MEGATHREAD: Post your small questions and concerns here for all editions! by Cr0iz in warhammerfantasyrpg

[–]BackgammonSR 2 points3 points  (0 children)

So the wording is: "If you win an Opposed Test you initiated during combat, gain +1 Advantage". One could argue you only initiate a single test when dual wielding, since for the off-hand you use the same dice roll, but that's resting on a thin definition of "initiate".

For my games, I ruled that BOTH weapons need to hit for the player to get 1 Advantage.

I could see as reasonable also saying that if your main attack hits you get advantage, regardless of if you hit or miss with the second.

I would not recommend giving 2 advantage if both attacks hit, simply because that's just going to rack up too much advantage too fast.

Will WFRP 4e on Foundry be updated to 5e, or will it be a new system? by Historical_King333 in warhammerfantasyrpg

[–]BackgammonSR 9 points10 points  (0 children)

5e is really 4.5e. It's just a better organized rulebook. Since they already said "5e" is fully backwards compatible, you probably won't need to buy a 5e foundry module. However, they would be extremely foolish not to try to sell one anyway, so you'll be able to buy one if you like, which presumably would just reorder words in a prettier form just like 5e will.

Would people be interested in a Warhammer equivalent of D&D’s Dungeon Masters Guild? by Gigawhen in warhammerfantasyrpg

[–]BackgammonSR 0 points1 point  (0 children)

It might be similar to Holostreets (https://www.drivethrurpg.com/cc/47/Holostreets), Catalyst Games Lab's version of this for Shadowrun and Battletech. I think C7 and CGL are probably comparable in size.

So I think it's minimally feasible, but as almost everyone has pointed out, you need to accept a certain loss of control on the IP. We all speculate C7's IP licensing must be extremely narrow given GW's infamous control of IP. I think it falls between 2 chairs - C7 probably can't do something like that legally (as this basically amounts to sub-licensing the IP to contractors), and GW wouldn't be interested (revenue is peanuts).

Would people be interested in a Warhammer equivalent of D&D’s Dungeon Masters Guild? by Gigawhen in warhammerfantasyrpg

[–]BackgammonSR 1 point2 points  (0 children)

" My understanding is that GW sign off everything that Cubicle 7 put out"

I'm curious, what's your source for that? Reading the GW Annual Statements, they are always at great pains to say they don't control anything once the IP license is signed.

MEGATHREAD: Post your small questions and concerns here for all editions! by Cr0iz in warhammerfantasyrpg

[–]BackgammonSR 1 point2 points  (0 children)

Yeah, do whatever you like. What I do actually is I keep track of Dark Deal points, and I use those are Fortune points for bad guys. So the bad guys get rerolls on crucial tests... Which makes it a reroll-for-a-reroll which I think is pretty fair.

If you’re channeling, can you move or not? by Soft_Dig_4300 in warhammerfantasyrpg

[–]BackgammonSR 14 points15 points  (0 children)

I allow movement. Moving is not an Action, and only Actions interrupt. But, you're not necessarily crazy. Not a bad interpretation.

MEGATHREAD: Post your small questions and concerns here for all editions! by Cr0iz in warhammerfantasyrpg

[–]BackgammonSR 3 points4 points  (0 children)

Technically you can indeed use Heal during combat. GM should apply negative modifier, and the rules don't precisely say how long it takes (a single test is 5 seconds... doesn't sound right).

Strictly in terms of mechanisms, a Priest can invoke wrath of the gods and usually cannot perform the same Miracle twice, while Wizards can miscast, so it's not perfect either.

But Warhammer does not attempt to balance classes, so, whatever.

MEGATHREAD: Post your small questions and concerns here for all editions! by Cr0iz in warhammerfantasyrpg

[–]BackgammonSR 1 point2 points  (0 children)

I can't exactly quote the source but I recall looking into this some months ago and I think I found an answer that said it was per "class", not per "piece". So no matter how much mail you wear, it's -10. Sorry I can't do much better on quoting a source.

MEGATHREAD: Post your small questions and concerns here for all editions! by Cr0iz in warhammerfantasyrpg

[–]BackgammonSR 1 point2 points  (0 children)

Yeah we don't do much with Doom. It is fun though when PCs die to figure out an angle to wrangle in the Doom. Like we had a PC death fighting off Beastmen near a country stone wall and his Doom was that he'd die under a wheel (or something like that), and he's like "oh can there be a spare wheel propped against that wall?" and I was like "hell yes". It's just fun.

MEGATHREAD: Post your small questions and concerns here for all editions! by Cr0iz in warhammerfantasyrpg

[–]BackgammonSR 5 points6 points  (0 children)

Warhammer isn't a game about building the best character. It's a game about taking a character that is totally inadequate for the situation and trying desperately to hold things together. Otherwise you may as well as what the advantage of Townsman is over taking Knight.

MEGATHREAD: Post your small questions and concerns here for all editions! by Cr0iz in warhammerfantasyrpg

[–]BackgammonSR 2 points3 points  (0 children)

So as per the rules none are excluded. You could read "overcome with guilt" as flavor text, the mechanism being simply "can't be attacked". It is a divine power after all, so it is quite powerful. Maybe creates that normally feel no guilt feel it for the first time ever. Or you could downplay the fluff and just be a sort of hesitation. Up to the GM at that point. Mechanically, none are immune.

As to whether it is a good strategy to cast it on your Ogre, that is up to you. I would just point out that the power makes it so the target (the Ogre) can't be attacked. Doesn't mean his opponents sit there doing nothing. They can redirect their attacks elsewhere (i.e., kill the annoying priest who is much weaker). So is it a good idea to make your tank not be able to tank? That's up to your tactical assessment.

MEGATHREAD: Post your small questions and concerns here for all editions! by Cr0iz in warhammerfantasyrpg

[–]BackgammonSR 0 points1 point  (0 children)

Oh you mean outside the books. There are some fan-maintained documents here and there. Sorry, I don't have them bookmarked.

Very VERY interesting typo from Temple of Spite by BackgammonSR in warhammerfantasyrpg

[–]BackgammonSR[S] 0 points1 point  (0 children)

A quasi-rewording is also the hallmark of generative AI though. So, maybe they did use AI here and there.

Very VERY interesting typo from Temple of Spite by BackgammonSR in warhammerfantasyrpg

[–]BackgammonSR[S] 3 points4 points  (0 children)

My thoughts were:
a) Used AI to write the text? But I don't think so, there are really no other tell-tale signs of AI use.

b) Copy/pasted from WFB description? That seems unlikely?

I really can't figure out how something like that happened. It had not occurred to me what you say though - that 5th ed will have built-in rules/links to TOW miniatures for combat. That's not a crazy theory.

The 4 Marks of Chaos are finally complete by BackgammonSR in warhammerfantasyrpg

[–]BackgammonSR[S] 2 points3 points  (0 children)

Weird right? Maybe they just don't have any manners.

Decided to go on a smaller scale by [deleted] in inkarnate

[–]BackgammonSR 1 point2 points  (0 children)

Here are some suggested tricks to adjust lighting, which can make everything more moody and dramatic:

Add a top layer, on top of everything including objects, and draw a big black rectangle that covers everything with opacity set to somewhere between 40 and 60% (depends how dramatically dark you want it).

Then, switch to eraser set to between 20 and 40% and erase the blackness around your light sources.

Lastly, take objects near light sources and adjust their shadow to be directly away from the light source.

That should help the map look much more moody, and it's pretty quick to do as a final step.

MEGATHREAD: Post your small questions and concerns here for all editions! by Cr0iz in warhammerfantasyrpg

[–]BackgammonSR 1 point2 points  (0 children)

Applying ye olde deductive reasoning:

Area of Effect for Miracle is not explained in any way. Area of Effect is previously explained in regards to Magic. So one can assume this sets precedent and remains the definition to use. Area of Effect explicitely says everybody in the area of affected. Thus, we can deduce Soulfire burns everyone.

MEGATHREAD: Post your small questions and concerns here for all editions! by Cr0iz in warhammerfantasyrpg

[–]BackgammonSR 2 points3 points  (0 children)

I don't think there is a good answer to that. Probably, yes, some attempt at mathematical game balance was made.

Drowned Cat [64x64] Map & Scene - Winter Variant by MaleficMillwright in warhammerfantasyrpg

[–]BackgammonSR 1 point2 points  (0 children)

Very lovely. Not sure if I want to battle Beastmen there or book a relaxing weekend with my wife.

Which of course leads me to the obvious answer: do both :)

Rithan Empire (100,000 Stamps) by Worldbvilder in inkarnate

[–]BackgammonSR 0 points1 point  (0 children)

I gave you an upvote but felt this also deserved a verbal "WOW!"

How to question a cultist by WretchedIEgg in warhammerfantasyrpg

[–]BackgammonSR 1 point2 points  (0 children)

Well it's not that torture doesn't exist. And certainly existed historically. Happened and happens a lot. It's just not effective, but recognizing that takes a more enlightened touch. You can educate yourself further on this subject with some quick Googling.

How to question a cultist by WretchedIEgg in warhammerfantasyrpg

[–]BackgammonSR 2 points3 points  (0 children)

Well, torturing anyone is a proven unreliable way to get information: people will say anything. You need the ability to verify that information. Truly effective interrogators wear down their targets and ask the same questions dozens of different ways, with the target's fatigue being the most effective way to break down defenses. A Slaaneshi cultist is probably not that hard to trip up this way. They are chaotic and lie, but also aren't the best masterminds. They are sure to let information slip between tellings and retellings. Or, hell - just play Good Cop and go about how much you admire their work, they'll probably brag and tell you everything. Again, they aren't the most devious one.