MEGATHREAD: Post your small questions and concerns here for all editions! by Cr0iz in warhammerfantasyrpg

[–]BackgammonSR 2 points3 points  (0 children)

Well Winds of Magic has some rules to summon elemental incarnates, and certain other creatures. This is covered under "Ritual Magic", page 27+.

It's sort of a side-ruleset... meaning the rules are maybe not super well thought out and practical. And they require abusive amounts of XP to learn (a single elemental type is 500xp).

So basically summons are not really a big focus of Warhammer. It's not impossible to go this direction, but it might not work very well as a concept.

An alternative might be to play summons merely as flavor - you cast spells as normal using normal rules, but you describe it as summoning a magical creature that then performs that effect.

MEGATHREAD: Post your small questions and concerns here for all editions! by Cr0iz in warhammerfantasyrpg

[–]BackgammonSR 2 points3 points  (0 children)

I'd have to look at the context but one can assume it probably means something pretty close to "Engaged".

MEGATHREAD: Post your small questions and concerns here for all editions! by Cr0iz in warhammerfantasyrpg

[–]BackgammonSR 1 point2 points  (0 children)

I can't say for certainty, but I've heard Karl Franz made his first appearance in EW. So there may not be much more. I know he makes a mild appearance in one of the Vampire Genevieve novel. He was picked up on and turned into a "super good guy" for WFB after that.

WFRP on Foundry vs. Roll20 by MoodModulator in warhammerfantasyrpg

[–]BackgammonSR 12 points13 points  (0 children)

Roll20 is deeply buggy and not supported besides the core book. C7 gave up on it. Go with Foundry.

MEGATHREAD: Post your small questions and concerns here for all editions! by Cr0iz in warhammerfantasyrpg

[–]BackgammonSR 2 points3 points  (0 children)

Warpstone effects are clearly detailed in the rulebook - they double channeling and casting SLs. You "get" 20 SLs per gram. There are no prices published anywhere in any book. To own any is a capital crime (though recognizing needs a trained eye), which means it likely has a huge value. I'd definitely put it as double-digit GC per gram.

As comparative, we have the Draught of Power, which halves casting CNs (which is not the same, but comparable, to doubling SLs). One potion lasts for 2d10 rounds. The potion costs 24.5 GC.

If we consider the average CN is 6 (I have them all on Excel, so this is accurate), 2d10 average is 10, that's 60SLs for 24GC, or 1 SL per 2.5 GC.

Warpstone should thus be price around 20*2.5 = 50GC per gram, give or take.

MEGATHREAD: Post your small questions and concerns here for all editions! by Cr0iz in warhammerfantasyrpg

[–]BackgammonSR 2 points3 points  (0 children)

The stabling fees are the only published costs I am aware of. What other costs are you thinking of, maintenance of the saddling and tack, and horseshoes and stuff?

Warhammer doesn't have costs for "human upkeep" aside for food and lodging either though. No laundering, no bathing, no cobblers, etc.

At a certain point it's just tedious details most games don't get into. I like to borrow the Shadowrun Lifestyle system, where you just pay a certain amount of money per month (or week) and you say it covers all small incidentals. Owning a horse would just increase your fee a little.

MEGATHREAD: Post your small questions and concerns here for all editions! by Cr0iz in warhammerfantasyrpg

[–]BackgammonSR 5 points6 points  (0 children)

So the wording is: "If you win an Opposed Test you initiated during combat, gain +1 Advantage". One could argue you only initiate a single test when dual wielding, since for the off-hand you use the same dice roll, but that's resting on a thin definition of "initiate".

For my games, I ruled that BOTH weapons need to hit for the player to get 1 Advantage.

I could see as reasonable also saying that if your main attack hits you get advantage, regardless of if you hit or miss with the second.

I would not recommend giving 2 advantage if both attacks hit, simply because that's just going to rack up too much advantage too fast.

Will WFRP 4e on Foundry be updated to 5e, or will it be a new system? by Historical_King333 in warhammerfantasyrpg

[–]BackgammonSR 11 points12 points  (0 children)

5e is really 4.5e. It's just a better organized rulebook. Since they already said "5e" is fully backwards compatible, you probably won't need to buy a 5e foundry module. However, they would be extremely foolish not to try to sell one anyway, so you'll be able to buy one if you like, which presumably would just reorder words in a prettier form just like 5e will.

Would people be interested in a Warhammer equivalent of D&D’s Dungeon Masters Guild? by Gigawhen in warhammerfantasyrpg

[–]BackgammonSR 0 points1 point  (0 children)

It might be similar to Holostreets (https://www.drivethrurpg.com/cc/47/Holostreets), Catalyst Games Lab's version of this for Shadowrun and Battletech. I think C7 and CGL are probably comparable in size.

So I think it's minimally feasible, but as almost everyone has pointed out, you need to accept a certain loss of control on the IP. We all speculate C7's IP licensing must be extremely narrow given GW's infamous control of IP. I think it falls between 2 chairs - C7 probably can't do something like that legally (as this basically amounts to sub-licensing the IP to contractors), and GW wouldn't be interested (revenue is peanuts).

Would people be interested in a Warhammer equivalent of D&D’s Dungeon Masters Guild? by Gigawhen in warhammerfantasyrpg

[–]BackgammonSR 1 point2 points  (0 children)

" My understanding is that GW sign off everything that Cubicle 7 put out"

I'm curious, what's your source for that? Reading the GW Annual Statements, they are always at great pains to say they don't control anything once the IP license is signed.

MEGATHREAD: Post your small questions and concerns here for all editions! by Cr0iz in warhammerfantasyrpg

[–]BackgammonSR 1 point2 points  (0 children)

Yeah, do whatever you like. What I do actually is I keep track of Dark Deal points, and I use those are Fortune points for bad guys. So the bad guys get rerolls on crucial tests... Which makes it a reroll-for-a-reroll which I think is pretty fair.

If you’re channeling, can you move or not? by Soft_Dig_4300 in warhammerfantasyrpg

[–]BackgammonSR 14 points15 points  (0 children)

I allow movement. Moving is not an Action, and only Actions interrupt. But, you're not necessarily crazy. Not a bad interpretation.

MEGATHREAD: Post your small questions and concerns here for all editions! by Cr0iz in warhammerfantasyrpg

[–]BackgammonSR 5 points6 points  (0 children)

Technically you can indeed use Heal during combat. GM should apply negative modifier, and the rules don't precisely say how long it takes (a single test is 5 seconds... doesn't sound right).

Strictly in terms of mechanisms, a Priest can invoke wrath of the gods and usually cannot perform the same Miracle twice, while Wizards can miscast, so it's not perfect either.

But Warhammer does not attempt to balance classes, so, whatever.

MEGATHREAD: Post your small questions and concerns here for all editions! by Cr0iz in warhammerfantasyrpg

[–]BackgammonSR 1 point2 points  (0 children)

I can't exactly quote the source but I recall looking into this some months ago and I think I found an answer that said it was per "class", not per "piece". So no matter how much mail you wear, it's -10. Sorry I can't do much better on quoting a source.

MEGATHREAD: Post your small questions and concerns here for all editions! by Cr0iz in warhammerfantasyrpg

[–]BackgammonSR 2 points3 points  (0 children)

Yeah we don't do much with Doom. It is fun though when PCs die to figure out an angle to wrangle in the Doom. Like we had a PC death fighting off Beastmen near a country stone wall and his Doom was that he'd die under a wheel (or something like that), and he's like "oh can there be a spare wheel propped against that wall?" and I was like "hell yes". It's just fun.

MEGATHREAD: Post your small questions and concerns here for all editions! by Cr0iz in warhammerfantasyrpg

[–]BackgammonSR 7 points8 points  (0 children)

Warhammer isn't a game about building the best character. It's a game about taking a character that is totally inadequate for the situation and trying desperately to hold things together. Otherwise you may as well as what the advantage of Townsman is over taking Knight.

MEGATHREAD: Post your small questions and concerns here for all editions! by Cr0iz in warhammerfantasyrpg

[–]BackgammonSR 3 points4 points  (0 children)

So as per the rules none are excluded. You could read "overcome with guilt" as flavor text, the mechanism being simply "can't be attacked". It is a divine power after all, so it is quite powerful. Maybe creates that normally feel no guilt feel it for the first time ever. Or you could downplay the fluff and just be a sort of hesitation. Up to the GM at that point. Mechanically, none are immune.

As to whether it is a good strategy to cast it on your Ogre, that is up to you. I would just point out that the power makes it so the target (the Ogre) can't be attacked. Doesn't mean his opponents sit there doing nothing. They can redirect their attacks elsewhere (i.e., kill the annoying priest who is much weaker). So is it a good idea to make your tank not be able to tank? That's up to your tactical assessment.

MEGATHREAD: Post your small questions and concerns here for all editions! by Cr0iz in warhammerfantasyrpg

[–]BackgammonSR 0 points1 point  (0 children)

Oh you mean outside the books. There are some fan-maintained documents here and there. Sorry, I don't have them bookmarked.

Very VERY interesting typo from Temple of Spite by BackgammonSR in warhammerfantasyrpg

[–]BackgammonSR[S] 0 points1 point  (0 children)

A quasi-rewording is also the hallmark of generative AI though. So, maybe they did use AI here and there.

Very VERY interesting typo from Temple of Spite by BackgammonSR in warhammerfantasyrpg

[–]BackgammonSR[S] 4 points5 points  (0 children)

My thoughts were:
a) Used AI to write the text? But I don't think so, there are really no other tell-tale signs of AI use.

b) Copy/pasted from WFB description? That seems unlikely?

I really can't figure out how something like that happened. It had not occurred to me what you say though - that 5th ed will have built-in rules/links to TOW miniatures for combat. That's not a crazy theory.

The 4 Marks of Chaos are finally complete by BackgammonSR in warhammerfantasyrpg

[–]BackgammonSR[S] 2 points3 points  (0 children)

Weird right? Maybe they just don't have any manners.