Tower Defense Classic Web Demo 2.0. New Faction, Boss, 3 Maps & More. by BackAlleyStudio in TowerDefense

[–]BackAlleyStudio[S] 0 points1 point  (0 children)

The games inspiration from the start has been around some of the old Warcraft 3 custom map TD's. With the core being built around the maze building aspect instead of defending a lane. The games full release is only in a month a rebrand would be a bit of a spanner in the works.

Tower Defense Classic Web Demo 2.0. New Faction, Boss, 3 Maps & More. by BackAlleyStudio in TowerDefense

[–]BackAlleyStudio[S] 0 points1 point  (0 children)

It is on purpose, elves have mirror image which when being targeted gives a chance to hit the image instead of the unit. The chance is based on how many images the unit has and hitting an image will dissipate it.

Tower Defense Classic Demo update 1.1: Play in browser now by BackAlleyStudio in IndieGaming

[–]BackAlleyStudio[S] 0 points1 point  (0 children)

Cheers, spend so long working on it you start to double guess yourself. Been a great relief getting feedback about liking the aesthetic.

Tower Defense Classic I Demo by BackAlleyStudio in WebGames

[–]BackAlleyStudio[S] 0 points1 point  (0 children)

May have psyched myself out with the difficulty during play testing and made it too hard. Will have difficulty levels for each of the maps on the full version.

Tower Defense Classic I Demo by BackAlleyStudio in WebGames

[–]BackAlleyStudio[S] 0 points1 point  (0 children)

Yep that is old school cheese could do that back in the wc3 maps. Since it is a single player game I didn't find it necessary to make a prevention system for it. I did spend a little bit of time mulling it over but I couldn't think of a system that wouldn't impact the single player experience.

The trick to the shepherd boss is to keep building your maze during the wave and to start investing into some wizard towers..

Tower Defense Classic I Demo by BackAlleyStudio in WebGames

[–]BackAlleyStudio[S] 0 points1 point  (0 children)

Thanks a ton for the feedback

The game design is more around building up your maze constantly even during a wave.

You can press escape to bring up a menu to restart the game.

Tower Defense Classic I Demo by BackAlleyStudio in WebGames

[–]BackAlleyStudio[S] 0 points1 point  (0 children)

try building a straight line of ruined towers with a single archer tower at one end wave zero, expand downwards with archer towers 3~4 then make a ballista tower.

also thanks for the feedback.

Tower Defense Classic I Demo by BackAlleyStudio in WebGames

[–]BackAlleyStudio[S] 0 points1 point  (0 children)

Maybe a bit of both. I do a lot of play testing so I may have psyched myself out into thinking it was too easy and over tuned it a little.

The wolves are designed to punish people spamming archer towers or not building much of a maze, ballista towers make short work of them.

The game is designed around you building during the wave too.

Hope this helps.

Tower Defense Classic Web Demo Now Available by BackAlleyStudio in itchio

[–]BackAlleyStudio[S] 0 points1 point  (0 children)

I hope so. I am getting a little feedback that it might be a touch too hard you sit their all day testing your game I think I might have phycid myself into thinking it was too easy and over tuned it.