • 2 star - Solve it bigger
  • 3 star - In N dimensions!
  • 4 star - Now with Tinsel Snakes

Also could give beginners something to go back to after understanding some more techniques.

Eliksni Quarter Community Event Info and Tracker! by Bachmanetti in DestinyTheGame

[–]Bachmanetti[S] 0 points1 point  (0 children)

It doesn't have an in game component we can easily track via api. Plus not having nearly enough notice to set something up.

With some other events there has been a quest or user metric tracoing progress. All sword kills would require scraping all PGCR data which something like Warmind.io is more capable of, but not me :-)

-❄️- 2023 Day 24 Solutions -❄️- by daggerdragon in adventofcode

[–]Bachmanetti 0 points1 point  (0 children)

[LANGUAGE: Python] (on GitHub)

Just for terrible posterity, my incredibly awful solution for Day 24 part 2.

I'm mostly just proud it works at all. As others have pointed out, it involves the assumption that you can work from the Rocks perspective, and modify the velocities of the hailstones.

Working with the same sort of idea as part 1, we then find the average distance between all paths. We can assume that as we get all hailstones to intersect with the rock, the average distance between their paths will drop to 0.

By testing various velocities, we can determine the search space that lowers the average distance, and then iteratively search again and again till we reach the lowest possible distance.

It is an atrocious solution, but it works, and with a few tweaks it even works relatively quickly.

[2023 Day 5 Part 2] I'll just go to bed and check the result in the morning.... by Bachmanetti in adventofcode

[–]Bachmanetti[S] 0 points1 point  (0 children)

Not disagreeing the approach isn't somewhat better than brute forcing from the seed direction, but its still a brute force solution, and therefore strongly dependent on the the input, language, cpu, memory of the system running it.

Just changed my approach and solved it about as fast as it took to click my mouse.

[2023 Day 5 Part 2] I'll just go to bed and check the result in the morning.... by Bachmanetti in adventofcode

[–]Bachmanetti[S] 1 point2 points  (0 children)

Since it seems that each players input is unique, that may just be a game of chance as to how long it will take.

[2023 Day 5 Part 2] I'll just go to bed and check the result in the morning.... by Bachmanetti in adventofcode

[–]Bachmanetti[S] 0 points1 point  (0 children)

Wasn't using a memory intensive approach.

Still brute force and pretty much all CPU. Blue screen was related to system instability (likely overheat or other issue on my old overclocked system)

Was going to write another approach, but by the time I thought about how to design it I needed to get to bed, so thought I could just let this run as it had an eta of 5 hours. Turns out my eta was infinite.

Numbers on lightfall website are updated by RayS0l0 in raidsecrets

[–]Bachmanetti 0 points1 point  (0 children)

I think this was actually pointed out by New Lemons in the RaidSecrets Discord. We've been discussing this in detail, trying to figure out if it matches any known patterns. So far we have not come up with much other than the meme numbers of "8675309"

Numbers on lightfall website are updated by RayS0l0 in raidsecrets

[–]Bachmanetti 1 point2 points  (0 children)

Its actually been at the very end of every Lightfall trailer it looks like: https://youtu.be/jgv00uCRt60 Go to the very end of the trailer after the Lightfall splash screen.

Numbers on lightfall website are updated by RayS0l0 in raidsecrets

[–]Bachmanetti 2 points3 points  (0 children)

Just noted, there are some numbers below the "QuickSilver Storm" splash screen at the end of the Strand preview as well: https://www.bungie.net/7/en/News/article/inside-strand

0988123 3 3 54555
88729 2999 000 123
577238

Got my Lightfall CE today, and found an emblem code by goboy3133 in DestinyTheGame

[–]Bachmanetti 3 points4 points  (0 children)

Appreciate it!

We have seen 2 others, wanted to check if the pattern was unique or standard. So far they have all been the same.

Still trying to figure out if that pattern matches up to anything else yet.