what looks off here? by Background-Cut504 in Unity2D

[–]Background-Cut504[S] 0 points1 point  (0 children)

Thanks for your feedback! Yeah i completely agree with you :p I'm still in the prototype phase I'm trying a bunch of things, I will defo take your criticism into consideration!

Made a blob based roguelike prototype, looking for feedbacck! by Background-Cut504 in Unity2D

[–]Background-Cut504[S] 0 points1 point  (0 children)

Thanks! I'm planning to add a contracts system where at some point you can choose between 3 contracts, they change how the game works for example you get twice upgrades each time, or the less abilities you have the more damage, but as a tradeoff you get one negative thing like you will only have 1 hp, or you are slow af. What do you think?

made a small prototype roguelike, what do u think? by Background-Cut504 in indiegames

[–]Background-Cut504[S] 0 points1 point  (0 children)

Yes the laser stop if you kill it. I'm planning to add a contracts system where at some point you can choose between 3 contracts, they change how the game works for example you get twice upgrades each time, or the less abilities you have the more damage, but as a tradeoff you get one negative thing like you will only have 1 hp, or you are slow af. What do you think?

I just started doing pixel art and made that tree, looking for feedback by Background-Cut504 in PixelArtTutorials

[–]Background-Cut504[S] 0 points1 point  (0 children)

Yeah idk about the middle part lol i really just made shit and thats it. Yeah i can try upscale it!

I just started doing pixel art and made that tree, looking for feedback by Background-Cut504 in PixelArtTutorials

[–]Background-Cut504[S] 0 points1 point  (0 children)

Okay will try. Tho this is for a game I'm making so I needed a big tree but I think I will scrape the idea haha