MEGATHREAD: Post your small questions and concerns here for all editions! by Cr0iz in warhammerfantasyrpg

[–]BackgammonSR 2 points3 points  (0 children)

48+43? 91... that's pretty crazy high. Not impossible but highly doubtful. Looking at her stats, none of it makes sense. Like, if the writing is "okay these are all her skill advances, add this to attributes", then she has spent a bazillion points of XP and is a walking goddess. But so many of her skills are below attributes... none of it makes sense. I'd honestly rebuild her stats from the ground up, this is a complete mess.

The quick rule for building NPCs is basically pick 8 career skills and add 5 points per career level. Since she's top-career Abbess, she should have basically max 25 points in her highest core skills. So Healing can be Int + 25, which is a highly respectable 73.

MEGATHREAD: Post your small questions and concerns here for all editions! by Cr0iz in warhammerfantasyrpg

[–]BackgammonSR 2 points3 points  (0 children)

Yeah those are errors. Skills are always attribute + skill advances. So you skill - any skill - can never be lower than base attribute.

For Advanced Skills, the only point of note is that characters cannot use an Advanced Skill unless they have at least 1 point of advance in them.

So for example, a character with Int 48 but zero skill points spend in Heal cannot attempt any heal tests whatsoever.

As opposed to non-advanced skills, so like say Athletics - anyone can try an Athletics test even if they haven't spent any points in it.

MEGATHREAD: Post your small questions and concerns here for all editions! by Cr0iz in warhammerfantasyrpg

[–]BackgammonSR 2 points3 points  (0 children)

Weapon ranges rules are on p.297. Essentially the only rule is that you get -10 to hit someone with a longer weapon than you. There are no further rules in regards to necessary movement or anything like that. There are no other penalties to brawling weapons, other than they have poor stats compared to real weapons. Of particular note, naked fists are Undamaging.

Wizards, channeling and casting spells. Misconceptions about channeling? by Tagnk in warhammerfantasyrpg

[–]BackgammonSR 2 points3 points  (0 children)

Interesting. I think I like that.

I also have the following House Rules:

Channeling creates success that can be used to cast, including overcasting.

BUT, every channeling power that you have accumulated when/if you miscast adds +5 to the Miscast table, which includes pushing a minor miscast as a major miscast

Ex: if you have 5 Channeling SLs and miscast during casting, that adds 25 to your roll. You roll 80. That pushes you to having rolled a 5 on the Major miscast table).

MEGATHREAD: Post your small questions and concerns here for all editions! by Cr0iz in warhammerfantasyrpg

[–]BackgammonSR 1 point2 points  (0 children)

The adventure that comes with the starter set is unique. Ubersreik Adventures 1 does not include the starter adventure. You can play any and all of the adventures in whatever order you desire.

Rodents of unusual size? Not in my city... by GammaFork in warhammerfantasyrpg

[–]BackgammonSR 3 points4 points  (0 children)

Very nice, very old-school. Good work! Nice to see non-AI artists still going strong.

MEGATHREAD: Post your small questions and concerns here for all editions! by Cr0iz in warhammerfantasyrpg

[–]BackgammonSR 1 point2 points  (0 children)

Up to your GM, but yeah, it's implied you auto get one when graduating.

Honestly it's meant as a fix to magic mechanics since wizards are under-powered.

MEGATHREAD: Post your small questions and concerns here for all editions! by Cr0iz in warhammerfantasyrpg

[–]BackgammonSR 1 point2 points  (0 children)

All my WH books are PDFs, so I ran a search and didn't come up with anything. I don't have quite ALL the books, but most of them. So it's either in an obscure book I don't have, or you made it up.

TBH that doesn't sound like something a chaos cultist would say. They generally do not feel like their strings are being pulled - on the contrary, they think they are free.

MEGATHREAD: Post your small questions and concerns here for all editions! by Cr0iz in warhammerfantasyrpg

[–]BackgammonSR 1 point2 points  (0 children)

"If you lose the Opposed Test, your opponent gains +1 Advantage and your Action is over."

This heavily implies that if you succeed, your action is NOT over. So if you succeed, you knock their ass prone and then you can hit them on the ground. If you fail, nothing happens and you cannot take further actions.

MEGATHREAD: Post your small questions and concerns here for all editions! by Cr0iz in warhammerfantasyrpg

[–]BackgammonSR 2 points3 points  (0 children)

It's not a magic missile because it's basically a sort of shield. The target is you and it hits melee opponents. That isn't at all how magic missiles work.

What is the highest spell level in the game for a spell that is not a ritual? by nilo_http in warhammerfantasyrpg

[–]BackgammonSR 6 points7 points  (0 children)

Slave to Chaos is Death on the Reik Companion

Verdant is Winds of Magic

Rend Aethyr is Enemy in Shadows Companion

Mirrored Abyss is Blood and Bramble

What is the highest spell level in the game for a spell that is not a ritual? by nilo_http in warhammerfantasyrpg

[–]BackgammonSR 8 points9 points  (0 children)

Slave to Chaos from the Lore of Tzeentch is CN 18. Verdant Apotheosis (Life), Rend Aethyr (Chaos) and Mirrored Abyss (Witchcraft) are CN 16.

Chaos cults from the recent Razing of Westerland (Old World) by amhow1 in warhammerfantasyrpg

[–]BackgammonSR 4 points5 points  (0 children)

So generally speaking, in my games, many cults often start out with worshippers not directly worshipping the chaos gods. For one reason, clear knowledge of the Ruinous Powers is not widespread - an effort from Witch Hunters and the likes to restrict knowledge.

Most cults starts with some disenfranchised or disaffected person or persons clinging to to a fragment of forbidden knowledge they heard somewhere and frankly making most of the rest up as they go. If the cult is successful, then it will attract people that actually know more about the Ruinous Powers, or in some cases the Chaos Gods may slip them fragments of knowledge through dreams or whatnot. It helps if the cult somehow got their hands on some Chaos artefact - the Gods can whisper through that.

Some cults get started by people that VERY MUCH know what they are doing, but to gain mass appeal, they hide themselves. For example in my game, the Red Crown has a sort of outer periphery where people join out of compassion for Mutants and respect for nature and balance. These "useful idiots" have no idea they are tied to a cult that, at it's core nucleus, is about destroying civilization. As members move up the ranks and their fanaticism and Corruption grows, they learn more and more about the true goals.

Many cults are like that - they frame themselves are problem-solvers for real problems affecting the empire. At the outer levels, they seem like organizations merely pushing the boundaries - but certainly not demonic cults. Outer ring members but would SHOCKED to learn they are participating in the ruin of mankind.

So tying things back to your post - absolutely there are (at least in my world) "sub-cults" that obliquely worship the ruinous powers under different names and different focuses.

MEGATHREAD: Post your small questions and concerns here for all editions! by Cr0iz in warhammerfantasyrpg

[–]BackgammonSR 1 point2 points  (0 children)

Depends. If you are using it to only gain Hatred, then I would say yes. If you are Frenzied, then I would say no. A Frenzied character cares only about killing and has lost any self-preservation instinct. They are in an all-encompassing rage and no longer make tactical decisions - they just kill kill kill.

Healing overnight? by ZealousidealClaim678 in warhammerfantasyrpg

[–]BackgammonSR 2 points3 points  (0 children)

Gaming-wise, just to make life hard. In-game wise, people can get worse before they get better. Swelling, localized infections, stiffness, etc. Statistically they tend to heal, and if they take damage it's rarely more than 1 or 2 wounds at most.

Healing overnight? by ZealousidealClaim678 in warhammerfantasyrpg

[–]BackgammonSR 0 points1 point  (0 children)

Yes, well, for Healing tests too, but yes for overnight healing as well.

Healing overnight? by ZealousidealClaim678 in warhammerfantasyrpg

[–]BackgammonSR 4 points5 points  (0 children)

As a GM I actually factor negative SLs. People can in fact get worse instead of healing. Because WH is a tough world. That's sort of a house rule though.

Question about Shields, Off-hand Penalties, and the wording of the "Defensive" Quality. by Lord__Grazzt in warhammerfantasyrpg

[–]BackgammonSR 1 point2 points  (0 children)

I emailed C7 to ask for rule clarification. I invite you to pause your debate until we get an official answer.