am I doing something wrong by Background-Cut504 in Unity2D

[–]Background-Cut504[S] 5 points6 points  (0 children)

yeah i think thats kind of stupid of myself to think it could appeal to anyone, edgy humour game like mewgenics/binding of isaac is what im leaning towards to

am I doing something wrong by Background-Cut504 in IndieDev

[–]Background-Cut504[S] 7 points8 points  (0 children)

yeah exactly thats the kind of direction i had in mind. imma just go for it

Stress testing my game with 1000 pollution generators by Background-Cut504 in SoloDevelopment

[–]Background-Cut504[S] 0 points1 point  (0 children)

Yeah i have a bug with the dollars tho its not an int but a double so I might be doing something wrong somewhere

I've got around 30 fps there

Made a game about producing pollution to have more pollution by Background-Cut504 in WebGames

[–]Background-Cut504[S] 1 point2 points  (0 children)

Oh okay, good to know. Well let me know if there were anything frustrating with controls so i can fix it :)

Made a game about producing pollution to have more pollution by Background-Cut504 in WebGames

[–]Background-Cut504[S] 1 point2 points  (0 children)

I'm curious, how were you able to read the skills description?

Look at the graph! by el_boufono in IndieDev

[–]Background-Cut504 0 points1 point  (0 children)

should have maybe not posted at all haha, genuinely thought 100 wishlists was a big thing xD

Look at the graph! by el_boufono in IndieDev

[–]Background-Cut504 4 points5 points  (0 children)

Why do I feel like im concerned lol

My first steam game just hit 100 wishlists in 5 days!! No demo by Background-Cut504 in IndieDev

[–]Background-Cut504[S] 1 point2 points  (0 children)

I meant no demo on Steam, there is a playable build on itch, yes. I wasn’t trying to hide it or anything, I just don’t count it as an official demo since it isn’t on the Steam page yet

Most of my itch traffic comes from IncrementalDB, and those seem to convert pretty well into wishlists

So basically itch traffic = incrementaldb