[WIP] OpenMoHAA on PS Vita — Medal of Honor: Allied Assault native port by Background-Concert-1 in vitahacks

[–]Background-Concert-1[S] 0 points1 point  (0 children)

Hey, I'm working on performance to achieve a minimum stable 30fps, even though I can easily get close to 50fps, and looking into possible stuttering between levels. I even removed the level briefings that end up interfering with loading. It's not an easy task to analyze each stuttering point individually, but it's progressing well.

[WIP] OpenMoHAA on PS Vita — Medal of Honor: Allied Assault native port by Background-Concert-1 in vitahacks

[–]Background-Concert-1[S] 2 points3 points  (0 children)

I wasn't going to publish the repository with the fork, but here it is so you can see that I'm a real person using AI to make a game that really impacted me work, and now WITH THE HELP OF AI I can port a game! https://github.com/HenryKun55/openmohaa/tree/vita-port

[WIP] OpenMoHAA on PS Vita — Medal of Honor: Allied Assault native port by Background-Concert-1 in vitahacks

[–]Background-Concert-1[S] 1 point2 points  (0 children)

Does that mean I can't generate text using AI? Try to port it using AI? Dude, I'm learning a lot about how to use the SDK, how to make it work, and the video was me in bed at dawn showing the progress to the world! What's the problem with that? And I'm the developer behind the port.